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One should never dive into unknown water if it can be avoided, but as on the trail all water is likely to be unknown, investigate it well before diving and look out for hidden rocks. Do not dive into shallow water; that is dangerous. If you are to dive from the bank some distance above the water, stand on the edge with your toes reaching over it. Extend your arms, raise them, and duck your head between with your arms, forming an arch above, your ears covered by your arms. Lock your thumbs together to keep your hands from separating when they strike the water. Bend your knees slightly and spring from them, but straighten them immediately so that you will be stretched full length as you enter the water. As soon as your body is in the water curve your back inward, lift your head up, and make a curve through the water to the surface.
Breathing
Breathe through your nose always when swimming as well as when walking. To open your mouth while swimming is usually to swallow a pint or two of water. Exhale your breath as you thrust your hands forward, inhale it as you bring them back. "Blow your hands from you."
Treading Water
In treading water you maintain an upright position as in walking. Some one says: "To tread water is like running up-stairs rapidly." Try running up-stairs and you will get the leg movement. While the water is up to your neck, bend your elbows and bring your hands to the surface, then keep the palms pressing down the water. The principle is the same as in swimming. When you swim you force the water back with your hands and feet and so send your body forward. When you tread water you force the water down with your hands and feet and so send your body, or keep it, up.
It is even possible to stand quite still in deep water when you learn to keep your balance. All you do is to spread out your arms at the sides on a line with your shoulders and keep your head well back. You may go below the surface once or twice until you learn, but you will come up again and the feat is well worth while. What an outdoor girl should strive for is to become thoroughly at home in the water so that she may enter it fearlessly and know what to do when she is there.
Fishing
Just here would seem to be the place to talk of fishing, but I am not going to try to tell you how to fish; that would take a volume, there are so many kinds of fish and so many ways of fishing. One way is to cut a slender pole, tie a fish-line on the small end, tie a fish-hook to the end of the line, bait it with an angleworm, stand on the bank, drop the hook and bait into the water, and await results. Another way is to put together a delicate, quivering fishing-rod, carefully select a "fly," adjust it, stand on the bank, or in a boat, and "cast" the fly far out on the water with a dexterous turn of the wrist. You may catch fish in either way, but in some cases the pole and angleworm is the surest.
A visitor stood on the bank of our Pike County lake and skilfully sent his fly skimming over the water while the boy of the family, catching perch with his home-cut pole and angleworms, was told to watch and learn. He did watch politely for a while, then turned again to his own affairs. Once more some one said: "Look at Mr. J., boy, and learn to cast a fly." But the boy, placidly fishing, returned: "I'd rather know how to catch fish." It was true the boy had caught the fish and the skilful angler had not. All of which goes to prove that if it is fish you want, just any kind of fish and not the excitement of the sport, a pole like the boy's will probably be equal to all requirements. But there are black bass in the lake, and had one of them been in that particular part of it, no doubt the fly would have tempted him, and the experience and skill of Mr. J. supplemented by his long, flexible rod, his reel and landing net, would have done the rest, while the boy had little chance of such a bite and almost none of landing a game fish like the bass.
If you want to fish, and every girl on the trail should know how, take it up in a common-sense way and learn from an experienced person. Own a good, serviceable rod and fishing tackle and let it be your business to know why they are good. Make up your mind to long, patient, trying waits, to early and late excursions, and to some disappointments. Take a fisherman's luck cheerfully and carry the thing through like a true sportsman. There is one thing to remember which sportsmen sometimes forget in the excitement of the game and that is not to catch more fish than you have use for. One need not be cruel even to cold-blooded fish, nor need one selfishly grab all one can get merely for the sake of the getting and without a thought for those who are to come after. We have all heard of good fishing places which have been "fished out," and that could not be if the fishermen had taken only as many as they could use. This rule holds good all through the wild: Take what you need, it is yours, but all the rest belongs to others.
CHAPTER XI
USEFUL KNOTS AND HOW TO TIE THEM
Square Knots. Hitching Knots. Other Knots
Every outdoor girl should know what knots to use for various purposes and how to tie them, but only those which will be found useful on the trail are given here.
Terms Used in Knot-Tying
There are three different kinds of bends that are given a rope in the process of tying a knot, and each bend has its own name. You must learn these in order to understand the directions for knot-tying; they are: the bight, the loop, and the round turn.
The bight (Fig. 46) is made by bending the rope so that the sides are parallel. The loop (Fig. 47) is made by lapping one rope of the bight across the other. The round turn (Fig. 48) is made by carrying one rope of the loop all the way around to the other side, making half of the loop double.
Square Knot
This is probably what you would at first call a hard knot, and so it is a hard knot to come untied of itself or to slip, but it is easy to untie when necessary. The hard knot most people tie is not quite the same as the square knot, though it does resemble it.
