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Space Viking
by Henry Beam Piper
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As they approached, a big gong began booming, and a white puff of smoke was followed by the thud of a signal-gun. The boats, long canoe-like craft and round-bowed, many-oared barges, put out hastily into the river; through binoculars they could see people scattering from the surrounding fields, driving cattle ahead of them. By the time they were over the city, nobody was in sight. They seemed to have developed a pretty fair air-raid warning system in the nine-hundred-odd hours in which they had been exposed to the figurative mercies of Boake Valkanhayn and Garvan Spasso. It hadn't saved them entirely; a section of the city had been burned, and there were evidences of shelling. Light chemical-explosive stuff; this city was too good a cow for even those two to kill before the milking was over.

They circled slowly over it at a thousand feet. When they turned away, black smoke began rising from what might have been pottery works or brick-kilns on the outskirts; something resinous had evidently been fed to the fires. Other columns of black smoke began rising across the countryside on both sides of the river.

"You know, these people are civilized, if you don't limit the term to contragravity and nuclear energy," Harkaman said. "They have gunpowder, for one thing, and I can think of some rather impressive Old Terran civilizations that didn't have that much. They have an organized society, and anybody who has that is starting toward civilization."

"I hate to think of what'll happen to this planet if Spasso and Valkanhayn stay here long."

"Might be a good thing, in the long run. Good things in the long run are often tough while they're happening. I know what'll happen to Spasso and Valkanhayn, though. They'll start decivilizing, themselves. They'll stay here for a while, and when they need something they can't take from the locals they'll go chicken-stealing after it, but most of the time they'll stay here lording it over their slaves, and finally their ships will wear out and they won't be able to fix them. Then, some time, the locals'll jump them when they aren't watching and wipe them out. But in the meantime, the locals'll learn a lot from them."

They turned the aircar west again along the river. They looked at a few villages. One or two dated from the Federation period; they had been plantations before whatever it was had happened. More had been built within the past five centuries. A couple had recently been destroyed, in punishment for the crime of self-defense.

"You know," he said, at length, "I'm going to do everybody a favor. I'm going to let Spasso and Valkanhayn persuade me to take this planet away from them."

Harkaman, who was piloting, turned sharply. "You crazy or something?"

"'When somebody makes a statement you don't understand, don't tell him he's crazy. Ask him what he means.' Who said that?"

"On target," Harkaman grinned. "'What do you mean, Lord Trask?'"

"I can't catch Dunnan by pursuit; I'll have to get him by interception. You know the source of that quotation, too. This looks to me like a good place to intercept him. When he learns I have a base here, he'll hit it, sooner or later. And even if he doesn't, we can pick up more information on him, when ships start coming in here, than we would batting around all over the Old Federation."

Harkaman considered for a moment, then nodded. "Yes, if we could set up a base like Nergal or Xochitl," he agreed. "There'll be four or five ships, Space Vikings, traders, Gilgameshers and so on, on either of those planets all the time. If we had the cargo Dunnan took to space in the Enterprise, we could start a base like that. But we haven't anything near what we need, and you know what Spasso and Valkanhayn have."

"We can get it from Gram. As it stands, the investors in the Tanith Adventure, from Duke Angus down, lost everything they put into it. If they're willing to throw some good money after bad, they can get it back, and a handsome profit to boot. And there ought to be planets above the rowboat and ox-cart level not too far away that could be raided for a lot of things we'd need."

"That's right; I know of half a dozen within five hundred light-years. They won't be the kind Spasso and Valkanhayn are in the habit of raiding, though. And besides machinery, we can get gold, and valuable merchandise that could be sold on Gram. And if we could make a go of it, you'd go farther hunting Dunnan by sitting here on Tanith than by going looking for him. That was the way we used to hunt marsh pigs on Colada, when I was a kid; just find a good place and sit down and wait."



* * * * *

They had Valkanhayn and Spasso aboard the Nemesis for dinner; it didn't take much guiding to keep the conversation on the subject of Tanith and its resources, advantages and possibilities. Finally, when they had reached brandy and coffee, Trask said idly:

"I believe, together, we could really make something out of this planet."

"That's what we've been telling you, all along," Spasso broke in eagerly. "This is a wonderful planet—"

"It could be. All it has now is possibilities. We'd need a spaceport, for one thing."

"Well, what's this, here?" Valkanhayn wanted to know.

"It was a spaceport," Harkaman told him. "It could be one again. And we'd need a shipyard, capable of any kind of heavy repair work. Capable of building a complete ship, in fact. I never saw a ship come into a Viking base planet with any kind of a cargo worth dickering over that hadn't taken some damage getting it. Prince Viktor of Xochitl makes a good half of his money on ship repairs, and so do Nikky Gratham on Jagannath and the Everrards on Hoth."

"And engine works, hyperdrive, normal space and pseudograv," Trask added. "And a steel mill, and a collapsed-matter plant. And robotic-equipment works, and—"

"Oh, that's out of all reason!" Valkanhayn cried. "It would take twenty trips with a ship the size of this one to get all that stuff here, and how'd we ever be able to pay for it?"

"That's the sort of base Duke Angus of Wardshaven planned. The Enterprise, practically a duplicate of the Nemesis, carried everything that would be needed to get it started, when she was pirated."

"When she was—?"

"Now you're going to have to tell the gentlemen the truth," Harkaman chuckled.

"I intend to." He laid his cigar down, sipped some of his brandy, and explained about Duke Angus' Tanith adventure. "It was part of a larger plan; Angus wanted to gain economic supremacy for Wardshaven to forward his political ambitions. It was, however, an entirely practical business proposition. I was opposed to it, because I thought it would be too good a proposition for Tanith and work to the disadvantage of the home planet in the end." He told them about the Enterprise, and the cargo of industrial and construction equipment she carried, and then told them how Andray Dunnan had pirated her.

"That wouldn't have annoyed me at all; I had no money invested in the project. What did annoy me, to put it mildly, was that just before he took the ship out, Dunnan shot up my wedding, wounded me and my father-in-law, and killed the lady to whom I had been married for less than half an hour. I fitted out this ship at my own expense, took on Captain Harkaman, who had been left without a command when the Enterprise was pirated, and came out here to hunt Dunnan down and kill him. I believe that I can do that best by establishing a base on Tanith myself. The base will have to be operated at a profit, or it can't be operated at all." He picked up the cigar again and puffed slowly. "I am inviting you gentlemen to join me as partners."

"Well, you still haven't told us how we're going to get the money to finance it," Spasso insisted.

"The Duke of Wardshaven, and the others who invested in the original Tanith adventure will put it up. It's the only way they can recover what they lost on the Enterprise."

"But then, this Duke of Wardshaven will be running it, not us," Valkanhayn objected.

"The Duke of Wardshaven," Harkaman reminded him, "is on Gram. We are here on Tanith. There are three thousand light-years between."

That seemed a satisfactory answer. Spasso, however, wanted to know who would run things here on Tanith.

"We'll have to hold a meeting of all three crews," he began.

"We will do nothing of the kind," Trask told him. "I will be running things here on Tanith. You people may allow your orders to be debated and voted on, but I don't. You will inform your respective crews to that effect. Any orders you give them in my name will be obeyed without argument."

"I don't know how the men'll take that," Valkanhayn said.

"I know how they'll take it if they're smart," Harkaman told him. "And I know what'll happen if they aren't. I know how you've been running your ships, or how your ships' crews have been running you. Well, we don't do it that way. Lucas Trask is owner, and I'm captain. I obey his orders on what's to be done, and everybody else obeys mine on how to do it."

Spasso looked at Valkanhayn, then shrugged. "That's how the man wants it, Boake. You want to give him an argument? I don't."

"The first order," Trask said, "is that these people you have working here are to be paid. They are not to be beaten by these plug-uglies you have guarding them. If any of them want to leave, they may do so; they will be given presents and furnished transportation home. Those who wish to stay will be issued rations, furnished with clothing and bedding and so on as they need it, and paid wages. We'll work out some kind of a pay-token system and set up a commissary where they can buy things."

Disks of plastic or titanium or something, stamped and uncounterfeitable. Get Alvyn Karffard to see about that. Organize work-gangs, and promote the best and most intelligent to foremen. And those guards could be taken in hand by some ground-fighter sergeant and given Sword-World weapons and tactical training; use them to train others; they'd need a sepoy army of some sort. Even the best of good will is no substitute for armed force, conspicuously displayed and unhesitatingly used when necessary.

"And there'll be no more of this raiding villages for food or anything else. We will pay for anything we get from any of the locals."

"We'll have trouble about that," Valkanhayn predicted. "Our men think anything a local has belongs to anybody who can take it."

"So do I," Harkaman said. "On a planet I'm raiding. This is our planet, and our locals. We don't raid our own planet or our own people. You'll just have to teach them that."



X

It took Valkanhayn and Spasso more time and argument to convince their crews than Trask thought necessary. Harkaman seemed satisfied, and so was Baron Rathmore, the Wardshaven politician.

"It's like talking a lot of uncommitted small landholders into taking somebody's livery-and-maintenance," the latter said. "You can't use too much pressure; make them think it's their own idea."

There were meetings of both crews, with heated arguments; Baron Rathmore made frequent speeches, while Lord Trask of Tanith and Admiral Harkaman—the titles were Rathmore's suggestion—remained loftily aloof. On both ships, everybody owned everything in common, which meant that nobody owned anything. They had taken over Tanith on the same basis of diffused ownership, and nobody in either crew was quite stupid enough to think that they could do anything with the planet by themselves. By joining the Nemesis, it appeared that they were getting something for nothing. In the end, they voted to place themselves under the authority of Lord Trask and Admiral Harkaman. After all, Tanith would be a feudal lordship, and the three ships together a fleet.

Admiral Harkaman's first act of authority was to order a general inspection of fleet units. He wasn't shocked by the condition of the two ships, but that was only because he had expected much worse. They were spaceworthy; after all, they had gotten here from Hoth under their own power. They were only combat-worthy if the combat weren't too severe. His original estimate that the Nemesis could have knocked both of them to pieces was, if anything, over-conservative. The engines were only in fair shape, and the armament was bad.

