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"I, myself, witnessed this shocking scene," continued Lady Aurex, "and so did many other Skeezers. The news was carried to the Flatheads, who then turned from friends to enemies. The Su-dic and his wife Rora were the only ones on the mountain who were glad the three Adepts had been lost to them, and they at once became Rulers of the Flatheads and stole their canned brains from others to make themselves the more powerful. Some of the Adepts' magic tools had been left on the mountain, and these Rora seized and by the use of them she became a witch.
"The result of Coo-ee-oh's treachery was to make both the Skeezers and the Flatheads miserable instead of happy. Not only were the Su-dic and his wife cruel to their people, but our Queen at once became proud and arrogant and treated us very unkindly. All the Skeezers knew she had stolen her magic powers and so she hated us and made us humble ourselves before her and obey her slightest word. If we disobeyed, or did not please her, or if we talked about her when we were in our own homes she would have us dragged to the whipping post in her palace and lashed with knotted cords. That is why we fear her so greatly."
This story filled Ozma's heart with sorrow and Dorothy's heart with indignation.
"I now understand," said Ozma, "why the fishes in the lake have brought about war between the Skeezers and the Flatheads."
"Yes," Lady Aurex answered, "now that you know the story it is easy to understand. The Su-dic and his wife came to our lake hoping to catch the silver fish, or gold fish, or bronze fish—any one of them would do—and by destroying it deprive Coo-ee-oh of her magic. Then they could easily conquer her. Also they had another reason for wanting to catch the fish—they feared that in some way the three Adepts might regain their proper forms and then they would be sure to return to the mountain and punish Rora and the Su-dic. That was why Rora finally tried to poison all the fishes in the lake, at the time Coo-ee-oh transformed her into a Golden Pig. Of course this attempt to destroy the fishes frightened the Queen, for her safety lies in keeping the three fishes alive."
"I s'pose Coo-ee-oh will fight the Flatheads with all her might," observed Dorothy.
"And with all her magic," added Ozma, thoughtfully.
"I do not see how the Flatheads can get to this island to hurt us," said Lady Aurex.
"They have bows and arrows, and I guess they mean to shoot the arrows at your big dome, and break all the glass in it," suggested Dorothy.
But Lady Aurex shook her head with a smile.
"They cannot do that," she replied.
"Why not?"
"I dare not tell you why, but if the Flatheads come to-morrow morning you will yourselves see the reason."
"I do not think they will attempt to harm the island," Ozma declared. "I believe they will first attempt to destroy the fishes, by poison or some other means. If they succeed in that, the conquest of the island will not be difficult."
"They have no boats," said Lady Aurex, "and Coo-ee-oh, who has long expected this war, has been preparing for it in many astonishing ways. I almost wish the Flatheads would conquer us, for then we would be free from our dreadful Queen; but I do not wish to see the three transformed fishes destroyed, for in them lies our only hope of future happiness."
"Ozma will take care of you, whatever happens," Dorothy assured her. But the Lady Aurex, not knowing the extent of Ozma's power—which was, in fact, not so great as Dorothy imagined—could not take much comfort in this promise.
It was evident there would be exciting times on the morrow, if the Flatheads really attacked the Skeezers of the Magic Isle.
Chapter Ten
Under Water
When night fell all the interior of the Great Dome, streets and houses, became lighted with brilliant incandescent lamps, which rendered it bright as day. Dorothy thought the island must look beautiful by night from the outer shore of the lake. There was revelry and feasting in the Queen's palace, and the music of the royal band could be plainly heard in Lady Aurex's house, where Ozma and Dorothy remained with their hostess and keeper. They were prisoners, but treated with much consideration.
Lady Aurex gave them a nice supper and when they wished to retire showed them to a pretty room with comfortable beds and wished them a good night and pleasant dreams.
"What do you think of all this, Ozma?" Dorothy anxiously inquired when they were alone.
"I am glad we came," was the reply, "for although there may be mischief done to-morrow, it was necessary I should know about these people, whose leaders are wild and lawless and oppress their subjects with injustice and cruelties. My task, therefore, is to liberate the Skeezers and the Flatheads and secure for them freedom and happiness. I have no doubt I can accomplish this in time."