The ordinary hard knot is what is known as the granny knot, a slurring name which means a failure. The granny knot will not always stay tied, it often slips and it cannot be trusted when absolute security is needed.
Begin the square knot with the single first tie (Fig. 49). You see the end X turns up over the other rope while the end O laps under the rope. Now bring the two ends together, lapping X over O (Fig. 50). Then pass X back under O, making the single tie once more. Now compare what you have done with Fig. 51. Notice in the drawing that the ends of rope X are both over the right-hand bight, and the ends of rope O are both under the left-hand bight. Draw the square knot tight and it looks like Fig. 52.
You cannot make a mistake in tying the square knot if you remember to notice which end is on top, or laps over the other rope when the first single tie is made (Fig. 49), and then be sure to lap this same end over the other end in making the second tie which finishes the knot.
Figure-Eight Knot
Use the figure-eight knot to make a knot on the end of a rope or to prevent the end of the strands from untwisting. Form a loop like Fig. 53 near the end of the rope, bringing the short end over the long rope; then pass the short end under the long rope once, as shown by dotted line, and carry it up over and through the loop (Fig. 54). Pull it up tightly to bring the end square across the rope (Fig. 55). This knot is not difficult to untie.
Bow-Line Knot
To form a loop that will not slip and yet may be easily untied use the bow-line knot.
(1) When the loop is not fastened to anything use the overhand method of tying it. First measure off sufficient rope for the loop you wish to make and hold the place with your left hand (this place is indicated by the arrow in Fig. 56); then with your right hand throw the short end of the rope over the long rope (Fig. 56). Still holding the short end with your right hand, with the left hand bring the long rope up to form a loop over the end (Fig. 57). Now with your right hand take up the end, draw it farther through the loop, and pass it behind the long rope above the loop, from right to left (Fig. 58). Bring the end forward again and slip it downward through the loop (Fig. 59). Draw the knot tight and it cannot slip, no matter how great the strain.
(2) Use the underhand method when the loop is passed around something or through a ring. This loop may be put around the neck of a horse or cow without danger of injury, for it will not slip and tighten. It can also be used in place of the hitching tie.
Slip the rope through the ring, or around the object, from left to right while you hold the long rope in your left hand. Take a half-hitch around the long rope, passing the end over the long rope, then under it. This makes a loop like Fig. 60. Transfer this loop from the short rope to the long rope by holding loosely, or giving slack, with the left hand and pulling up with the right. A little practise will enable you to do this easily. Fig. 61 shows the loop transferred to the long rope with the short end passing through it. At this stage carry the short end over, then under the long rope below the loop (Fig. 62), then up and through the loop as in Fig. 63. Tighten the knot by pulling on both the long rope and the short end.
Sheep-Shank Knot
It is sometimes necessary to shorten a rope temporarily and not desirable to cut it, and the sheep-shank knot solves the problem. It is used by the sailors, who do not believe in cutting ropes. It will stand a tremendous strain without slipping, but will loosen when held slack, and can be untied by a quick jerk of the two outside ropes forming the bights.
Begin by bending the rope to form two bights as in A, Fig. 64, carry the single rope over at the top of the bend, then under to form a half-hitch as in B. Do the same with the other single rope at the bottom of the bend C, and draw both ends tight (D). With a little practise this can be done very quickly. If the rope is to be permanently shortened pass the ends through the first and second bights at the bend as in E, and the knot will hold for any length of time.
The Parcel Slip-Knot
This is the simplest of all knots to start with in tying up a parcel. Begin by making a knot about one inch from the end of your twine, using the single tie like F (Fig. 65). If this does not make the knot large enough use the figure-eight knot. The single tie is sufficient in ordinary cases. Wrap your twine once around your parcel, lapping the long twine over the knotted end as in G. Bring the knotted end over the long twine, forming a bight, then over and under its own twine with the single tie (H). Draw the tie up close to the knot at the end; the knot prevents it from slipping off. Now the long twine may be drawn tight or loosened at will, and will hold the first wrap in place while the twine is being wrapped around the package in a different place.
Cross-Tie Parcel Knot
When you have two or more parallel twines on your parcel and have begun to bring down the cross-line, secure it to each twine in this way: Bring the long twine down and loop it under the first twine to form a bight as in I (Fig. 66).
Then carry the long twine over, itself forming a loop (J), then under the first twine as in K.
Draw tight and proceed to the second twine, making the same cross-tie.
When you have carried your cross-line entirely around the parcel, tie it securely to the first twine where it began and finish with a single-tie knot, making a knot on the last end of the twine close to the fastening, to keep the end from slipping through.
Fisherman's Knot
The fisherman's knot is used by fishermen to tie silkworm gut together. It is easily untied by pulling the two short ends, but it never slips. Lay the two ropes side by side (L, Fig. 67), then make a loop around one rope with the other rope, passing the end under both ropes (M). Bring the end over and into the loop to make a single tie (N). Tie the end of the second rope around the first rope in the same manner (N) and draw both knots tight (O).