"We aren't going to spend our time sitting here on Tanith," he told the two captains. "This planet is a raiding base, and 'raiding' is the operative word. And we are not going to raid easy planets. A planet that can be raided with impunity isn't worth the time it takes getting to it. We are going to have to fight on every planet we hit, and I am not going to jeopardize the lives of the men under me, which includes your crews as well as mine, because of under-powered and under-armed ships."

Spasso tried to argue. "We've been getting along."

Harkaman cursed. "Yes. I know how you've been getting along; chicken-stealing on planets like Set and Xipototec and Melkarth. Not making enough to cover maintenance expenses; that's why your ship's in the shape she is. Well, those days are over. Both ships ought to have a full overhaul, but we'll have to skip that till we have a shipyard of our own. But I will insist, at least, that your guns and launchers are in order. And your detection equipment; you didn't get a fix on the Nemesis till we were less than twenty thousand miles off-planet."

"We had better get the Lamia in condition first," Trask said. "We can put her on off-planet watch, instead of that pair of pinnaces."

* * * * *

Work on the Lamia started the next day, and considerable friction-heat was generated between her officers and the engineers sent over from the Nemesis. Baron Rathmore went aboard, and came back laughing.

"You know how that ship's run?" he asked. "There's a sort of soviet of officers; chief engineer, exec, guns-and-missiles, astrogator and so on. Spasso's just an animated ventriloquist's dummy. I talked to all of them. None of them can pin me down to anything, but they think we're going to heave Spasso out of command and appoint one of them, and each one thinks he'll be it. I don't know how long that'll last, it's a string-and-tape job like the one we're having to do on the ship. It'll hold till we get something better."

"We'll have to get rid of Spasso," Harkaman agreed. "I think we'll put one of our own people in his place. Valkanhayn can stay in command of the Space Scourge; he's a spaceman. But Spasso's no good for anything."

The local problem was complicated, too. The locals spoke Lingua Terra of a sort, like every descendant of the race that had gone out from the Sol system in the Third Century, but it was a barely comprehensible sort. On civilized planets, the language had been frozen unalterably in microbooks and voice tapes. But microbooks can only be read and sound tapes heard with the aid of electricity, and Tanith had lost that long ago.

Most of the people Spasso and Valkanhayn had kidnaped and enslaved came from villages within a radius of five hundred miles. About half of them wanted to be repatriated; they were given gifts of knives, tools, blankets, and bits of metal which seemed to be the chief standard of value and medium of exchange, and shipped home. Finding their proper villages was not easy. At each such village, the news was spread that the Space Vikings would hereafter pay for what they received.

The Lamia was overhauled as rapidly as possible. She was still far from being a good ship, but she was much closer being one than before. She was fitted with the best detection equipment that could be assembled, and put on orbit; Alvyn Karffard took command of her, with some of Spasso's officers, some of Valkanhayn's, and a few from the Nemesis. Harkaman was intending to use her for retraining of all the Lamia and Space Scourge officers, and rotated them back and forth.



The labor guards, a score in number, were relieved of their duties, issued Sword-World firearms, and given intensive training. The trade tokens, stamps of colored plastic, were introduced, and a store was set up where they could be exchanged for Sword-World items. After a while, it dawned on the locals that the tokens could also be used for trading among themselves; money seemed to have been one of the adjuncts of civilization that had been lost along Tanith's downward path. A few of them were able to use contragravity hand-lifters and hand-towed lifter-skids; several were even learning to operate things like bulldozers, at least to the extent of knowing which lever or button did what. Give them a little time, Trask thought, watching a gang at work down on the spaceport floor. It won't be many years before half of them will be piloting aircars.

* * * * *

As soon as the Lamia was on orbital watch, the Space Scourge was set down at the spaceport and work started on her. It was decided that Valkanhayn would take her to Gram; enough Nemesis people would go along to insure good faith on his part, and to talk to Duke Angus and the Tanith investors. Baron Rathmore, and Paytrik Morland, and several other Wardshaven gentlemen-adventurers for the latter function; Alvyn Karffard to act as Valkanhayn's exec, with private orders to supersede him in command if necessary, and Guatt Kirbey to do the astrogating.

"We'll have to take the Nemesis and the Space Scourge out, first, and make a big raid," Harkaman said. "We can't send the Space Scourge back to Gram empty. When Baron Rathmore and Lord Valpry and the rest of them talk to Duke Angus and the Tanith investors, they'll have to have a lot more than some travel films of Tanith. They'll have to be able to show that Tanith is producing. We ought to have a little money of our own to invest, too."

"But, Otto; both ships?" That worried Trask. "Suppose Dunnan comes and finds nobody here but Spasso and the Lamia?"

"Chance we'll have to take. Personally, I think we have a year to a year and a half before Dunnan shows up here. I know, we were fooled trying to guess what he'd do before. But the sort of raid I have in mind, we'll need two ships, and in any case, I don't want to leave both those ships here while we're gone, even if you do."

"When it comes to that, I don't think I do, either. But we can't trust Spasso here alone, can we?"

"We'll leave enough of our people to make sure. We'll leave Alvyn—that'll mean a lot of work for me that he'd otherwise do, on the ship. And Baron Rathmore, and young Valpry, and the men who've been training our sepoys. We can shuffle things around and leave some of Valkanhayn's men in place of some of Spasso's. We might even talk Spasso into going along. That'll mean having to endure him at our table, but it would be wise."

"Have you picked a place to raid?"

"Three of them. First, Khepera. That's only thirty light-years from here. That won't amount to much; just chicken-stealing. It'll give our green hands some relatively safe combat-training, and it'll give us some idea of how Spasso's and Valkanhayn's people behave, and give them confidence for the next job."

"And then?"

"Amaterasu. My information about Amaterasu is about twenty years old. A lot of things can happen in twenty years. All I know of it—I was never there myself—is it's fairly civilized—about like Terra just before the beginning of the Atomic Era. No nuclear energy, they lost that, and of course nothing beyond it, but they have hydroelectric and solarelectric power, and nonnuclear jet aircraft, and some very good chemical-explosive weapons, which they use very freely on each other. It was last known to have been raided by a ship from Excalibur twenty years ago."

"That sounds promising. And the third planet?"

"Beowulf. We won't take enough damage on Amaterasu to make any difference there, but if we saved Amaterasu for last, we might be needing too many repairs."

"It's like that?"

"Yes. They have nuclear energy. I don't think it would be wise to mention Beowulf to Captains Spasso and Valkanhayn. Wait till we've hit Khepera and Amaterasu. They may be feeling like heroes, then."



XI

Khepera left a bad taste in Trask's mouth. He was still tasting it when the colored turbulence died out of the screen and left the gray nothingness of hyperspace. Garvan Spasso—they had had no trouble in inducing him to come along—was staring avidly at the screen as though he could still see the ravished planet they had left.

"That was a good one; that was a good one!" he was crowing. He'd said that a dozen times since they had lifted out. "Three cities in five days, and all the stuff we gathered up around them. We took over two million stellars."

And did ten times as much damage getting it, and there was no scale of values by which to compute the death and suffering.

"Knock it off, Spasso. You said that before."

There was a time when he wouldn't have spoken to the fellow, or anybody else, like that. Gresham's law, extended: Bad manners drive out good manners. Spasso turned on him indignantly.

"Who do you think you are—?"

"He thinks he's Lord Trask of Tanith," Harkaman said. "He's right, too; he is." He looked searchingly at Trask for a moment, then turned back to Spasso. "I'm just as tired as he is of hearing you pop your mouth about a lousy two million stellars. Nearer a million and a half, but two million's nothing to pop about. Maybe it would be for the Lamia, but we have a three-ship fleet and a planetary base to meet expenses on. Out of this raid, a ground-fighter or an able spaceman will get a hundred and fifty stellars. We'll get about a thousand, ourselves. How long do you think we can stay in business doing this kind of chicken-stealing."

"You call this chicken-stealing?"

"I call it chicken-stealing, and so'll you before we get back to Tanith. If you live that long."

For a moment, Spasso was still affronted. Then, temporarily, his vulpine face showed avaricious hope, and then apprehension. Evidently he knew Otto Harkaman's reputation, and some of the things Harkaman had done weren't his idea of an easy way to make money.

Khepera had been easy; the locals hadn't had anything to fight with. Small arms, and light cannon which hadn't been able to fire more than a few rounds. Wherever they had attempted resistance, the combat cars had swooped in, dropping bombs and firing machine guns and auto-cannon. Yet they had fought, bitterly and hopelessly—just as he would have, defending Traskon.

Trask busied himself getting coffee and a cigarette from one of the robots. When he looked up, Spasso had gone away, and Harkaman was sitting on the edge of the desk, loading his short pipe.

"Well, you saw the elephant, Lucas," Harkaman said. "You don't seem to have liked it."

"Elephant?"

"Old Terran expression I read somewhere. All I know is that an elephant was an animal about the size of one of your Gram megatheres. The expression means, experiencing something for the first time which makes a great impression. Elephants must have been something to see. This was your first Viking raid. You've seen it, now."

He'd been in combat before; he'd led the fighting-men of Traskon during the boundary dispute with Baron Manniwel, and there were always bandits and cattle rustlers. He'd thought it would be like that. He remembered, five days, or was it five ages, ago, his excited anticipation as the city grew and spread in the screen and the Nemesis came dropping down toward it. The pinnaces, his four and the two from the Space Scourge, had gone spiraling out a hundred miles beyond the city; the Space Scourge had gone into a tighter circle twenty miles from its center; the Nemesis had continued her relentless descent until she was ten miles from the ground, before she began spewing out landing craft, and combat cars, and the little egg-shaped one-man air-cavalry mounts. It had been thrilling. Everything had gone perfectly; not even Valkanhayn's gang had goofed.

Then the screenviews had begun coming in. The brief and hopeless fight in the city. He could still see that silly little field gun, it must have been around seventy or eighty millimeter, on a high-wheeled carriage, drawn by six shaggy, bandy-legged beasts. They had gotten it unlimbered and were trying to get it on a target when a rocket from an aircar landed directly under the muzzle. Gun, caisson, crew, even the draft team fifty yards behind, had simply vanished.