"Just now, though, we're in a bad fix," asserted Dorothy. "If Queen Coo-ee-oh conquers to-morrow, she won't be nice to us, and if the Su-dic conquers, he'll be worse."
"Do not worry, dear," said Ozma, "I do not think we are in danger, whatever happens, and the result of our adventure is sure to be good."
Dorothy was not worrying, especially. She had confidence in her friend, the fairy Princess of Oz, and she enjoyed the excitement of the events in which she was taking part. So she crept into bed and fell asleep as easily as if she had been in her own cosy room in Ozma's palace.
A sort of grating, grinding sound awakened her. The whole island seemed to tremble and sway, as it might do in an earthquake. Dorothy sat up in bed, rubbing her eyes to get the sleep out of them, and then found it was daybreak.
Ozma was hurriedly dressing herself.
"What is it?" asked Dorothy, jumping out of bed.
"I'm not sure," answered Ozma "but it feels as if the island is sinking."
As soon as possible they finished dressing, while the creaking and swaying continued. Then they rushed into the living room of the house and found Lady Aurex, fully dressed, awaiting them.
"Do not be alarmed," said their hostess. "Coo-ee-oh has decided to submerge the island, that is all. But it proves the Flatheads are coming to attack us."
"What do you mean by sub-sub-merging the island?" asked Dorothy.
"Come here and see," was the reply.
Lady Aurex led them to a window which faced the side of the great dome which covered all the village, and they could see that the island was indeed sinking, for the water of the lake was already half way up the side of the dome. Through the glass could be seen swimming fishes, and tall stalks of swaying seaweeds, for the water was clear as crystal and through it they could distinguish even the farther shore of the lake.
"The Flatheads are not here yet," said Lady Aurex. "They will come soon, but not until all of this dome is under the surface of the water."
"Won't the dome leak?" Dorothy inquired anxiously.
"No, indeed."
"Was the island ever sub-sub-sunk before?"
"Oh, yes; on several occasions. But Coo-ee-oh doesn't care to do that often, for it requires a lot of hard work to operate the machinery. The dome was built so that the island could disappear. I think," she continued, "that our Queen fears the Flatheads will attack the island and try to break the glass of the dome."
"Well, if we're under water, they can't fight us, and we can't fight them," asserted Dorothy.
"They could kill the fishes, however," said Ozma gravely.
"We have ways to fight, also, even though our island is under water," claimed Lady Aurex. "I cannot tell you all our secrets, but this island is full of surprises. Also our Queen's magic is astonishing."
"Did she steal it all from the three Adepts in Sorcery that are now fishes?"
"She stole the knowledge and the magic tools, but she has used them as the three Adepts never would have done."
By this time the top of the dome was quite under water and suddenly the island stopped sinking and became stationary.
"See!" cried Lady Aurex, pointing to the shore. "The Flatheads have come."
On the bank, which was now far above their heads, a crowd of dark figures could be seen.
"Now let us see what Coo-ee-oh will do to oppose them," continued Lady Aurex, in a voice that betrayed her excitement.
* * * * *
The Flatheads, pushing their way through the line of palm trees, had reached the shore of the lake just as the top of the island's dome disappeared beneath the surface. The water now flowed from shore to shore, but through the clear water the dome was still visible and the houses of the Skeezers could be dimly seen through the panes of glass.
"Good!" exclaimed the Su-dic, who had armed all his followers and had brought with him two copper vessels, which he carefully set down upon the ground beside him. "If Coo-ee-oh wants to hide instead of fighting our job will be easy, for in one of these copper vessels I have enough poison to kill every fish in the lake."
"Kill them, then, while we have time, and then we can go home again," advised one of the chief officers.
"Not yet," objected the Su-dic. "The Queen of the Skeezers has defied me, and I want to get her into my power, as well as to destroy her magic. She transformed my poor wife into a Golden Pig, and I must have revenge for that, whatever else we do."
"Look out!" suddenly exclaimed the officers, pointing into the lake; "something's going to happen."
From the submerged dome a door opened and something black shot swiftly out into the water. The door instantly closed behind it and the dark object cleaved its way through the water, without rising to the surface, directly toward the place where the Flatheads were standing.
"What is that?" Dorothy asked the Lady Aurex.