Halter, Slip, or Running Knot
The halter or slip knot is often convenient, but should never be used around the neck of an animal, for if either end is pulled it will slip and tighten, thereby strangling the creature.
First form a bight, then with one end of the rope make a single tie around the other rope (Fig. 68).
Half-Hitch
If you have anything to do with horses or boats you must know how to make the proper ties for hitching the horse to a post, or a boat to a tree, stump, or anything else that is handy.
The half-hitch is a loop around a rope with the short end secured under the loop (Fig. 69). This answers for a temporary, but not a secure, fastening.
Timber-Hitch
When you want a temporary fastening, secure yet easily undone, make a timber-hitch (Fig. 70). Pass the rope around an object, take a half-hitch around the rope, and pass the short end once more between the rope and the object.
Hitching Tie
If the hitching tie is properly made, and the knot turned to the right of the post, the stronger the pull on the long end of the rope, the tighter the hold, and the loop will not slip down even on a smooth, plain post. If the knot is turned to the left, or is directly in front, the loop will not pull tight and will slide down. For the reason that the loop will tighten, the hitching tie should never be used around the neck of a horse, as it might pull tight and the animal be strangled.
In making the hitching tie, first pass the rope from left to right around the post, tree, or stump; bring it together and hold in the left hand. The left hand is represented by the arrow (Fig. 71). With the right hand throw the short end of the rope across the ropes in front of the left hand, forming a loop below the left hand (Fig. 72). Slip the right hand through this loop, grasp the rope just in front, and pull it back to form a bight, as you make a chain-stitch in crocheting (Fig. 73). Down through this last bight pass the end of the rope and pull the knot tight (Fig. 74).
CHAPTER XII
ACCIDENTS
Sprains. Bruises. Burns. Cuts. Sunstroke. Drowning
One learns quickly how to take care of oneself while on the trail, and serious accidents seldom occur. In fact, every member of the party takes pride in keeping herself free from accident; it is so like a tenderfoot to get hurt. However, it is well to be prepared in case accidents do occur, and this chapter is intended to forearm you that you may not stand helplessly by when your aid is needed.
Sprains and Bruises
The best immediate treatment for ordinary sprains and bruises is the application of cloths dipped in very hot water. This takes out the soreness and prevents inflammation. As soon as one application cools a little, a hot one should take its place, as hot as can be borne without scalding the flesh. Very cold water can be used when hot is not obtainable. For a sprained ankle or wrist continue this treatment for a while and then bind smoothly and firmly with a clean cotton bandage. Keep as quiet as possible with a sprained ankle, and if the accident occurs when on a walk the fireman's lift may be used for carrying the injured person to camp.
Fireman's Lift
To be able to use the fireman's lift may be to save a life, as it can be employed when there is but one person to do the carrying. With practise any girl of ordinary strength can lift and carry another of her own size or even larger.
In order to make the lift easy, instruct the patient to relax all her muscles and become perfectly limp; then turn her on her face, stand over her body with one foot at each side, face toward the patient's head. Lean forward and place your hands under her arms, then gently raise her to her knees, next slide your hands quickly down around her body at the low waist-line, lifting her at the same time to her feet. Immediately grasp her right wrist with your left hand, and pass your head under her right arm and your right arm under one or both of her knees, shifting the patient's hips well on your shoulders, rise to a standing position and carry patient away.
Cuts
The accidents that most frequently happen are simple cuts and bruises.
For a slight cut wash the wound in lukewarm water to remove all dirt or foreign matter, then press the lips or sides together and hold them in place with strips of court-plaster or surgeon's adhesive plaster. Do not cover the entire wound with the plaster, but put strips across at right angles with the cut, leaving a space between every two strips and using only enough plaster to keep the cut closed. Cover the hurt part with a bandage to protect it from further injury.
When an Artery is Cut
When an artery is cut the wound is more serious and the bleeding must be stopped immediately. When the blood comes from an artery it is bright red in color and flows copiously in spurts or jets. The blood in the arteries is flowing away from the heart, therefore you must stop it between the cut and the heart. It is the arteries in the arms and legs that are most likely to be injured. In the arm the large artery runs down the inner side of the upper arm. In the leg the artery runs down the inner side of the upper leg.
The Tourniquet
To stop the bleeding press the artery above the wound firmly with your fingers while some one prepares a tourniquet. Use a handkerchief, a necktie, or anything of the kind for a tourniquet; tie it loosely around the limb and in the bandage place a smooth stone (or something that will take its place), adjusting it just above your fingers on the artery. Then slip a strong, slender stick about ten inches long under the bandage at the outer side of the arm or leg and turn the stick around like the hand of a clock, until the stone presses the artery just as your fingers did. Tie the stick above and below the bandage to keep it from untwisting.