Or the little company, some of them women, trying to defend the top of a tall and half-ruinous building with rifles and pistols. One air-cavalryman wiped them all out with his machine guns.

"They don't have a chance," he'd said, half-sick. "But they keep on fighting."

"Yes; stupid of them, isn't it?" Harkaman, beside him, had said.

"What would you do in their place?"

"Fight. Try to kill as many Space Vikings as I could before they got me. Terro-humans are all stupid like that. That's why we're human."

* * * * *

If the taking of the city had been a massacre, the sack that had followed had been a man-made Hell. He had gone down, along with Harkaman, while the fighting, if it could be so called, was still going on. Harkaman had suggested that the men ought to see him moving about among them; for his own part, he had felt a compulsion to share their guilt.

He and Sir Paytrik Morland had been on foot together in one of the big hollow buildings that had stood since Khepera had been a Member Republic of the Terran Federation. The air was acrid with smoke, powder smoke and the smoke of burning. It was surprising, how much would burn, in this city of concrete and vitrified stone. It was surprising, too, how well-kept everything was, at least on the ground level. These people had taken pride in their city.

They found themselves alone, in a great empty hallway; the noise and horror of the sack had moved away from them, or they from it, and then, when they entered a side hall, they saw a man, one of the locals, squatting on the floor with the body of a woman cradled on his lap. She was dead, half her head had been blown off, but he was clasping her tightly, her blood staining his shirt, and sobbing heartbrokenly. A carbine lay forgotten on the floor beside him.

"Poor devil," Morland said, and started forward.

"No."

Trask stopped him with his left hand. With his right, he drew his pistol and shot the man dead. Morland was horrified.

"Great Satan, Lucas! Why did you do that?"

"I wish Andray Dunnan had done that for me." He thumbed the safety on and holstered the pistol. "None of this would be happening if he had. How many more happinesses do you think we've smashed here today? And we don't even have Dunnan's excuse of madness."

The next morning, with everything of value collected and sent aboard, they had started cross-country for five hundred miles to another city, the first hundred over a countryside asmoke from burning villages Valkanhayn's men had pillaged the night before. There was no warning; Khepera had lost electricity and radio and telegraph, and the spread of news was at the speed of one of the beasts the locals insisted on calling horses. By midafternoon, they had finished with that city. It had been as bad as the first one.

One thing, it was the center of a considerable cattle country. The cattle were native to the planet, heavy-bodied unicorns the size of a Gram bisonoid or one of the slightly mutated Terran carabaos on Tanith, with long hair like a Terran yak. He had detailed a dozen of the Nemesis ground-fighters who had been vaqueros on his Traskon ranches to collect a score of cows and four likely bulls, with enough fodder to last them on the voyage. The odds were strongly against any of them living to acclimate themselves to Tanith, but if they did, they might prove to be one of the most valuable pieces of loot from Khepera.

The third city was at the forks of a river, like Tradetown on Tanith. Unlike it, this was a real metropolis. They should have gone there first of all. They spent two days systematically pillaging it. The Kheperans carried on considerable river-traffic, with stern-wheel steamboats, and the waterfront was lined with warehouses crammed with every sort of merchandise. Even better, the Kheperans had money, and for the most part it was gold specie, and the bank vaults were full of it.

Unfortunately, the city had been built since the fall of the Federation and the climb up from the barbarism that had followed, and a great deal of it was of wood. Fires started almost at once, and it was almost completely on fire by the end of the second day. It had been visible in the telescopic screen even after they were out of atmosphere, a black smear until the turning planet carried it into darkness and then a lurid glow.

* * * * *

"It was a filthy business."

Harkaman nodded. "Robbery and murder always are. You don't have to ask me who said that Space Vikings are professional robbers and murderers, but who was it said that he didn't care how many planets were raided and how many innocents massacred in the Old Federation?"

"A dead man. Lucas Trask of Traskon."

"You wish, now, that you'd kept Traskon and stayed on Gram?"

"No. If I had, I'd have spent every hour wishing I was doing what I'm doing now. I can get used to this, I suppose."

"I think you will. At least, you kept your rations down. I didn't on my first raid, and had bad dreams about it for a year." He gave his coffee cup back to the robot and got to his feet. "Get a little rest, for a couple of hours. Then draw some alcodote-vitamin pills from the medic. As soon as things are secured, there'll be parties all over the ship, and we'll be expected to look in on every one of them, have a drink, and say 'Well done, boys.'"

* * * * *

Elaine came to him, while he was resting. She looked at him in horror, and he tried to hide his face from her, and then realized that he was trying to hide it from himself.



XII

They came straight down on Eglonsby, on Amaterasu, the Nemesis and the Space Scourge side by side. The radar had picked them up at point-five light-seconds; by this time the whole planet knew they were coming, and nobody was wondering why. Paul Koreff was monitoring at least twenty radio stations, assigning somebody to each one as it was identified. What was coming in was uniformly excited, some panicky, and all in fairly standard Lingua Terra.

Garvan Spasso was perturbed. So, in the communication screen from the Space Scourge, was Boake Valkanhayn.

"They got radio, and they got radar," he clamored.

"Well, so what?" Harkaman asked. "They had radio and radar twenty years ago, when Rock Morgan was here in the Coalsack. But they don't have nuclear energy, do they?"

"Well, no. I'm picking up a lot of industrial electrical discharge, but nothing nuclear."

"All right. A man with a club can lick a man with his fists. A man with a gun can lick half a dozen with clubs. And two ships with nuclear weapons can lick a whole planet without them. Think it's time, Lucas?"

He nodded. "Paul, can you cut in on that Eglonsby station yet?"

"What are you going to do?" Valkanhayn wanted to know, against it in advance.

"Summon them to surrender. If they don't, we will drop a hellburner, and then we will pick out another city and summon it to surrender. I don't think the second one will refuse. If we are going to be murderers, we'll do it right, this time."

Valkanhayn was aghast, probably at the idea of burning an unlooted city. Spasso was sputtering something about, "... Teach the dirty Neobarbs a lesson—" Koreff told him he was switched on. He picked up a hand-phone.

"Space Vikings Nemesis and Space Scourge, calling the city of Eglonsby. Space Vikings...."

He repeated it for over a minute; there was no reply.

"Vann," he called Guns-and-Missiles. "A subcrit display job, about four miles over the city."

He laid the phone down and looked to the underside viewscreen. A little later, a silvery shape dropped away from the ship's south pole. The telescopic screen went off, and the unmagnified screen darkened as the filters went on. Valkanhayn, aboard the other ship, was shouting a warning about his own screens. The only unfiltered screen aboard the Nemesis was the one tuned to the falling missile. The city of Eglonsby rushed upward in it, and then it went suddenly dark. There was an orange-yellow blaze in the other screens. After a while, the filters went off and the telescopic screen went on again. He picked up the phone.

"Space Vikings calling Eglonsby; this is your last warning. Communicate at once."

Less than a minute later, a voice came out of one of the speakers:

"Eglonsby calling Space Vikings. Your bomb has done great damage. Will you hold your fire until somebody in authority can communicate with you? This is the chief operator at the central State telecast station; I have no authority to say anything to you, or discuss anything."

"Oh, good, that sounds like a dictatorship," Harkaman was saying. "Grab the dictator and shove a pistol in his face and you have everything."

"There is nothing to discuss. Get somebody who has authority to surrender the city to us. If this is not done within the hour, the city and everybody in it will be obliterated."

Only minutes later, a new voice said:

"This is Gunsalis Jan, secretary to Pedrosan Pedro, President of the Council of Syndics. We will switch President Pedrosan over as soon as he can speak directly to the personage in supreme command of your ships."

"That is myself; switch him to me at once."

After a delay of less than fifteen seconds they had President Pedrosan Pedro.

"We are prepared to resist, but we realize what this would cost in lives and destruction of property," he began.

"You don't begin to. Do you know anything about nuclear weapons?"

"From history; we have no nuclear power of any sort. We can find no fissionables on this planet."

"The cost, as you put it, would be everything and everybody in Eglonsby and for a radius of almost a hundred miles. Are you still prepared to resist?"

The President of the Council of Syndics wasn't and said so. Trask asked him how much authority his position gave him.

"I have all powers in any emergency. I think," the voice added tonelessly, "that this is an emergency. The council will automatically ratify any decision I make."

Harkaman depressed a button in front of him. "What I said; dictatorship, with parliamentary false front."

"If he isn't a false-front dictator for some oligarchy." He motioned to Harkaman to take his thumb off the button. "How large is this Council?"

"Sixteen, elected by the Syndicates they represent. There is the Syndicate of Labor, the Syndicate of Manufacturers, the Syndicate of Small Businesses, the...."

"Corporate State, First Century Pre-Atomic on Terra. Benny the Moose," Harkaman said. "Let's all go down and talk to them."



When they were sure that the public had been warned to make no resistance, the Nemesis went down to two miles, bulking over the center of the city. The buildings were low by the standards of a contragravity-using people, the highest barely a thousand feet and few over five hundred, and they were more closely set than Sword-Worlders were accustomed to, with broad roadways between. In several places there were queer arrangements of crossed roadways, apparently leading nowhere. Harkaman laughed when he saw them.

"Airstrips. I've seen them on other planets where they've lost contragravity. For winged aircraft powered by chemical fuel. I hope we have time for me to look around, here. I'll bet they even have railroads here."

The "great damage" caused by the bomb was about equal to the effect of a medium hurricane; he had seen worse from high winds at Traskon. Mostly it had been moral, which had been the kind intended.

They met President Pedrosan and the council of Syndics in a spacious and well-furnished chamber near the top of one of the medium-high buildings. Valkanhayn was surprised; in a loud aside he considered that these people must be almost civilized. They were introduced. Amaterasuan surnames preceded personal names, which hinted at a culture and a political organization making much use of registration by alphabetical list. They all wore garments which had the indefinable but unmistakable appearance of uniforms. When they had all seated themselves at a large oval table, Harkaman drew his pistol and used the butt for a gavel.



"Lord Trask, will you deal with these people directly?" he asked, stiffly formal.