"That is one of the Queen's submarines," was the reply. "It is all enclosed, and can move under water. Coo-ee-oh has several of these boats which are kept in little rooms in the basement under our village. When the island is submerged, the Queen uses these boats to reach the shore, and I believe she now intends to fight the Flatheads with them."
The Su-dic and his people knew nothing of Coo-ee-oh's submarines, so they watched with surprise as the under-water boat approached them. When it was quite near the shore it rose to the surface and the top parted and fell back, disclosing a boat full of armed Skeezers. At the head was the Queen, standing up in the bow and holding in one hand a coil of magic rope that gleamed like silver.
The boat halted and Coo-ee-oh drew back her arm to throw the silver rope toward the Su-dic, who was now but a few feet from her. But the wily Flathead leader quickly realized his danger and before the Queen could throw the rope he caught up one of the copper vessels and dashed its contents full in her face!
Chapter Eleven
The Conquest of the Skeezers
Queen Coo-ee-oh dropped the rope, tottered and fell headlong into the water, sinking beneath the surface, while the Skeezers in the submarine assist her and only stared at the ripples in the water where she had disappeared. A moment later there arose to the surface a beautiful White Swan. This Swan was of large size, very gracefully formed, and scattered all over its white feathers were tiny diamonds, so thickly placed that as the rays of the morning sun fell upon them the entire body of the Swan glistened like one brilliant diamond. The head of the Diamond Swan had a bill of polished gold and its eyes were two sparkling amethysts.
"Hooray!" cried the Su-dic, dancing up and down with wicked glee. "My poor wife, Rora, is avenged at last. You made her a Golden Pig, Coo-ee-oh, and now I have made you a Diamond Swan. Float on your lake forever, if you like, for your web feet can do no more magic and you are as powerless as the Pig you made of my wife!
"Villain! Scoundrel!" croaked the Diamond Swan. "You will be punished for this. Oh, what a fool I was to let you enchant me!
"A fool you were, and a fool you are!" laughed the Su-dic, dancing madly in his delight. And then he carelessly tipped over the other copper vessel with his heel and its contents spilled on the sands and were lost to the last drop.
The Su-dic stopped short and looked at the overturned vessel with a rueful countenance.
"That's too bad—too bad!" he exclaimed sorrowfully. "I've lost all the poison I had to kill the fishes with, and I can't make any more because only my wife knew the secret of it, and she is now a foolish Pig and has forgotten all her magic."
"Very well," said the Diamond Swan scornfully, as she floated upon the water and swam gracefully here and there. "I'm glad to see you are foiled. Your punishment is just beginning, for although you have enchanted me and taken away my powers of sorcery you have still the three magic fishes to deal with, and they'll destroy you in time, mark my words."
The Su-dic stared at the Swan a moment. Then he yelled to his men:
"Shoot her! Shoot the saucy bird!"
They let fly some arrows at the Diamond Swan, but she dove under the water and the missiles fell harmless. When Coo-ce-oh rose to the surface she was far from the shore and she swiftly swam across the lake to where no arrows or spears could reach her.
The Su-dic rubbed his chin and thought what to do next. Near by floated the submarine in which the Queen had come, but the Skeezers who were in it were puzzled what to do with themselves. Perhaps they were not sorry their cruel mistress had been transformed into a Diamond Swan, but the transformation had left them quite helpless. The under-water boat was not operated by machinery, but by certain mystic words uttered by Coo-ee-oh. They didn't know how to submerge it, or how to make the water-tight shield cover them again, or how to make the boat go back to the castle, or make it enter the little basement room where it was usually kept. As a matter of fact, they were now shut out of their village under the Great Dome and could not get back again. So one of the men called to the Supreme Dictator of the Flatheads, saying:
"Please make us prisoners and take us to your mountain, and feed and keep us, for we have nowhere to go."
Then the Su-dic laughed and answered:
"Not so. I can't be bothered by caring for a lot of stupid Skeezers. Stay where you are, or go wherever you please, so long as you keep away from our mountain." He turned to his men and added: "We have conquered Queen Coo-ee-oh and made her a helpless swan. The Skeezers are under water and may stay there. So, having won the war, let us go home again and make merry and feast, having after many years proved the Flatheads to be greater and more powerful than the Skeezers."
So the Flatheads marched away and passed through the row of palms and went back to their mountain, where the Su-dic and a few of his officers feasted and all the others were forced to wait on them.