Do not forget that the tourniquet is cutting off circulation, and for this to continue very long is dangerous. It is not safe to keep it on more than one hour without loosening. If the hand or foot grows cold and numb before that time loosen the tourniquet and rub briskly to restore circulation. Should the wound begin to bleed again when the tourniquet is loosened, be ready to tighten at once.
In case of an accident of this kind summon a physician, if one can be reached quickly. If not, take the patient to the nearest doctor, for the artery must be tied as soon as possible and only a physician or skilful trained nurse can do that part of the work.
Emergency Stretchers
Loss of blood is too weakening to permit of the patient walking, and the exertion may start the wound bleeding again, so a stretcher of some kind must be contrived in which she may be carried. You can make a good emergency stretcher of two strong poles of green wood, one large blanket, and the ever-useful horse-blanket safety-pins. The poles should be about six feet long, of a size to clasp easily in your hand, and as smooth as they can be made with hurried work. They should, at least, be free from jagged stumps or branches and twigs.
Begin by folding the blanket through the middle over one of the poles, then pin the blanket together with the large safety-pins, with the pins about six inches apart, to hold the pole in place. That finishes one side; for the other, lap the two edges of the blanket over the second pole and pin them down like a hem. The stretcher will be of double thickness and will hold the injured person comfortably.
If a serious accident should occur some distance from camp and there are no blankets to use, do not hesitate to appropriate for a stretcher whatever you have with you. When there is nothing else cut your khaki skirt into strips about twelve inches wide and tie the ends to two poles (the poles need not be smooth except at the ends), leaving spaces between.
Burns and Scalds
Personally I have repudiated the old method of treating simple burns and scalds and, instead of applying oil or flour, have discovered for myself that simply holding a slightly burned finger or hand in a running stream of cold water not only gives instant relief but prevents the pain from returning in any severity. Care of the injured part to prevent the skin from breaking and causing a sore is the only thing left to be done. However, here are the ordinary remedies for burns. Any of the following things spread over a piece of linen or soft cotton cloth are said to be good: olive-oil, carbolized vaseline, fresh lard, cream, flour, and baking-soda. For serious burns a physician should be called.
Heat Prostration and Sunstroke
This will seldom occur in a camp of healthy girls whose stomachs and blood are in good order, but it is best not to expose oneself to the fierce rays of the sun during a period of intense heat, or directly after eating. In case any one is overcome and complains of feeling faint, and of dizziness and throbbing head, take her where it is cool, in the shade if possible, lay her down, loosen her clothing, and apply cold water to her face and head. She will probably be able to walk when she revives, but if not, carry her home or into camp. Do not give whiskey, brandy, or any stimulants.
Cinder or Foreign Substance in the Eye
As a rule all that is necessary to remove "something" in your eye is to take the eyelashes of the upper lid between your thumb and forefinger and pull the lid down over the lower one. The lower lashes thus shut in, combined with the tears that flood the eye, will clean the eye in most cases.
If the cinder or other substance is embedded in the upper lid, roll back the lid over a match (the sulphur end taken off), then moisten a corner of a handkerchief and with it remove the cinder. If this treatment does not avail and the substance cannot be removed, put a drop of olive-oil in the eye, close it and cover with a soft bandage, then go to a physician. Do not put anything stiff or hard into the eye.
Fainting
Fainting occurs most often in overheated and over-crowded places where the air is impure. The proper treatment is to lay the patient flat on her back with the head lower than the rest of the body and feet raised; then loosen the clothes at waist and neck, sprinkle the face and neck with cold water, and hold smelling salts or ammonia to the nostrils. Insist upon giving her all the fresh air possible. It is good also to rub the limbs with the motion upward toward the body.
Drowning—Shafer Method
Secure a doctor if possible, but do not wait for him. Do not wait for anything; what you do, do instantly.
As soon as the rescued person is out of the water begin treatment to restore respiration, that is, to make her breathe. If you can do this her life will probably be saved. Not until the patient breathes naturally must you work to bring warmth and circulation to the body. To promote circulation before the patient breathes naturally may endanger her life.
First quickly loosen the clothes at waist and neck; then turn the patient face downward on the ground with face either downward or turned to one side, arms extended above the head, and with chest raised slightly from the ground and resting upon your folded skirt. Also place something beneath her forehead to raise her nose and mouth from the ground. This will allow the tongue to fall forward. If it does not, grasp it with handkerchief and pull forward; this will permit the water to run out and will provide room for breathing.
As in cases of fainting, so with drowning patient, she must have all the air possible, for she is being suffocated with water, so do not allow a crowd to form around her. Keep every one back except those assisting in the actual work of restoration.