"Certainly, Admiral." He spoke to the President, ignoring the others. "We want it understood that we control this city, and we expect complete submission. As long as you remain submissive to us, we will do no damage beyond removal of the things we wish to take from it, and there will be no violence to any of your people, or any indiscriminate vandalism. This visit we are paying you will cost you heavily, make no mistake about that, but whatever the cost, it will be a cheap price for avoiding what we might otherwise do."

The President and the Syndics exchanged relieved glances. Let the taxpayers worry about the cost; they'd come out of it with whole skins.

"You understand, we want maximum value and minimum bulk," he continued. "Jewels, objects of art, furs, the better grades of luxury goods of all kinds. Rare-element metals. And monetary metals, gold and platinum. You have a metallic-based currency, I suppose?"

"Oh, no!" President Pedrosan was slightly scandalized. "Our currency is based on services to society. Our monetary unit is simply called a credit."

Harkaman snorted impolitely. Evidently he'd seen economic systems like that before. Trask wanted to know if they used gold or platinum at all.

"Gold, to some extent, for jewelry." Evidently they weren't complete economic puritans. "And platinum in industry, of course."

"If they want gold, they should have raided Stolgoland," one of the Syndics said. "They have a gold-standard currency." From the way he said it, he might have been accusing them of eating with their fingers, and possibly of eating their own young.

"I know, the maps we're using for this planet are a few centuries old; Stolgoland doesn't seem to appear on them."

"I wish it didn't appear on ours, either." That was General Dagro Ector, Syndic for State Protection.

"It would have been a good thing for this whole planet if you'd decided to raid them instead of us," somebody else said.

"It isn't too late for these gentlemen to make that decision," Pedrosan said. "I gather that gold is a monetary metal among your people?" When Trask nodded, he continued: "It is also the basis of the Stolgonian currency. The actual currency is paper, theoretically redeemable in gold. In actuality, the circulation of gold has been prohibited, and the entire gold wealth of the nation is concentrated in vaults at three depositories. We know exactly where they are."

"You begin to interest me, President Pedrosan."

"I do? Well, you have two large spaceships and six smaller craft. You have nuclear weapons, something nobody on this planet has. You have contragravity, something that is hardly more than a legend here. On the other hand, we have a million and a half ground-troops, jet aircraft, armored ground-vehicles, and chemical weapons. If you will undertake to attack Stolgoland, we will place this entire force at your disposal; General Dagro will command them as you direct. All that we ask is that, when you have loaded the gold hoards of Stolgoland aboard your ships, you will leave our troops in possession of the country."

* * * * *

That was all there was to that meeting. There was a second one; only Trask, Harkaman and Sir Paytrik Morland represented the Space Vikings, and the Eglonsby government was represented by President Pedrosan and General Dagro. They met more intimately, in a smaller and more luxurious room in the same building.

"If you're going to declare war on Stolgoland, you'd better get along with it," Morland advised.

"What?" Pedrosan seemed to have only the vaguest idea of what he was talking about. "You mean, warn them? Certainly not. We will attack them by surprise. It will be nothing but plain self-defense," he added righteously. "The oligarchic capitalists of Stolgoland have been plotting to attack us for years."

"Yes. If you had carried out your original intention of looting Eglonsby, they would have invaded us the moment your ships lifted out. It's exactly what I'd do in their place."

"But you maintain nominally friendly relations with them?"

"Of course. We are civilized. The peace-loving government and people of Eglonsby...."

"Yes, Mr. President; I understand. And they have an embassy here?"

"They call it that!" cried Dagro. "It is a nest of vipers, a plague-spot of espionage and subversion...!"

"We'll grab that ourselves, right away," Harkaman said. "You won't be able to round up all their agents outside it, and if we tried to, it would cause suspicion. We'll have to put up a front to deceive them."

"Yes. You will go on the air at once, calling on the people to collaborate with us, and you will specifically order your troops mobilized to assist us in collecting the tribute we are levying on Eglonsby," Trask said. "In that way, if any Stolgonian spies see your troops concentrated around our landing craft, they'll think it's to help us load our loot."

"And we'll announce that a large part of the tribute will consist of military equipment," Dagro added. "That will explain why our guns and tanks are being loaded on your contragravity vehicles."

* * * * *

When the Stolgonian embassy was seized by the Space Vikings, the ambassador asked to be taken at once to their leader. He had a proposition: If the Space Vikings would completely disable the army of Eglonsby and admit Stolgonian troops when they were ready to leave, the invaders would bring with them ten thousand kilos of gold. Trask affected to be very hospitable to the offer.

Stolgoland lay across a narrow and shallow sea from the State of Eglonsby; it was dotted with islands, and every one of them was, in turn, dotted with oil wells. Petroleum was what kept the aircraft and ground-vehicles of Amaterasu in operation; oil, rather than ideology, was at the root of the enmity between the two nations. Apparently the Stolgonian espionage in Eglonsby was completely deceived, and the reports Trask allowed the captive ambassador to make confirmed the deception. Hourly the Eglonsby radio stations poured out exhortations to the people to co-operate with the Space Vikings, with an occasional lamentation about the masses of war materials being taken. Eglonsby espionage in Stolgoland was similarly active. The Stolgonian armies were being massed at four seaports on the coast facing Eglonsby, and there was a frantic gathering of every sort of ship available. By this time, any sympathy that Trask might have felt for either party had evaporated.

The invasion of Stolgoland started the fifth morning after their arrival over Eglonsby. Before dawn, the six pinnaces went in, making a wide sweep around the curvature of the planet and coming in from the north, two to each of the three gold-troves. They were detected by radar, eventually but too late for any effective resistance to be organized. Two were even taken without a shot; by mid-morning all three had been blown open and the ingots and specie were being removed.

The four seaports from whence the Stolgonian invasion of Eglonsby was to have been launched were neutralized by nuclear bombing. Neutralized was a nice word, Trask thought; there was no echo in it of the screams of the still-living, maimed and burned and blinded, around the fringes of ground-zero. The Nemesis and the Space Scourge, from landing craft and from the ships themselves, landed Eglonsby troops on Stolgonopolis. While they were sacking the city, with all the usual atrocities, the Space Vikings were loading the gold, and anything else that was of more than ordinary value, aboard the ships.

* * * * *

They were still at it the next morning when President Pedrosan arrived at the newly conquered capital, announcing his intention of putting the Stolgonian chief of state and his cabinet on trial as war criminals. Before sunset, they were back over Eglonsby. The loot might run as high as a half-billion Excalibur stellars. Boake Valkanhayn and Garvan Spasso were simply beyond astonishment and beyond words.

The looting of Eglonsby then began.

They gathered up machinery, and stocks of steel and light-metal alloys. The city was full of warehouses, and the warehouses were crammed with valuables. In spite of the socialistic and egalitarian verbiage behind which the government operated, there seemed to be a numerous elite class and if gold were not a monetary metal it was not despised for purposes of ostentation. There were several large art museums. Vann Larch, their nearest approach to an art specialist, took charge of culling the best from them.

And there was a vast public library. Into this Otto Harkaman vanished, with half a dozen men and a contragravity scow. Its historical section would be much poorer in the future.

President Pedrosan Pedro was on the radio from Stolgonopolis that night.

"Is this how you Space Vikings keep faith?" he demanded indignantly. "You've abandoned me and my army here in Stolgoland, and you're sacking Eglonsby. You promised to leave Eglonsby alone if I helped you get the gold of Stolgoland."

"I promised nothing of the kind. I promised to help you take Stolgoland. You've taken it," Trask told him. "I promised to avoid unnecessary damage or violence. I've already hanged a dozen of my own men for rape, murder and wanton vandalism. Now, we expect to be out of here in twenty-four hours. You'd better be back here before then. Your own people are starting to loot. We did not promise to control them for you."

That was true. What few troops had been left behind, and the police, were unable to cope with the mobs that were pillaging in the wake of the Space Vikings. Everybody seemed to be trying to grab what he could and let the Vikings be blamed for it. He had been able to keep his own people in order. There had been at least a dozen cases of rape and wanton murder, and the offenders had been promptly hanged. None of their shipmates, not even the Space Scourge company, seemed resentful. They felt the culprits had deserved what they'd gotten; not for what they'd done to the locals, but for disobeying orders.

A few troops had been flown in from Stolgoland by the time they had gotten their vehicles stowed and were lifting out. They didn't seem to be making much headway. Harkaman, who had gotten his load of microbooks stowed and was at the command desk, laughed heartily.

"I don't know what Pedrosan'll do. Gehenna, I don't even know what I'd do, if I'd gotten myself into a mess like that. He'll probably bring half his army back, leave the other half in Stolgoland, and lose both. Suppose we drop in, in about three or four years, just out of curiosity. If we make twenty per cent of what we did this time, the trip would pay for itself."

After they went into hyperspace and had the ship secured, the parties lasted three Galactic standard days, and nobody was at all sober. Harkaman was drooling over the mass of historical material he had found. Spasso was jubilant. Nobody could call this chicken-stealing. He kept repeating that as long as he was able to say anything. Khepera, he conceded, had been. Lousy two or three million stellars; poo!



XIII

Beowulf was bad.

Valkanhayn and Spasso had both been opposed to the raid. Nobody raided Beowulf; Beowulf was too tough. Beowulf had nuclear energy and nuclear weapons and contragravity and normal-space craft, they even had colonies on a couple of other planets of their system. They had everything but hyperdrive. Beowulf was a civilized planet, and you didn't raid civilized planets, not and get away with it.

And beside, hadn't they gotten enough loot on Amaterasu?

"No, we did not," Trask told them. "If we're going to make anything out of Tanith, we're going to need power, and I don't mean windmills and waterwheels. As you've remarked, Beowulf has nuclear energy. That's where we get our plutonium and our power units."

So they went to Beowulf. They came out of hyperspace eight light-hours from the F-7 star of which Beowulf was the fourth planet, and twenty light-minutes apart. Guatt Kirbey made a microjump that brought the ships within practical communicating distance, and they began making plans in an intership screen conference.