"I'm sorry we couldn't have roast pig," said the Su-dic, "but as the only pig we have is made of gold, we can't eat her. Also the Golden Pig happens to be my wife, and even were she not gold I am sure she would be too tough to eat."
Chapter Twelve
The Diamond Swan
When the Flatheads had gone away the Diamond Swan swam back to the boat and one of the young Skeezers named Ervic said to her eagerly:
"How can we get back to the island, your Majesty?"
"Am I not beautiful?" asked Coo-ee-oh, arching her neck gracefully and spreading her diamond-sprinkled wings. "I can see my reflection in the water, and I'm sure there is no bird nor beast, nor human as magnificent as I am!"
"How shall we get back to the island, your Majesty?" pleaded Ervic.
"When my fame spreads throughout the land, people will travel from all parts of this lake to look upon my loveliness," said Coo-ee-oh, shaking her feathers to make the diamonds glitter more brilliantly.
"But, your Majesty, we must go home and we do not know how to get there," Ervic persisted.
"My eyes," remarked the Diamond Swan, "are wonderfully blue and bright and will charm all beholders."
"Tell us how to make the boat go—how to get back into the island," begged Ervic and the others cried just as earnestly: "Tell us, Coo-ee-oh; tell us!"
"I don't know," replied the Queen in a careless tone.
"You are a magic-worker, a sorceress, a witch!"
"I was, of course, when I was a girl," she said, bending her head over the clear water to catch her reflection in it; "but now I've forgotten all such foolish things as magic. Swans are lovelier than girls, especially when they're sprinkled with diamonds. Don't you think so?" And she gracefully swam away, without seeming to care whether they answered or not.
Ervic and his companions were in despair. They saw plainly that Coo-ee-oh could not or would not help them. The former Queen had no further thought for her island, her people, or her wonderful magic; she was only intent on admiring her own beauty.
"Truly," said Ervic, in a gloomy voice, "the Flatheads have conquered us!"
* * * * *
Some of these events had been witnessed by Ozma and Dorothy and Lady Aurex, who had left the house and gone close to the glass of the dome, in order to see what was going on. Many of the Skeezers had also crowded against the dome, wondering what would happen next. Although their vision was to an extent blurred by the water and the necessity of looking upward at an angle, they had observed the main points of the drama enacted above. They saw Queen Coo-ee-oh's submarine come to the surface and open; they saw the Queen standing erect to throw her magic rope; they saw her sudden transformation into a Diamond Swan, and a cry of amazement went up from the Skeezers inside the dome.
"Good!" exclaimed Dorothy. "I hate that old Su-dic, but I'm glad Coo-ee-oh is punished."
"This is a dreadful misfortune!" cried Lady Aurex, pressing her hands upon her heart.
"Yes," agreed Ozma, nodding her head thoughtfully; "Coo-ee-oh's misfortune will prove a terrible blow to her people."
"What do you mean by that?" asked Dorothy in surprise. "Seems to me the Skeezers are in luck to lose their cruel Queen."
"If that were all you would be right," responded Lady Aurex; "and if the island were above water it would not be so serious. But here we all are, at the bottom of the lake, and fast prisoners in this dome."
"Can't you raise the island?" inquired Dorothy.
"No. Only Coo-ee-oh knew how to do that," was the answer.
"We can try," insisted Dorothy. "If it can be made to go down, it can be made to come up. The machinery is still here, I suppose.
"Yes; but the machinery works by magic, and Coo-ee-oh would never share her secret power with any one of us."
Dorothy's face grew grave; but she was thinking.
"Ozma knows a lot of magic," she said.
"But not that kind of magic," Ozma replied.
"Can't you learn how, by looking at the machinery?"
"I'm afraid not, my dear. It isn't fairy magic at all; it is witchcraft."
"Well," said Dorothy, turning to Lady Aurex, "you say there are other sub-sub-sinking boats. We can get in one of those, and shoot out to the top of the water, like Coo-ee-oh did, and so escape. And then we can help to rescue all the Skeezers down here."
"No one knows how to work the under-water boats but the Queen," declared Lady Aurex.
"Isn't there any door or window in this dome that we could open?"
"No; and, if there were, the water would rush in to flood the dome, and we could not get out."