With the patient in the position described, kneel by her side or, better still, astride of her, and let your hands fall into the spaces between the short ribs. With your fingers turned outward and your weight falling upon the palms of your hands, press steadily downward and forward to expel the air from the lungs. Hold this position a fraction of a second, count four, then gradually release the pressure to allow the air to enter again through the throat. Count four, and again press down. Continue this treatment for a while, then, using another method, slip your hands under the patient at the waist-line and lift her up sufficiently to allow her head to hang down as in illustration.
Lower her gently and lift again. Do this several times. You will find that the movement will force the water from the lungs out of the mouth and help to produce artificial respiration.
Return to the first method and continue the treatment until the breath comes naturally. It may be an hour or two before there are any signs of life such as a gasp or slight movement, then the breath must be carefully aided by more gentle pressure until it comes easily without help.
Do not give up hope, and do not stop working. The work may be continued many hours if done in relays, that is, several girls taking part, each one in her turn. Remember, however, the treatment must be continuous and no time be allowed to elapse when the change is being made.
After Respiration Begins
With returning breath the first corner in recovery has been turned, but the after treatment is very important. To restore circulation, begin by rubbing the limbs upward with a firm pressure. This sends the blood to the heart. Warmth must now be supplied by blankets heated before a fire, and hot stones or bricks may be placed at the thighs and at the soles of the feet. Or the patient should be wrapped in a warm blanket, placed on a stretcher, carried to camp, or to a house, and put to bed. Here hot-water bottles may be used, and as soon as it is possible for her to swallow, if nothing else can be obtained, give a little strong, hot coffee, unsweetened and without milk. Lastly, keep the patient quiet and let her sleep.
Nosebleed
The simplest method of stopping the nosebleed is to hold something cold on the back of the neck (a large key will do) and pinch the nostrils together; also cool the forehead with water and hold the arms above the head. This is usually effective.
CHAPTER XIII
CAMP FUN AND FROLICS
Active Sports and Games. Evenings in Camp. Around the Camp-Fire. Quiet Games, Songs, and Stories. Lighting Fires Without a Match
Camp fun should have a place, and an important one, in your plans for the trail. For the time being the camp is your home and it should never be allowed to become dull for want of a little gayety and wholesome amusement. In a permanent camp there will be days when the entire party will be loafing and then is the time to start a frolic of some kind.
Obstacle Races
Competitive sports are always entertaining, and races, of one kind or another, are the most exciting. The Boy Scouts have a race in which the competitors drop first their staffs, then their hats, their neckties, leggins, and, finally struggling out of the blouse of their uniform, they drop that also. All this must be done while on the way and before they cross a given line. At the line they turn to go back over the course and, while running, take up their various belongings and put them on before they reach the home goal.
A race planned on these lines will be most amusing. A smooth course is not necessary, you probably won't have it at camp, and to get over the uneven ground, with the detentions of first dropping, then picking up the articles dropped, will add to the excitement of the sport. An entertaining variation of this will be to have those taking part in the race appear in impromptu costumes (worn over the ordinary dress) which they must remove piece by piece as they run and put the things all on again while returning over the course. Such hastily adjusted costumes cannot help but be funny.
Medals
The winner of the race should be given a medal as a prize. The medal can be made of any handy material. A tin circular disk cut from the top of a tin can will do. Drive a nail through this tin medal near the edge and pass a string through the hole so that it may be hung around the neck of the winner. Or instead of giving a medal, the victor may be crowned, like the ancient Greeks, with a wreath of leaves.
Blindfold Obstacle Walk
Another amusing camp sport is the blindfold obstacle walk. Place six or eight good-sized stones on the ground in a row, about two feet apart. The stones should be flat on top so that you can stand a tin cup filled with water on each stone. Let one member of the party make a trial trip over the cups, stepping between them as she passes down the row; then blindfold her, place two people as a guard, one on each side of her, to hold her hands and prevent a fall, and let them lead her to the end of the line of cups and tell her to go over it again.
The guard will steady her in case she stumbles but must in no way guide her course aright. The stepper will step high and be absurdly careful not to kick over one of the cups, for wet feet would probably be the result. Sometimes the stepper will leave the line of her own accord; sometimes her guard will purposely, and without her knowing it, lead her off the course and then her careful, high steps over nothing add to the fun of the onlookers.
Any number may take part in the sport, and in turn act as stepper. At the end a prize should be given by vote to the one who afforded the greatest amusement.
Hunting the Quail
This is something like the old game of hide-and-seek, with which all girls are familiar, and it will not be difficult to learn. The players are divided into "hunter" and "quails." The hunter is "It," and any counting-out rhyme will decide who is to take that part. When the hunter, with closed eyes, has counted her hundred, and the quails have scurried away to their hiding-places behind trees, bushes, or rocks, the hunt begins, and at the same time begins the cry of the quails: "Bob-White! Bob-White! Bob-White!" These calls, coming from every direction, are very bewildering, and the hunter must be alert to detect the direction of one particular sound and quick to see the flight of a quail and catch her before she can reach the home goal and find shelter there. The first quail caught becomes hunter in her turn, and the noisy, rollicking game continues as long as the players wish. Another romping game is called
Trotting-Horse
It is warranted to put in circulation even the most sluggish blood and to warm the coldest feet, and it is fine for the almost frosty weather we sometimes have in the mountains.