"There are, or were, three chief sources of fissionable ores," Harkaman said. "The last ship to raid here and get away was Stefan Kintour's Princess of Lyonesse, sixty years ago. He hit one on the Antarctic continent; according to his account, everything there was fairly new. He didn't mess things up too badly, and it ought to be still operating. We'll go in from the south pole, and we'll have to go in fast."

They shifted personnel and equipment. They would go in bunched, the pinnaces ahead; they and the Space Scourge would go down to the ground, while the better-armed Nemesis would hover above to fight off local contragravity, shoot down missiles, and generally provide overhead cover. Trask transferred to the Space Scourge, taking with him Morland and two hundred of the Nemesis ground-fighters. Most of the single-mounts, landing craft and manipulators and heavy-duty lifters went with him, jamming the decks around the vehicle ports of Valkanhayn's ship.

They jumped in to six light-minutes, and while Valkanhayn's astrogator was still fiddling with his controls they began sensing radar and microray detection. When they came out again, they were two light-seconds off the south pole, and half a dozen ships were either in orbit or coming up from the planet. All normal-space craft, of course, but some were almost as big as the Nemesis.

From there on, it was a nightmare.

Ships pounded at them with guns, and they pounded back. Missiles went out, and counter-missiles stopped them in rapidly expanding and quickly vanishing globes of light. Red lights flashed on the damage board, and sirens howled and klaxons squawked. In the outside-view screens, they saw the Nemesis vanish in a blaze of radiance, and then, while their hearts were still in their throats, come out of it again. Red lights went off on the board as damage-control crews and their robots sealed the breaches in the hull and pumped air back into evacuated areas, and then more red lights came on.

Occasionally, he would glance toward Boake Valkanhayn, who sat motionless in his chair, chewing a cigar that had gone out long ago. He wasn't enjoying it, but he wasn't showing fear. Once a Beowulfer vanished in a supernova flash, and when the ball of incandescence widened to nothing the ship was gone. All Valkanhayn said was: "Hope one of our boys did that."

They fought their way in and down, toward the atmosphere. Another Beowulf ship blew up, a craft about the size of Spasso's Lamia. A moment later, another; Valkanhayn was pounding the desk in front of him with his fist and yelling: "That was one of ours! Find out who launched it; get his name!"

Missiles were coming up from the planet, now. Valkanhayn's detection officer was trying to locate the source. While he was trying, a big melon-shaped thing fell away from the Nemesis, and in the jiggling, radiation-distorted intership screen Harkaman's image was laughing.

"Hellburner just went off; target about 50 deg. south, 25 deg. east of the sunrise line. That's where those missiles are coming from."

Counter-missiles sped toward the big metal melon; defense missiles, robot-launched, met them. The hellburner's track was marked first by expanding red and orange globes in airless space and then by fire-puffs after it entered atmosphere. It vanished into the darkness beyond the sunset, and then made sunlight of its own. It was sunlight; a Bethe solar-phoenix reaction, and it would sustain itself for hours. He hoped it hadn't landed within a thousand miles of their objective.

* * * * *

The ground operation was a nightmare of a different sort. He went down in a command car, with Paytrik Morland and a couple of others. There were missiles and gun batteries. There were darting patterns of flights of combat vehicles, blazing gunfire, and single vehicles that shot past or blew up in front of them. Robots on contragravity—military robots, with missiles to launch, and working robots with only their own mass to hurl, flung themselves mindlessly at them. Screens that went crazy from radiation; speakers that jabbered contradictory orders. Finally, the battle, which had raged in the air over two thousand square miles of mines and refineries and reaction plants, became two distinct and concentrated battles, one at the packing plant and storage vaults and one at the power-unit cartridge factory.

Three pinnaces came down to form a triangle over each; the Space Scourge hung midway between, poured out a swarm of vehicles and big claw-armed manipulators; armored lighters and landing craft shuttled back and forth. The command car looped and dodged from one target to the other; at one, keg-like canisters of plutonium, collapsium-plated and weighing tons apiece, were coming out of the vaults, and at the other lifters were bringing out loads of nuclear-electric power-unit cartridges, some as big as a ten liter jar, to power a spaceship engine, and some small as a round of pistol ammunition, for things like flashlights.

Every hour or so, he looked at his watch, and it would be three or four minutes later.

At last, when he was completely convinced that he had really been killed, and was damned and would spend all eternity in this fire-riven chaos, the Nemesis began firing red flares and the speakers in all the vehicles were signaling recall. He got aboard the Space Scourge somehow, after assuring himself that nobody who was alive was left behind.

There were twenty-odd who weren't, and the sick bay was full of wounded who had gone up with cargo, and more were being helped off the vehicles as they were berthed. The car in which he had been riding had been hit several times, and one of the gunners was bleeding under his helmet and didn't seem aware of it. When he got to the command room, he found Boake Valkanhayn, his face drawn and weary, getting coffee from a robot and lacing it with brandy.

"That's it," he said, blowing on the steaming cup. It was the battered silver one that had been in front of him when he had first appeared in the Nemesis' screen. He nodded toward the damage screen; everything had been patched up, or the outer decks around breached portions of the hull sealed. "Ship secure." He set down the silver mug and lit a cigar. "To quote Garvan Spasso, 'Nobody can call that chicken-stealing.'"

"No. Not even if you count Tizona giraffe-birds as chickens. That Gram gum-pear brandy you're putting in that coffee? I'll have the same. Just leave out the coffee."



XIV

The Lamia's detection picked them up as soon as they were out of the last microjump; Trask's gnawing fear that Dunnan might attack in their absence had been groundless. Incredibly, he realized, they had been gone only thirty-odd Galactic Standard days, and in that time Alvyn Karffard had done an incredible amount of work.

He had gotten the spaceport completely cleared of rubble and debris, and he had the woods cleared away from around it and the two tall buildings. The locals called the city Rivvin; a few inscriptions found here and there in it indicated that the original name had been Rivington. He had done considerable mapping, in some detail of the continent on which it was located and, in general, of the rest of the planet. And he had established friendly relations with the people of Tradetown and made friends with their king.

Nobody, not even those who had collected it, quite believed their eyes when the loot was unloaded. The little herd of long haired unicorns—the Khepera locals had called them kreggs, probably a corruption of the name of some naturalist who had first studied them—had come through the voyage and even the Battle of Beowulf in good shape. Trask and a few of his former cattlemen from Traskon watched them anxiously, and the ship's doctor, acting veterinarian, made elaborate tests of vegetation they would be likely to eat. Three of the cows proved to be with calf; these were isolated and watched over with especial solicitude.



The locals were inclined to take a poor view of the kreggs, at first. Cattle ought to have two horns, one on either side, curved back. It wasn't right for cattle to have only one horn, in the middle, slanting forward.

Both ships had taken heavy damage. The Nemesis had one pinnace berth knocked open, and everybody was glad the Beowulfers hadn't noticed that and gotten a missile inside. The Space Scourge had taken a hit directly on her south pole while lifting out from the planet, and a good deal of the southern part of the ship was sealed off when she came in. The Nemesis was repaired as far as possible and put on off-planet patrol, then they went to work on the Space Scourge, transferring much of her armament to ground defense, clearing out all the available cargo space, and repairing her hull as far as possible. To repair her completely was a job for a regular shipyard, like Alex Gorram's on Gram. And that was where the work would be done.

Boake Valkanhayn would command her on the voyage to and from Gram. Since Beowulf, Trask had not only ceased to dislike the man, but was beginning to admire him. He had been a good man once, before ill fortune which had been only partly of his own making had overtaken him. He'd just let himself go and stopped caring. Now he had taken hold of himself again. It had started showing after they had landed on Amaterasu. He had begun to dress more neatly and speak more grammatically; to look and act more like a spaceman and less like a barfly. His men had begun to jump to obey when he gave an order. He had opposed the raid on Beowulf, but that had been the dying struggle of the chicken-thief he had been. He had been scared, going in; well, who hadn't been, except a few greenhorns brave with the valor of ignorance. But he had gone in, and fought his ship well, and had held his station over the fissionables plant in a hell of bombs and missile, and he had made sure everybody who had gone down and who was still alive was aboard before he lifted out.

He was a Space Viking again.

Garvan Spasso wasn't, and never would be. He was outraged when he heard that Valkanhayn would take his ship, loaded with much of the loot of the three planets, to Gram. He came to Trask, fairly spluttering about it.

"You know what'll happen?" he demanded. "He'll space out with that cargo, and that'll be the last any of us'll hear of him again. He'll probably take it to Joyeuse or Excalibur and buy himself a lordship with it."

"Oh, I doubt that, Garvan. A number of our people are going along—Guatt Kirbey will be the astrogator; you'd trust him, wouldn't you? And Sir Paytrik Morland, and Baron Rathmore, and Lord Valpry, and Rolve Hemmerding...." He was silent for a moment, struck by an idea. "Would you be willing to make the trip in the Space Scourge, too?"

Spasso would, very decidedly. Trask nodded.

"Good. Then we'll be sure nothing crooked is pulled," he said seriously.

After Spasso was gone, he got in touch with Baron Rathmore.

"See to it that he gets as much money that's due him as possible, when you get to Gram. And ask Duke Angus, as a favor to give him some meaningless position with a suitably impressive title, Lord Chamberlain of the Ducal Washroom, or something. Then he can prime him with misinformation and give him an opportunity to sell it to Omfray of Glaspyth. Then, of course, he could be contacted to sell Omfray out to Angus. A couple of times around and somebody'll stick a knife in him, and then we'll be rid of him for good."

* * * * *

They loaded the Space Scourge with gold from Stolgoland, and paintings and statues from the art museums and fabrics and furs and jewels and porcelains and plate from the markets of Eglonsby. They loaded sacks and kegs of specie from Khepera. Most of the Khepera loot wasn't worth hauling to Gram, but it was far enough in advance of their own technologies to be priceless to the Tanith locals.

Some of these were learning simple machine operations, and a few were able to handle contragravity vehicles that had been fitted with adequate safety devices. The former slave guards had all become sergeants and lieutenants in an infantry regiment that had been formed, and the King of Tradetown borrowed some to train his own army. Some genius in the machine shop altered a matchlock musket to flintlock and showed the local gunsmiths how to do it.