"The Skeezers," said Ozma, "could not drown; they only get wet and soggy and in that condition they would be very uncomfortable and unhappy. But you are a mortal girl, Dorothy, and if your Magic Belt protected you from death you would have to lie forever at the bottom of the lake."
"No, I'd rather die quickly," asserted the little girl. "But there are doors in the basement that open—to let out the bridges and the boats—and that would not flood the dome, you know."
"Those doors open by a magic word, and only Coo-ee-oh knows the word that must be uttered," said Lady Aurex.
"Dear me!" exclaimed Dorothy, "that dreadful Queen's witchcraft upsets all my plans to escape. I guess I'll give it up, Ozma, and let you save us."
Ozma smiled, but her smile was not so cheerful as usual. The Princess of Oz found herself confronted with a serious problem, and although she had no thought of despairing she realized that the Skeezers and their island, as well as Dorothy and herself, were in grave trouble and that unless she could find a means to save them they would be lost to the Land of Oz for all future time.
"In such a dilemma," said she, musingly, "nothing is gained by haste. Careful thought may aid us, and so may the course of events. The unexpected is always likely to happen, and cheerful patience is better than reckless action."
"All right," returned Dorothy; "take your time, Ozma; there's no hurry. How about some breakfast, Lady Aurex?"
Their hostess led them back to the house, where she ordered her trembling servants to prepare and serve breakfast. All the Skeezers were frightened and anxious over the transformation of their Queen into a swan. Coo-ee-oh was feared and hated, but they had depended on her magic to conquer the Flatheads and she was the only one who could raise their island to the surface of the lake again.
Before breakfast was over several of the leading Skeezers came to Aurex to ask her advice and to question Princess Ozma, of whom they knew nothing except that she claimed to be a fairy and the Ruler of all the land, including the Lake of the Skeezers.
"If what you told Queen Coo-ee-oh was the truth," they said to her, "you are our lawful mistress, and we may depend on you to get us out of our difficulties."
"I will try to do that," Ozma graciously assured them, "but you must remember that the powers of fairies are granted them to bring comfort and happiness to all who appeal to them. On the contrary, such magic as Coo-ee-oh knew and practiced is unlawful witchcraft and her arts are such as no fairy would condescend to use. However, it is sometimes necessary to consider evil in order to accomplish good, and perhaps by studying Coo-ee-oh's tools and charms of witchcraft I may be able to save us. Do you promise to accept me as your Ruler and to obey my commands?"
They promised willingly.
"Then," continued Ozma, "I will go to Coo-ee-oh's palace and take possession of it. Perhaps what I find there will be of use to me. In the meantime tell all the Skeezers to fear nothing, but have patience. Let them return to their homes and perform their daily tasks as usual. Coo-ee-oh's loss may not prove a misfortune, but rather a blessing."
This speech cheered the Skeezers amazingly. Really, they had no one now to depend upon but Ozma, and in spite of their dangerous position their hearts were lightened by the transformation and absence of their cruel Queen.
They got out their brass band and a grand procession escorted Ozma and Dorothy to the palace, where all of Coo-ee-oh's former servants were eager to wait upon them. Ozma invited Lady Aurex to stay at the palace also, for she knew all about the Skeezers and their island and had also been a favorite of the former Queen, so her advice and information were sure to prove valuable.
Ozma was somewhat disappointed in what she found in the palace. One room of Coo-ee-oh's private suite was entirely devoted to the practice of witchcraft, and here were countless queer instruments and jars of ointments and bottles of potions labeled with queer names, and strange machines that Ozma could not guess the use of, and pickled toads and snails and lizards, and a shelf of books that were written in blood, but in a language which the Ruler of Oz did not know.
"I do not see," said Ozma to Dorothy, who accompanied her in her search, "how Coo-ee-oh knew the use of the magic tools she stole from the three Adept Witches. Moreover, from all reports these Adepts practiced only good witchcraft, such as would be helpful to their people, while Coo-ee-oh performed only evil."
"Perhaps she turned the good things to evil uses?" suggested Dorothy.
"Yes, and with the knowledge she gained Coo-ee-oh doubtless invented many evil things quite unknown to the good Adepts, who are now fishes," added Ozma. "It is unfortunate for us that the Queen kept her secrets so closely guarded, for no one but herself could use any of these strange things gathered in this room."