The players form a circle in marching order; that is, each girl faces the back of another, with a space between every two players. Trotting-horse, the "It" of the game, stands in the centre of the circle. When she gives the signal, the players forming the circle begin to run round and round, keeping the circle intact, while trotting-horse, always trotting, tries to slip between the ranks, which close up to prevent her escape. Trotting-horse must trot, not run. If she runs when making her escape she must go back into the ring and try once more to break away. When she succeeds fairly in getting through the ranks the player in front of whom she slips becomes "It" and takes the place of trotting-horse.
Wood Tennis
Wood tennis is of the woods, woodsy. Green pine-cones take the place of balls; hands, of rackets; and branches, of tennis-net. Lay out a regular tennis-court by scraping the lines in the earth, or outlining the boundaries with sticks or other convenient materials. Build a net of branches by sticking the ends in the ground, and collect a number of smooth, green cones for balls.
Wood tennis must, of necessity, differ somewhat from the regulation game. Since pine-cones will not bounce and there are no rackets for striking them, they must be tossed across the net, caught in the hands, and quickly tossed back. In other respects the rules of the established game may be used entire or simplified if desired.
Around the Camp-Fire
When darkness creeps through the woods, closing in closer and closer; when it blots out, one by one, the familiar landmarks and isolates the little camp in a sea of night, with the mutual wish for nearer companionship, we gather around the camp-fire, the one light in all the great darkness. We are grateful for its warmth, as the evenings are chill, and its cheery blaze and crackle bring a feeling of hominess and comfort welcome to every one. If there are men in the party they light their pipes and then begin the stories of past experiences on the trail, which are of the keenest interest to all campers. These stories, told while one gazes dreamily into the glowing coals of the fire or looks beyond the light into the mysterious blackness of the forest, have a charm that is wanting under different surroundings. The stories are not confined to the men, for in these days when girls and women are also on the trail, they too can relate things worth the telling.
Songs
Then come the songs. If there is some one in the party who can lead in singing, she can use a familiar air with a rousing chorus as a frame upon which to hang impromptu verses, made up of personalities and local hits. This is always fun and you are surprised how quickly doggerel rhymes suggest themselves when your turn comes to furnish a verse to the song.
The leader begins something like this, using, perhaps, the air and refrain of an old chantey or college song.
Leader "I spotted a beaver, But he wasn't very nye."
Chorus "Don't you rock so hard!"
Second Soloist "His fur was all ragged And he had but one eye."
Chorus "Don't you rock so hard. Oh! You rock and I rock, and Don't you rock so hard! Everybody rocks when I rock, and Don't you rock so hard."
Third Soloist "You may laugh at the beaver, But he's always up to time."
Chorus "Don't you rock so hard!"
Fourth Soloist "Oh, do drop the beaver, And start a new rhyme."
Chorus as before
A song like this may go on indefinitely or until the rhyming powers of the party are exhausted.
Bird-Call Match
In a camp where the members are all familiar with the calls of the various wild birds, a bird-call match makes a charming game when the party is gathered around the camp-fire. The leader begins by whistling or singing the call of a wild bird; if it can be put into words so much the better. For instance, we will take the first few notes of the wood-thrush, which F. Schuyler Mathews has put into notes and words as follows:
Or the yellow-throated vireo, which he gives in this way:
If the leader is correct the next player gives the call of another bird. When a player gives a bird call which is known to be incorrect—that is, absolutely wrong—and some one else can supply the proper rendering, the first player is dropped from the game just as a person is dropped out of a spelling-match when she misspells a word. If there is no one who can give the call correctly, she retains her place. This is excellent training in woodcraft as well as a fascinating game. Your ears will be quickened to hear and to identify the bird calls by playing it; and storing bird notes in your memory for use in the next bird-call match will become a habit.
Vary the Game
You can vary this game by giving the calls of wild animals and the characteristic noises they make when frightened or angry.
Living even for a short time in the wild will develop unsuspected faculties and qualities in your make-up, and to perfect yourself in knowledge of the woods and its inhabitants will seem of the utmost importance. While learning the cries of birds and animals in sport, you will wish to retain them in earnest, and to enter the wilderness equipped with some knowledge of its languages, will open vistas to you that the more ignorant cannot penetrate.
Lighting the Fire Without a Match
A fire-lighting contest is the best of camp sports, for it requires practise and skill, and to excel in it is to acquire distinction among all outdoor people. There are girls in the Girl Pioneers Organization who are as proficient in lighting a fire without matches as any of the Boy Scouts who make much of the feat.