The kreggs continued to thrive, after the Space Scourge departed. Several calves were born, and seemed to be doing well; the biochemistry of Tanith and Khepera were safely alike. Trask had hopes for them. Every Viking ship had its own carniculture vats, but men tired of carniculture meat, and fresh meat was always in demand. Some day, he hoped, kregg-beef would be an item of sale to ships putting in on Tanith, and the long-haired hides might even find a market in the Sword-Worlds. They had contragravity scows plying between Rivington and Tradetown regularly, now, and air-lorries were linking the villages. The boatmen of Tradetown rioted occasionally against this unfair competition. And in Rivington itself, bulldozers and power shovels and manipulators labored, and there was always a rising cloud of dust over the city.

There was so much to do, and only a trifle under twenty-five Galactic Standard hours in a day to do it. There were whole days in which he never thought once of Andray Dunnan.

A hundred and twenty-five days to Gram, and a hundred and twenty-five days back. They had long ago passed. Of course, there would be the work of repairing the Space Scourge, the conferences with the investors in the original Tanith Adventure, the business of gathering the needed equipment for the new base. Even so, he was beginning to worry a little. Worry about something as far out of his control as the Space Scourge was useless, he knew. He couldn't help it, though. Even Harkaman, usually imperturbable, began to be fretful, after two hundred and seventy days had passed.

They were relaxing in the living quarters they had fitted out at the top of the spaceport building before retiring, both sprawled wearily in chairs that had come from one of the better hotels of Eglonsby, their drinks between them on a low table, the top of which was inlaid with something that looked like ivory but wasn't. On the floor beside it lay the plans for a reaction-plant and mass-energy converter they would build as soon as the Space Scourge returned with equipment for producing collapsium-plated shielding.

"Of course, we could go ahead with it, now," Harkaman said. "We could tear enough armor off the Lamia to shield any kind of a reaction plant."

That was the first time either of them had gotten close to the possibility that the ship mightn't return. Trask laid his cigar in the ashtray—it had come from President Pedrosan Pedro's private office—and splashed a little more brandy into his glass.

"She'll be coming before long. We have enough of our people aboard to make sure nobody else tries to take the ship. And I really believe, now, that Valkanhayn can be trusted."

"I do, too. I'm not worried about what might happen on the ship. But we don't know what's been happening on Gram. Glaspyth and Didreksburg could have teamed up and jumped Wardshaven before Duke Angus was ready to invade Glaspyth. Boake might be landing the ship in a trap at Wardshaven."

"Be a sorry looking trap after it closed on him. That would be the first time in history that a Sword-World was raided by Space Vikings." Harkaman looked at his half-empty glass, then filled it to the top. It was the same drink he had started with, just as a regiment that has been decimated and recruited up to strength a few times is still the same regiment.

The buzz of the communication screen—one of the few things in the room that hadn't been looted somewhere—interrupted him. They both rose; Harkaman, still carrying his drink, went to put it on. It was a man on duty in the control room, overhead, reporting that two emergences had just been detected at twenty light-minutes due north of the planet. Harkaman gulped his drink and set down the empty glass.

"All right. You put out a general alert? Switch anything that comes in over to this screen." He got out his pipe and was packing tobacco into it mechanically. "They'll be out of the last microjump and about two light-seconds away in a few minutes."

Trask sat down again, saw that his cigarette had burned almost to the tip, and lit a fresh one from it, wishing he could be as calm about it as Harkaman. Three minutes later, the control tower picked up two emergences at a light-second and a half, a thousand or so miles apart. Then the screen flickered, and Boake Valkanhayn was looking out of it, from the desk in the newly refurbished command room of the Space Scourge.

He was a newly refurbished Boake Valkanhayn, too. His heavily braided captain's jacket looked like the work of one of the better tailors on Gram, and on the breast was a large and ornate knight's star, of unfamiliar design, bearing, among other things, the sword and atom-symbol of the house of Ward.

"Prince Trask; Count Harkaman," he greeted. "Space Scourge, Tanith; thirty-two hundred hours out of Wardshaven on Gram, Baron Valkanhayn commanding, accompanied by chartered freighter Rozinante, Durendal, Captain Morbes. Requesting permission and instructions to orbit in."

"Baron Valkanhayn?" Harkaman asked.

"That's right," Valkanhayn grinned. "And I have a vellum scroll the size of a blanket to prove it. I have a whole cargo of scrolls. One says you're Otto, Count Harkaman, and another says you're Admiral of the Royal Navy of Gram."

"He did it!" Trask cried. "He made himself King of Gram!"

"That's right. And you're his trusty and well-loved Lucas, Prince Trask, and Viceroy of his Majesty's Realm of Tanith."

Harkaman bristled at that. "The Gehenna you say. This is our Realm of Tanith."

"Is his Majesty making it worth while to accept his sovereignty?" Trask asked. "That is, beside vellum scrolls?"

Valkanhayn was still grinning. "Wait till we start sending cargo down. And wait till you see what's crammed into the other ship."

"Did Spasso come back with you?" Harkaman asked.

"Oh, no. Sir Garvan Spasso entered the service of his Majesty, King Angus. He is Chief of Police at Glaspyth, now, and nobody can call what he's doing there chicken-stealing, either. Any chickens he steals, he steals the whole farm to get them."

That didn't sound good. Spasso could make King Angus' name stink all over Glaspyth. Or maybe he'd allow Spasso to crush the adherents of Omfray, and then hang him for his oppression of the people. He'd read about somebody who'd done something like that, in one of Harkaman's Old Terran history books.

* * * * *

Baron Rathmore had stayed on Gram; so had Rolve Hemmerding. The rest of the gentlemen-adventurers, all with shiny new titles of nobility, had returned. From them, as the two ships were getting into orbit, he learned what had happened on Gram since the Nemesis had spaced out.

Duke Angus had announced his intention of carrying on with the Tanith Adventure, and had started construction of a new ship at the Gorram yards. This had served plausibly to explain all the activities of preparation for the invasion of Glaspyth, and had deceived Duke Omfray completely. Omfray had already started a ship of his own; the entire resources of his duchy were thrown into an effort to get her finished and to space ahead of the one Angus was building. Work was going on frantically on her when the Wardshaven invaders hit Glaspyth; she was now nearing completion as a unit of the Royal Navy. Duke Omfray had managed to escape to Didreksburg; when Angus' troops moved in on the latter duchy, he had escaped again, this time off-planet. He was now eating the bitter bread of exile at the court of his wife's uncle, the King of Haulteclere.

The Count of Newhaven, the Duke of Bigglersport, and the Lord of Northport, all of whom had favored the establishment of a planetary monarchy, had immediately acknowledged Angus as their sovereign. So, with a knife at his throat, had the Duke of Didreksburg. Many other feudal magnates had refused to surrender their sovereignty. That might mean fighting, but Paytrik, now Baron, Morland, doubted it.

"The Space Scourge stopped that," he said. "When they heard about the base here, and saw what we'd shipped to Gram, they started changing their minds. Only subjects of King Angus will be allowed to invest in the Tanith Adventure."

As for accepting King Angus' annexation of Tanith and accepting his sovereignty, that would also be advisable. They would need a Sword World outlet for the loot they took or obtained by barter from other Space Vikings, and until they had adequate industries of their own, they would be dependent on Gram for many things which could not be gotten by raiding.

"I suppose the King knows I'm not out here for my health, or his profit?" he asked Lord Valpry, during one of the screen conversations as the Space Scourge was getting into orbit. "My business out here is Andray Dunnan."

"Oh, yes," the Wardshaven noble replied. "In fact, he told me, in so many words, that he would be most happy if you sent him his nephew's head in a block of lucite. What Dunnan did touched his honor, too. Sovereign princes never see any humor in things like that."

"I suppose he knows that sooner or later Dunnan will try to attack Tanith?"

"If he doesn't, it isn't because I didn't tell him often enough. When you see the defense armament we're bringing, you'll think he does."

It was impressive, but nothing to the engineering and industrial equipment. Mining robots for use on the iron Moon of Tanith, and normal-space transports for the fifty thousand mile run between planet and satellite. A collapsed-matter producer; now they could collapsium-plate their own shielding. A small, fully robotic, steel mill that could be set up and operated on the satellite. Industrial robots, and machinery to make machinery. And, best of all, two hundred engineers and highly skilled technicians.

Quite a few industrial baronies on Gram would realize, before long, what they had lost in those men. He wondered what Lord Trask of Traskon would have thought about that.

The Prince of Tanith was no longer interested in what happened to Gram. Maybe, if things prospered for the next century or so, his successors would be ruling Gram by viceroy from Tanith.



XV

As soon as the Space Scourge was unloaded, she was put on off-planet watch; Harkaman immediately spaced out in the Nemesis, while Trask remained behind. They began unloading the Rozinante, after setting her down at Rivington Spaceport. After that was done, her officers and crew took a holiday which lasted a month, until the Nemesis returned. Harkaman must have made quick raids on half a dozen planets. None of the cargo he brought back was spectacularly valuable, and he dismissed the whole thing as chicken-stealing, but he had lost some men and the ship showed a few fresh scars. A good deal of what was transshipped to the Rozinante was manufactured goods which would compete with merchandise produced on Gram.

"That load will be a come-down, after what the Space Scourge took back, but we didn't want to send the Rozinante back empty," he said. "One thing, I had time to do a little reading, between stops."

"The books from the Eglonsby library?"

"Yes. I learned a curious thing about Amaterasu. Do you know why that planet was so extensively colonized by the Federation, when there don't seem to be any fissionable ores? The planet produced gadolinium."

Gadolinium was essential to hyperdrive engines; the engines of a ship the size of the Nemesis required fifty pounds of it. On the Sword-Worlds, it was worth several times its weight in gold. If they still mined it, Amaterasu would repay a second visit.

When he mentioned it, Harkaman shrugged. "Why should they mine it? There's only one thing it's good for, and you can't run a spaceship on Diesel oil. I suppose the mines could be reopened, and new refineries built, but...."

"We could trade plutonium for gadolinium. They have none of their own. We could charge our own prices for it, and we wouldn't need to tell them what gadolinium sells for on the Sword-Worlds."

