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Lady Cadogan's Illustrated Games of Solitaire or Patience - New Revised Edition, including American Games
by Adelaide Cadogan
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If the ground packets fail to produce suitable cards for numerals according to the calculations just named, vacant spaces must of necessity remain in the line of numerals, which will be filled as the game develops (Rule II).

When all suitable cards have been transferred from the ground packets to the numerals, the next process is that of addition. The value of each card on the numeral line must be added to that of the card on the balcony immediately above it, and you must again transfer from the ground packets to the numeral line any cards whose value corresponds with the addition thus made, it being understood that any card taken from the ground packet must always be placed on the numeral which is exactly underneath the balcony card to whose value it is added.

Thus, in continuing the game by addition, on the numeral ace would be placed an eight, on the Bube (knave) would be placed a ten; because in the former case one and seven make eight, in the latter, eleven (knave) and twelve (queen) make twenty-three, which is ten in excess of thirteen.

If in this stage of the game cards are released in the ground packets suitable either for filling vacancies or for continuing the packets of addition in the numeral line, the refilling of the vacancies must be the first object (Rule II). When two or more cards of the ground packets are equally suitable, select which you please (Rule I), and you may examine the underneath cards to assist you in your choice.

When further progress is impossible, the third and last process is as follows: Take up the first of the ground packets counting from the left (Rule III). If No. 1 has been played off, you take No. 2, and so on. Turn the packet face downward, and deal the cards on to the other ground packets face upward, beginning with the packet next on your right (if you are dealing No. 1, begin to deal on No. 2), and in doing this follow very accurately the method prescribed by Rule III. After you have dealt as far as No. 8, begin again at No. 1, and continue dealing (Rule III) till the packet you hold is exhausted. You then take up the next packet, and deal it out in the same manner, beginning on your right (if you are dealing No. 3, deal the first card on No. 4), and continue to deal out each packet till all are exhausted, pausing between each deal to examine the packets and to make further combinations, and placing on the numerals any suitable cards that may have been produced by the fresh deal, but the re-deal of each ground packet must be complete before placing cards on the numerals.

If after re-dealing all the ground packets, the packets of numerals do not all end with kings (thirteen), the game has failed.



CANFIELD OR KLONDIKE

One Entire Pack of Cards

From "The Official Rules of Card Games," copyright 1897, 1898, 1899, 1900, 1904, 1907, 1911, 1912, 1913, by The U. S. Playing Card Co., Cincinnati, Ohio.

PLAY

The player pays 52 counters for the pack and he is paid 5 counters for every card he gets down in the top foundations. The cards being shuffled and cut, the first is turned face up and laid on the table. To the right of this card, but face down, are placed six more cards in a row. Immediately below the left-hand card of this row that is face down another card is placed face up, and five to the right of it face down. Another card face up below and four to the right face down, and so on until there are seven cards face up and twenty-eight in the layout.

Any aces showing are picked out and placed by themselves above the layout for foundations. These aces are built on in sequence and suit up to kings. The moment any card in the layout is uncovered by playing away the bottom of the row, the next card in that vertical row is turned face up. Cards in the layout are built upon in descending sequence—K, Q, J, down to 4, 3, 2—and must alternate in color; red on black, black on red. If there be more than one card at the bottom of a row, all must be moved together or not at all. Spaces are filled with kings only.

The stock is run through one card at a time and any card showing can be used, either on the layout or foundations. When the pack has been run through once that ends it.



ANNA

Two Entire Packs of Cards

RULES

I. The foundations follow suit.

II. The uppermost card of each packet of the helps is alone available until its removal releases the card beneath.

III. When queens appear among the helps, whether placed in the original deal or in refilling vacancies, no other cards can be laid upon them. They remain as single cards.

PLAY

Deal out eight cards in the shape of a capital A: these are called helps. Whenever in the course of the deal knaves turn up, they are to be placed so as to form the letter N (see tableau). The eight knaves are the foundation cards, which descend in sequence to kings.

When the helps (letter A) have been laid out, play from them any suitable cards to continue the foundations (if any of these have been already placed), refilling the vacancies from the pack or talon. You next proceed to form marriages in ascending line with cards of the helps, except in the case of queens, on which cards must not be placed (Rules II and III).

When no other cards can be played or married, proceed to deal out the entire pack, playing the knaves and other suitable cards forming marriages with cards in the helps, refilling vacancies and placing unsuitable cards as a talon.

If the game succeeds, the final tableau shows the letter A composed of queens, and the letter N of kings, with which the foundation cards terminate.

The talon may be re-dealt twice.

THE END

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