Bow-and-Drill Method
The bow-and-drill method is the most popular among girls and boys alike, and for this, as for all other ways of lighting a fire, you must have the proper appliances and will probably have to make them yourself.
Unlike the bow used for archery, the fire-bow is not to be bent by the bow-string but must have a permanent curve. Choose a piece of sapling about eighteen or twenty inches long which curves evenly; cut a notch around it at each end and at the notched places attach a string of rawhide of the kind used as shoe-strings in hunting-shoes. Tie the bow-string to the bow in the manner shown in Fig. 75, and allow it to hang loosely. It must not be taut as for archery.
To the bow must be added the twirling-stick and fireboard (Fig. 76). Make these of spruce. The twirling-stick, spindle, or fire-drill should be a little over half an inch in diameter and sixteen inches long. Its sides may be rounded or bevelled in six or seven flat spaces like a lead-pencil, as shown in Fig. 76. Cut the top end to a blunt point and sharpen the bottom end as you would a lead-pencil, leaving the lead blunt. To hold the spindle you must have something to protect your hand. A piece of soapstone or a piece of very hard wood will answer. This is called the socket-block. In the wood or stone make a hole for a socket that will hold the top end of the spindle (Fig. 76).
The flat piece of spruce for your fireboard should be about two feet long and a little less than one inch thick. Cut a number of triangular notches in one edge of the board as in Fig. 76. Make the outer end of each notch about half an inch wide, and at the inner end make a small, cup-like hole large enough to hold the lower end of the twirling-stick. This is called the fire pit. The reason you are to have so many notches is because when one hole becomes too much enlarged by the drilling of the twirling-stick, or is bored all the way through, it is discarded and there must be others ready and prepared for immediate use.
Tinder
All is now ready for creating a spark, but that spark cannot live alone, it must have something it can ignite before there will be a flame. What is wanted is tinder, and tinder can be made of various materials, all of which must be absolutely dry. Here is one receipt for making tinder given by Daniel C. Beard: "The tinder is composed of baked and blackened cotton and linen rags. The best way to prepare these rags is to bake them until they are dry as dust, then place them on the hearth and touch a match to them. As soon as they burst into flame, smother the flame with a folded newspaper, then carefully put your punk (baked and charred rags) into a tin tobacco box or some other receptacle where it will keep dry and be ready for use."
This can be prepared at home. In the woods gather some of the dry inner bark of the cedar, the fine, stringy edges of white or yellow birch, and dry grasses, and dry them thoroughly at the camp-fire.
Mr. Beard also says: "You can prepare tinder from dry, inflammable woods or barks by grinding or pounding them between two flat stones. If you grind up some charcoal (taken from your camp-fire) very fine to mix with it, this will make it all the more inflammable. A good, safe method to get a flame from your fine tinder is to wrap up a small amount of it in the shredded bark of birch or cedar, so that you may hold it in your hand until it ignites from the embers produced by the saw."
With all your material at hand for starting a fire, make one turn around the spindle, with the bow-string, as in Fig. 76. Place the point of the lower end of the spindle in the small hole or "fire pit" at the inside end of a notch in the fireboard, fit the socket-block on the top end of the spindle (Fig. 76), and hold it in place with one hand, as shown in Fig. 77. Grasp one end of the bow with the other hand and saw it back and forth. This will whirl the spindle rapidly and cause the friction which makes the heat that produces the spark. When it begins to smoke, fan it with your hand and light your tinder from the sparks.
Without the Bow
Fig. 78 shows a method which is the same as Fig. 77, the only difference being that the bow is dispensed with, the hands alone being used for twirling the spindle. While simpler, it is very difficult to put sufficient force and speed into the work to produce fire, and it is a very tiresome process. Another way is shown in Fig. 79. It will take two girls to work in this fashion. The spindle is whirled by pulling the leather shoe-string back and forth. One girl holds the spindle and steadies the fireboard while the other does the twirling.
The Plough
It is more difficult to produce fire by the plough method than with the bow, but it can be done. The appliances are simple enough. All you need is a fireboard in which a groove or gutter has been cut, and a rubbing-stick to push up and down the gutter (Fig. 80).
Other woods than spruce are used with success for fire-drills and fireboards, but all must be dry. These are soft maple, cedar, balsam, tamarack, cottonwood root, and white, not pitch, pine.
Bamboo Fire-Saw
Part of an old bamboo fishing-rod will supply material for the fire-saw. Cut off a piece of bamboo about fifteen inches long, split it, and sharpen the edge of one piece to a knife-like thinness. Lay the other half down with the curved surface up and cut a slit in it through which the sharp edge of the saw can be passed. One or two girls can work this. When there are two, one girl holds the slit bamboo down firmly, while the other does the sawing (Fig. 81).