"We could, if we could do business with anybody there, after what we did to Eglonsby and Stolgoland. Where would we get plutonium?"

"Why do you think the Beowulfers don't have hyperships, when they have everything else?"

Harkaman snapped his fingers. "By Satan, that's it!" Then he looked at Trask in alarm. "Hey, you're not thinking of selling Amaterasu plutonium and Beowulf gadolinium, are you?"

"Why not? We could make a big profit on both ends of the deal."

"You know what would happen next, don't you? There'd be ships from both planets all over the place in a few years. We want that like we want a hole in the head."

He couldn't see the objection. Tanith and Amaterasu and Beowulf could work up a very good triangular trade; all three would profit. It wouldn't cost men and ship-damage and ammunition, either. Maybe a mutual defense alliance, too. Think about it later; there was too much to do here on Tanith at present.

There had been mines on the Moon of Tanith before the collapse of the Federation; they had been stripped of their equipment afterward, while Tanith was still fighting a rearguard battle against barbarism, but the underground chambers and man-made caverns could still be used, and in time the mines were reopened and the steel mill put in, and eventually ingots of finished steel were coming down by shuttle-craft. In the meantime, the shipyard had been laid out and was taking shape.

The Gram ship Queen Flavia—she had been the one found unfinished at Glaspyth—came in three months after the Rozinante started back; she must have been finished while Valkanhayn was still in hyperspace. She carried considerable cargo, some of it superfluous but all of it useful; everybody was investing in the Tanith Adventure now, and the money had to be spent for something. Better, she brought close to a thousand men and women; the leakage of brains and ability from the Sword-Worlds was turning into a flood. Among them was Basil Gorram. Trask remembered him as an insufferable young twerp, but he seemed to be a good shipyard man. He very frankly predicted that in a few years his father's yards at Wardshaven would be idle and all the Tanith ships would be Tanith-built. A junior partner of Lothar Ffayle's also came out, to establish a branch of the Bank of Wardshaven at Rivington.

As soon as the Queen Flavia had discharged her cargo and passengers, she took on five hundred ground-fighters from the Lamia, Nemesis and Space Scourge companies and spaced out on a raiding voyage. While she was gone, the second ship, the one Duke Angus had started at Wardshaven and King Angus had finished, the Black Star, came in.

Trask was slightly incredulous at realizing that she had spaced out from Gram almost exactly two years after the Nemesis had departed. He still hadn't any idea where Andray Dunnan was, or what he was doing, or how to find him.

The news of the Gram base on Tanith spread slowly, first by the scheduled liners and tramp freighters that linked the Sword-Worlds, and then by trading ships and outbound Space Vikings to the Old Federation. Two years and six months after the Nemesis had come out of hyperspace to find Boake Valkanhayn and Garvan Spasso on Tanith, the first independent Space Viking came in, to sell a cargo and get repairs. They bought his loot—he had been raiding some planet rather above the level of Khepera and below that of Amaterasu—and healed the wounds his ship had taken getting it. He had been dealing with the Everrard family on Hoth, and professed himself much more satisfied with the bargains he had gotten on Tanith and swore to return.

He had never even heard of Andray Dunnan or the Enterprise.

It was a Gilgamesher that brought the first news.

He had first heard of Gilgameshers—the word was used indiscriminately for a native of or a ship from Gilgamesh—on Gram, from Harkaman and Karffard and Vann Larch and the others. Since coming to Tanith, he had heard about them from every Space Viking, never in complimentary and rarely in printable terms.

Gilgamesh was rated, with reservations, as a civilized planet though not on a level with Odin or Isis or Baldur or Marduk or Aton or any of the other worlds which had maintained the culture of the Terran Federation uninterruptedly. Perhaps Gilgamesh deserved more credit; its people had undergone two centuries of darkness and pulled themselves out of it by their bootstraps. They had recovered all the old techniques, up to and including the hyperdrive.

They didn't raid; they traded. They had religious objections to violence, though they kept these within sensible limits, and were able and willing to fight with fanatical ferocity in defense of their home planet. About a century before, there had been a five-ship Viking raid on Gilgamesh; one ship had returned and had been sold for scrap after reaching a friendly base. Their ships went everywhere to trade, and wherever they traded a few of them usually settled, and where they settled they made money, sending most of it home. Their society seemed to be a loose theo-socialism, and their religion an absurd potpourri of most of the major monotheisms of the Federation period, plus doctrinal and ritualistic innovations of their own. Aside from their propensity for sharp trading, their bigoted refusal to regard anybody not of their creed as more than half human, and the maze of dietary and other taboos in which they hid from social contact with others, made them generally disliked.

After their ship had gotten into orbit, three of them came down to do business. The captain and his exec wore long coats, almost knee-length, buttoned to the throat, and small white caps like forage caps; the third, one of their priests, wore a robe with a cowl, and the symbol of their religion, a blue triangle in a white circle, on his breast. They all wore beards that hung down from their cheeks, with their chins and upper lips shaved. They all had the same righteous, disapproving faces, they all refused refreshments of any sort, and they sat uneasily as though fearing contamination from the heathens who had sat in their chairs before them. They had a mixed cargo of general merchandise picked up here and there on subcivilized planets, in which nobody on Tanith was interested. They also had some good stuff—vegetable-amber and flame-bird plumes from Irminsul; ivory or something very like it from somewhere else; diamonds and Uller organic opals and Zarathustra sunstones. They also had some platinum. They wanted machinery, especially contragravity engines and robots.



The trouble was, they wanted to haggle. Haggling, it seemed, was the Gilgamesh planetary sport.

"Have you ever heard of a Space Viking ship named the Enterprise?" he asked them, at the seventh or eighth impasse in the bargaining. "She bears a crescent, light blue on black. Her captain's name is Andray Dunnan."

"A ship so named, with such a device, raided Chermosh more than a year ago," the priest-supercargo said. "Some of our people tarry on Chermosh to trade. This ship sacked the city in which they were; some of them lost heavily in world's goods."

"That's a pity."

The Gilgamesh priest shrugged. "It is as Yah the Almighty wills," he said, then brightened slightly. "The Chermoshers are heathens and worshipers of false gods. The Space Vikings looted their temple and destroyed it utterly; they carried away the graven images and abominations. Our people bore witness that there was much wailing and lamentation among the idolators."

* * * * *

So that was the first entry on the Big Board. It covered, optimistically, the whole of one wall in his office, and for some time that one chalked note about the raid on Chermosh, and the date, as nearly as it could be approximated, looked very lonely on it. The captain of the Black Star brought back material for a couple more. He had put in on several planets known to be temporarily occupied by Space Vikings, to barter loot, give his men some time off-ship, and make inquiries, and he had names for a couple of planets raided by the blue crescent ship. One was only six months old.

The way news filtered about in the Old Federation, that was practically hot off the stove.

The owner-captain of the Alborak had something to add, when he brought his ship in six months later. He sipped his drink slowly, as though he had limited himself to one and wanted to make it last as long as possible.

"Almost two years ago, on Jagannath," he said. "The Enterprise was on orbit there, getting some light repairs. I met the man a few times. Looks just like those pictures, but he's wearing a small pointed beard, now. He'd sold a lot of loot. General merchandise, precious and semiprecious stones, a lot of carved and inlaid furniture that looked as though it had come from some Neobarb king's palace, and some temple stuff. Buddhist; there were a couple of big gold Dai-Butsus. His crew were standing drinks for all comers. Some of them were pretty dark above the collar, as though they'd been on a hot-star planet not too long before. And he had a lot of Imhotep furs to sell, simply fabulous stuff."

"What kind of repairs? Combat damage?"

"That was my impression. He spaced out a little over a hundred hours after I came in, in company with another ship. The Starhopper, Captain Teodor Vaghn. The talk was that they were making a two-ship raid somewhere." The captain of the Alborak thought for a moment. "One other thing. He was buying ammunition, everything from pistol cartridges to hellburners. And he was buying all the air-and-water recycling equipment, and all the carniculture and hydroponic equipment, he could get."

That was something to know. He thanked the Space Viking, and then asked:

"Did he know, at the time, that I'm out here hunting for him?"

"If he did, nobody else on Jagannath did. I didn't hear about it, myself, till six months afterward."

That evening, he played off the recording he had made of the conversation for Harkaman and Valkanhayn and Karffard and some of the others. Somebody instantly said:

"That temple stuff came from Chermosh. They're Buddhists, there. That checks with the Gilgamesher's story."

"He got the furs on Imhotep; he traded for them," Harkaman said. "Nobody gets anything off Imhotep by raiding. The planet's in the middle of a glaciation, the land surface down to the fiftieth parallel is iced over solid. There is one city, ten or fifteen thousand, and the rest of the population is scattered around in settlements of a couple of hundred all along the face of the glaciers. They're all hunters and trappers. They have some contragravity, and when a ship comes in, they spread the news by radio and everybody brings his furs to town. They use telescope sights, and everybody over ten years old can hit a man in the head at five hundred yards. And big weapons are no good; they're too well dispersed. So the only way to get anything out of them is to trade for it."

"I think I know where he was," Alvyn Karffard said. "On Imhotep, silver is a monetary metal. On Agni, they use silver for sewer-pipe. Agni is a hot-star planet, class B-3 sun. And on Agni they are tough, and they have good weapons. That could be where the Enterprise took that combat damage."

That started an argument as to whether he'd gone to Chermosh first. It was sure that he had gone to Agni and then Imhotep. Guatt Kirbey tried to figure both courses.

"It doesn't tell us anything, either way," he said at length. "Chermosh is away off to the side from Agni and Imhotep in either case."

"Well, he does have a base, somewhere, and it's not on any Terra-type planet," Valkanhayn said. "Otherwise, what would he want with all that air-and-water and hydroponic and carniculture stuff?"

The Old Federation area was full of non-Terra-type planets, and why should anybody bother going to any of them? Any planet that wasn't oxygen-atmosphere, six to eight thousand miles in diameter, and within a narrow surface-temperature range, wasn't worth wasting time on. But a planet like that, if one had the survival equipment, would make a wonderful hideout.