"Couldn't we capture the Diamond Swan and make her tell the secrets?" asked Dorothy.
"No; even were we able to capture her, Coo-ee-oh now has forgotten all the magic she ever knew. But until we ourselves escape from this dome we could not capture the Swan, and were we to escape we would have no use for Coo-ee-oh's magic."
"That's a fact," admitted Dorothy. "But—say, Ozma, here's a good idea! Couldn't we capture the three fishes—the gold and silver and bronze ones, and couldn't you transform 'em back to their own shapes, and then couldn't the three Adepts get us out of here?"
"You are not very practical, Dorothy dear. It would be as hard for us to capture the three fishes, from among all the other fishes in the lake, as to capture the Swan."
"But if we could, it would be more help to us," persisted the little girl.
"That is true," answered Ozma, smiling at her friend's eagerness. "You find a way to catch the fish, and I'll promise when they are caught to restore them to their proper forms."
"I know you think I can't do it," replied Dorothy, "but I'm going to try."
She left the palace and went to a place where she could look through a clear pane of the glass dome into the surrounding water. Immediately she became interested in the queer sights that met her view.
The Lake of the Skeezers was inhabited by fishes of many kinds and many sizes. The water was so transparent that the girl could see for a long distance and the fishes came so close to the glass of the dome that sometimes they actually touched it. On the white sands at the bottom of the lake were star-fish, lobsters, crabs and many shell fish of strange shapes and with shells of gorgeous hues. The water foliage was of brilliant colors and to Dorothy it resembled a splendid garden.
But the fishes were the most interesting of all. Some were big and lazy, floating slowly along or lying at rest with just their fins waving. Many with big round eyes looked full at the girl as she watched them and Dorothy wondered if they could hear her through the glass if she spoke to them. In Oz, where all the animals and birds can talk, many fishes are able to talk also, but usually they are more stupid than birds and animals because they think slowly and haven't much to talk about.
In the Lake of the Skeezers the fish of smaller size were more active than the big ones and darted quickly in and out among the swaying weeds, as if they had important business and were in a hurry. It was among the smaller varieties that Dorothy hoped to spy the gold and silver and bronze fishes. She had an idea the three would keep together, being companions now as they were in their natural forms, but such a multitude of fishes constantly passed, the scene shifting every moment, that she was not sure she would notice them even if they appeared in view. Her eyes couldn't look in all directions and the fishes she sought might be on the other side of the dome, or far away in the lake.
"P'raps, because they were afraid of Coo-ee-oh, they've hid themselves somewhere, and don't know their enemy has been transformed," she reflected.
She watched the fishes for a long time, until she became hungry and went back to the palace for lunch. But she was not discouraged.
"Anything new, Ozma?" she asked.
"No, dear. Did you discover the three fishes?"
"Not yet. But there isn't anything better for me to do, Ozma, so I guess I'll go back and watch again."
Chapter Thirteen
The Alarm Bell
Glinda, the Good, in her palace in the Quadling Country, had many things to occupy her mind, for not only did she look after the weaving and embroidery of her bevy of maids, and assist all those who came to her to implore her help—beasts and birds as well as people—but she was a close student of the arts of sorcery and spent much time in her Magical Laboratory, where she strove to find a remedy for every evil and to perfect her skill in magic.
Nevertheless, she did not forget to look in the Great Book of Records each day to see if any mention was made of the visit of Ozma and Dorothy to the Enchanted Mountain of the Flatheads and the Magic Isle of the Skeezers. The Records told her that Ozma had arrived at the mountain, that she had escaped, with her companion, and gone to the island of the Skeezers, and that Queen Coo-ee-oh had submerged the island so that it was entirely under water. Then came the statement that the Flatheads had come to the lake to poison the fishes and that their Supreme Dictator had transformed Queen Coo-ee-oh into a swan.
No other details were given in the Great Book and so Glinda did not know that since Coo-ee-oh had forgotten her magic none of the Skeezers knew how to raise the island to the surface again. So Glinda was not worried about Ozma and Dorothy until one morning, while she sat with her maids, there came a sudden clang of the great alarm bell. This was so unusual that every maid gave a start and even the Sorceress for a moment could not think what the alarm meant.