Put a little wad of tinder on a dry leaf and arrange it where the powdered sawdust will fall on it. When the powder becomes sufficiently hot there will be sparks and these, falling into the tinder, can be fanned into a flame by waving your hand over it. You will not see the spark but when smoke arises you will know that it is there. Fan gently, else you will blow the fire out, and keep on fanning until your flame is started.
CHAPTER XIV
HAPPY AND SANE SUNDAY IN CAMP
It is a good idea to carefully plan for your Sundays in camp, have every hour mapped out and never allow the time to drag. Make special effort and determine that the day shall be the very happiest day of each week, a day in which every one of the campers will be especially interested and will look forward to with genuine pleasure.
Sit down quietly and think it all out. You will want the day to differ from week-days; you will want it filled with the real life, not half-life, the life only of the physical and mental, but the true, entire life for each camper; you will want to emphasize this higher, inner life, which is the spiritual.
To this end, when you arise in the morning, form the resolution that the day shall be a peaceful, enjoyable one for all the girls. When you take your morning plunge resolve that not only will you be physically clean, but you will also be both mentally and spiritually clean; then all through the day keep in mind that you can rule your thoughts and that you will, for power to do this will be given to you from the source of all power. Allow not one thought to remain which is not kind, friendly, cheerful, and peaceful. Should other thoughts intrude be firm and severe with them, have no mercy on them, talk to those thoughts as you would to robbers and thieves, tell them to go, go, GO, BEGONE, that you have nothing in common with them and you command them to go; then immediately busy yourself with active work, building the fire, cooking, tidying up the camp, etc.
Have your Sunday breakfast especially nice, with a few flowers, vines, leaves, or grasses on the table for a Sunday centrepiece, and keep the conversation on wholesome, happy topics.
After breakfast is over and the camp in order, with all the campers go for a short walk to some attractive spot either by the water or inland, and when the place is reached, having previously selected certain songs containing cheerful, religious elements, ask the entire camp to join in the singing. If one of the girls can sing a solo, let her do so, or it may be that two can sing a duet; then sit quietly while one of the group reads something helpful, interesting, and beautiful, which will be verses from the Bible probably, but may be one of Emerson's essays, or extracts from other thoughtful and helpful writers.
Close the simple exercises with another hymn and return to camp.
In addition to the camp dinner prepare some one dish as a pleasant surprise for the other girls. When dinner is over, the dishes washed, and camp again in order, the girls should have one hour of quiet, to read, write letters, sketch, or lie down and rest. Each camper should respect the demands of the hour for quiet and rest and not talk, but leave her companions to their own thoughts and occupations. If you should see your special friend seated off by herself, do not disturb her during the rest hour; it is each girl's right to remain unmolested at that time.
When the hour is up, the campers can each pack her portion of the evening meal, and in a moment's time be ready to hit the trail, or take the canoe for a paddle to the place previously selected where supper is to be enjoyed, and if the trip be on land, all may play the observation game while on the way.
Observation Game
The leader counts 3 to the credit of the girl who first sees a squirrel, 2 for the girl who sees the second one, and 1 for every succeeding squirrel discovered by any member of the party. A bird counts 6, if identified 12. A wood-mouse counts 4, when identified 8. A deer 20, beaver 12, muskrat 8, chipmunk 10, porcupine 14, eagle 30, mink 16, rabbit 1. The player holding the highest record when reaching the supper grounds is victor. Keep your records tacked up in your shelter to compare with those you will make on the following Sunday.
In this game every time a player stumbles on the trail 5 is taken from her credit; if she falls, she loses 10.
It is a rule of the game that the winner be congratulated by each camper in turn, that she be crowned with a wreath of leaves, grasses, or vines and sit at the head of the table. Keep this game for your Sunday afternoons and play others during the week.
In the evening, as the campers sit quietly around the camp-fire, if the camp director will talk to the girls gently and seriously for a little while on some phase of their real life, the talk will be welcome and appreciated; then just before retiring all should stand while singing the good-night song.
It is hardly possible to present Sunday plans for each variety of camp and campers. The suggestions given are for helping girl campers to look upon Sunday in its true light, and to aid them in working out plans in accordance with the purpose of the day, that they may enjoy happy, sane Sundays in camp.
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Transcriber's Notes:
Obvious punctuation errors repaired.
Hyphen added to bow-line twice in list of illustrations to conform to text usage.
Hyphen added to illustration of High-Bush Blueberry to conform to text usage.
Hyphen was removed from illustrations involving footprints to conform to text.
Page 27, hyphen added to fire-wood to conform to rest of text. (chop fire-wood)
Page 78, hyphen removed from cheese-cloth to conform to rest of text. (piece of new cheesecloth)
Page 221, double word "the" changed to one. (stand near the edge)
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