"What sort of a captain is this Teodor Vaghn?" he asked. "A good one," Harkaman said promptly. "He has a nasty streak—sadistic—but he knows his business and he has a good ship and a well-trained crew. You think he and Dunnan have teamed up?"

"Don't you? I think, now that he has a base, Dunnan is getting a fleet together."

"He'll know we're after him by now," Vann Larch said. "And he knows where we are, and that puts him one up on us."



XVI

So Andray Dunnan was haunting him again. Tiny bits of information came in—Dunnan's ship had been on Hoth, on Nergal, selling loot. Now he sold for gold or platinum, and bought little, usually arms and ammunition. Apparently his base, wherever it was, was fully self-sufficient. It was certain, too, that Dunnan knew he was being hunted. One Space Viking who had talked with him quoted him as saying: "I don't want any trouble with Trask, and if he's smart he won't look for any with me." This made him all the more positive that somewhere Dunnan was building strength for an attack on Tanith. He made it a rule that there should always be at least two ships in orbit off Tanith in addition to the Lamia, which was on permanent patrol, and he installed more missile-launching stations both on the moon and on the planet.

There were three ships bearing the Ward swords and atom-symbol, and a fourth building on Gram. Count Lionel of Newhaven was building one of his own, and three big freighters shuttled across the three thousand light-years between Tanith and Gram. Sesar Karvall, who had never recovered from his wounds, had died; Lady Lavina had turned the barony and the business over to her brother, Burt Sandrasan, and gone to live on Excalibur. The shipyard at Rivington was finished, and now they had built the landing-legs of Harkaman's Corisande II, and were putting up the skeleton.

And they were trading with Amaterasu, now. Pedrosan Pedro had been overthrown and put to death by General Dagro Ector during the disorders following the looting of Eglonsby; the troops left behind in Stolgoland had mutinied and made common cause with their late enemies. The two nations were in an uneasy alliance, with several other nations combining against them, when the Nemesis and the Space Scourge returned and declared peace against the whole planet. There was no fighting; everybody knew what had happened to Stolgoland and Eglonsby. In the end, all the governments of Amaterasu joined in a loose agreement to get the mines reopened and resume production of gadolinium, and to share in the fissionables being imported in exchange.

It had been harder, and had taken a year longer, to do business with Beowulf. The Beowulfers had a single planetary government, and they were inclined to shoot first and negotiate afterward, a natural enough attitude in view of experiences of the past. However, they had enough old Federation-period textbooks still in microprint to know what could be done with gadolinium. They decided to write off the past as fair fight and no bad blood, and start over again.

It would be some years before either planet had hyperships of their own. In the meantime, both were good customers, and rapidly becoming good friends. A number of young Amaterasuans and Beowulfers had come to Tanith to study various technologies.

The Tanith locals were studying, too. In the first year, Trask had gathered the more intelligent boys of ten to twelve from each community and begun teaching them. In the past year, he had sent the most intelligent of them off to Gram to school. In another five years, they'd be coming home to teach; in the meantime, he was bringing teachers to Tanith from Gram. There was a school at Tradetown, and others in some of the larger villages, and at Rivington there was something that could almost be called a college. In another ten years or so, Tanith would be able to pretend to the status of civilization.

* * * * *

If only Andray Dunnan and his ships didn't come too soon. They would be beaten off, he was confident of that; but the damage Tanith would take, in the defense, would set back his work for years. He knew all too well what Space Viking ships could do to a planet. He'd have to find Dunnan's base, smash it, destroy his ships, kill the man himself, first. Not to avenge that murder six years ago on Gram; that was long ago and far away, and Elaine was vanished, and so was the Lucas Trask who had loved and lost her. What mattered now was planting and nurturing civilization on Tanith.

But where would he find Dunnan, in two hundred billion cubic light-years? Dunnan had no such problem. He knew where his enemy was.

And Dunnan was gathering strength. The Yo-Yo, Captain Vann Humfort; she had been reported twice, once in company with the Starhopper, and once with the Enterprise. She bore a blazon of a feminine hand dangling a planet by a string from one finger; a good ship, and an able, ruthless captain. The Bolide; she and the Enterprise had made a raid on Ithunn. The Gilgameshers had settled there and one of their ships had brought that story in.

And he recruited two ships at once on Melkarth, and there was a good deal of mirth about that among the Tanith Space Vikings.

Melkarth was strictly a poultry planet. Its people had sunk to the village-peasant level; they had no wealth worth taking or carrying away. It was, however, a place where a ship could be set down, and there were women, and the locals had not lost the art of distillation, and made potent liquors. A crew could have fun there, much less expensively than on a regular Viking base planet, and for the last eight years a Captain Nial Burrik, of the Fortuna, had been occupying it, taking his ship out for occasional quick raids and spending most of the time living from day to day almost on the local level. Once in a while, a Gilgamesher would come in to see if he had anything to trade. It was a Gilgamesher who brought the story to Tanith, and it was almost two years old when he told it.

"We heard it from the people of the planet, the ones who live where Burrik had his base. First, there was a trading ship came in. You may have heard of her; she is the one called the Honest Horris."

Trask laughed at that. Her captain, Horris Sasstroff, called himself "Honest Horris," a misnomer which he had also bestowed on his ship. He was a trader of sorts. Even the Gilgameshers despised him, and not even a Gilgamesher would have taken a wretched craft like the Honest Horris to space.

"He had been to Melkarth before," the Gilgamesher said. "He and Burrik are friends." He pronounced that like a final and damning judgment of both of them. "The story the locals told our brethren of the Fairdealer was that the Honest Horris was landed beside Burrik's ship for ten days, when two other ships came in. They said one had the blue crescent badge, and the other bore a green monster leaping from one star to another."

The Enterprise and the Starhopper. He wondered why they'd gone to a planet like Melkarth. Maybe they knew in advance whom they'd find there.

"The locals thought there would be fighting, but there was not. There was a great feast, of all four crews. Then everything of value was loaded aboard the Fortuna, and all four ships lifted and spaced out together. They said Burrik left nothing of any worth whatever behind; they were much disappointed at that."

"Have any of them been back since?"

All three Gilgameshers, captain, exec, and priest, shook their heads.

"Captain Gurrash of the Fairdealer said it had been over a year before his ship put in there. He could still see where the landing legs of the ships had pressed into the ground, but the locals said they had not been back."

That made two more ships about which inquiries must be made. He wondered, for a moment, why in Gehenna Dunnan would want ships like that; they must make the Space Scourge and the Lamia as he had first seen them look like units of the Royal Navy of Excalibur. Then he became frightened, with an irrational retrospective fright at what might have happened. It could have, too, at any time in the last year and a half; either or both of those ships could have come in on Tanith completely unsuspected. It was only by the sheerest accident that he had found out, even now, about them.

Everybody else thought it was a huge joke. They thought it would be a bigger joke if Dunnan sent those ships to Tanith now, when they were warned and ready for them.

There were other things to worry about. One was the altering attitude of his Majesty Angus I. When the Space Scourge returned, the newly-titled Baron Valkanhayn brought with him, along with the princely title and the commission as Viceroy of Tanith, a most cordial personal audiovisual greeting, warm and friendly. Angus had made it seated at his desk, bare headed and smoking a cigarette. The one which had come on the next ship out was just as cordial, but the King was not smoking and wore a small gold-circled cap-of-maintenance. By the time they had three ships in service on scheduled three-month arrivals, a year and a half later, he was speaking from his throne, wearing his crown and employing the first person plural for himself and finally the third person singular for Trask. By the end of the fourth year, there was no audiovisual message from him in person, and a stiff complaint from Rovard Grauffis to the effect that His Majesty felt it unseemly for a subject to address his sovereign while seated, even by audiovisual. This was accompanied by a rather apologetic personal message from Grauffis—now Prime Minister—to the effect that His Majesty felt compelled to stand on his royal dignity at all times, and that, after all, there was a difference between the position and dignity of the Duke of Wardshaven and that of the Planetary King of Gram.

Prince Trask of Tanith couldn't quite see it. The King was simply the first nobleman of the planet. Even kings like Rodolf of Excalibur or Napolyon of Flamberge didn't try to be anything more. Thereafter, he addressed his greetings and reports to the Prime Minister, always with a personal message, to which Grauffis replied in kind.

Not only the form but also the content of the messages from Gram underwent change. His Majesty was most dissatisfied. His Majesty was deeply disappointed. His Majesty felt that His Majesty's colonial realm of Tanith was not contributing sufficiently to the Royal Exchequer. And his Majesty felt that Prince Trask was placing entirely too much emphasis upon trade and not enough upon raiding; after all, why barter with barbarians when it was possible to take what you wanted from them by force?

And there was the matter of the Blue Comet, Count Lionel of Newhaven's ship. His Majesty was most displeased that the Count of Newhaven was trading with Tanith from his own spaceport. All goods from Tanith should pass through the Wardshaven spaceport.

"Look, Rovard," he told the audiovisual camera which was recording his reply to Grauffis. "You saw the Space Scourge when she came in, didn't you? That's what happens to a ship that raids a planet where there's anything worth taking. Beowulf is lousy with fissionables; they'll give us all the plutonium we can load, in exchange for gadolinium, which we sell them at about twice Sword-World prices. We trade plutonium on Amaterasu for gadolinium, and get it for about half Sword-World prices." He pressed the stop-button, until he could remember the ancient formula. "You may quote me as saying that whoever has advised His Majesty that that isn't good business is no friend to His Majesty or to the Realm.

"As for the complaint about the Blue Comet; as long as she is owned and operated by the Count of Newhaven, who is a stockholder in the Tanith Adventure, she has every right to trade here."

He wondered why His Majesty didn't stop Lionel of Newhaven from sending the Blue Comet out from Gram. He found out from her skipper, the next time she came in.

* * * * *

"He doesn't dare, that's why. He's King as long as the great lords like Count Lionel and Joris of Bigglersport and Alan of Northport want him to be. Count Lionel has more men and more guns and contragravity than he has, now, and that's without the help he'd get from everybody else. Everything's quiet on Gram now, even the war on Southmain Continent's stopped. Everybody wants to keep it that way. Even King Angus isn't crazy enough to do anything to start a war. Not yet, anyhow."

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