Then she remembered the ring she had given Dorothy when she left the palace to start on her venture. In giving the ring Glinda had warned the little girl not to use its magic powers unless she and Ozma were in real danger, but then she was to turn it on her finger once to the right and once to the left and Glinda's alarm bell would ring.
So the Sorceress now knew that danger threatened her beloved Ruler and Princess Dorothy, and she hurried to her magic room to seek information as to what sort of danger it was. The answer to her question was not very satisfactory, for it was only: "Ozma and Dorothy are prisoners in the great Dome of the Isle of the Skeezers, and the Dome is under the water of the lake."
"Hasn't Ozma the power to raise the island to the surface?" inquired Glinda.
"No," was the reply, and the Record refused to say more except that Queen Coo-ee-oh, who alone could command the island to rise, had been transformed by the Flathead Su-dic into a Diamond Swan.
Then Glinda consulted the past records of the Skeezers in the Great Book. After diligent search she discovered that Coo-ee-oh was a powerful sorceress who had gained most of her power by treacherously transforming the Adepts of Magic, who were visiting her, into three fishes—gold, silver and bronze—after which she had them cast into the lake.
Glinda reflected earnestly on this information and decided that someone must go to Ozma's assistance. While there was no great need of haste, because Ozma and Dorothy could live in a submerged dome a long time, it was evident they could not get out until someone was able to raise the island.
The Sorceress looked through all her recipes and books of sorcery, but could find no magic that would raise a sunken island. Such a thing had never before been required in sorcery. Then Glinda made a little island, covered by a glass dome, and sunk it in a pond near her castle, and experimented in magical ways to bring it to the surface. She made several such experiments, but all were failures. It seemed a simple thing to do, yet she could not do it.
Nevertheless, the wise Sorceress did not despair of finding a way to liberate her friends. Finally she concluded that the best thing to do was to go to the Skeezer country and examine the lake. While there she was more likely to discover a solution to the problem that bothered her, and to work out a plan for the rescue of Ozma and Dorothy.
So Glinda summoned her storks and her aerial chariot, and telling her maids she was going on a journey and might not soon return, she entered the chariot and was carried swiftly to the Emerald City.
In Princess Ozma's palace the Scarecrow was now acting as Ruler of the Land of Oz. There wasn't much for him to do, because all the affairs of state moved so smoothly, but he was there in case anything unforeseen should happen.
Glinda found the Scarecrow playing croquet with Trot and Betsy Bobbin, two little girls who lived at the palace under Ozma's protection and were great friends of Dorothy and much loved by all the Oz people.
"Something's happened!" cried Trot, as the chariot of the Sorceress descended near them. "Glinda never comes here 'cept something's gone wrong."
"I hope no harm has come to Ozma, or Dorothy," said Betsy anxiously, as the lovely Sorceress stepped down from her chariot.
Glinda approached the Scarecrow and told him of the dilemma of Ozma and Dorothy and she added: "We must save them, somehow, Scarecrow."
"Of course," replied the Scarecrow, stumbling over a wicket and falling flat on his painted face.
The girls picked him up and patted his straw stuffing into shape, and he continued, as if nothing had occurred: "But you'll have to tell me what to do, for I never have raised a sunken island in all my life."
"We must have a Council of State as soon as possible," proposed the Sorceress. "Please send messengers to summon all of Ozma's counsellors to this palace. Then we can decide what is best to be done."
The Scarecrow lost no time in doing this. Fortunately most of the royal counsellors were in the Emerald City or near to it, so they all met in the throne room of the palace that same evening.
Chapter Fourteen
Ozma's Counsellors
No Ruler ever had such a queer assortment of advisers as the Princess Ozma had gathered about her throne. Indeed, in no other country could such amazing people exist. But Ozma loved them for their peculiarities and could trust every one of them.
First there was the Tin Woodman. Every bit of him was tin, brightly polished. All his joints were kept well oiled and moved smoothly. He carried a gleaming axe to prove he was a woodman, but seldom had cause to use it because he lived in a magnificent tin castle in the Winkie Country of Oz and was the Emperor of all the Winkies. The Tin Woodman's name was Nick Chopper. He had a very good mind, but his heart was not of much account, so he was very careful to do nothing unkind or to hurt anyone's feelings.
Another counsellor was Scraps, the Patchwork Girl of Oz, who was made of a gaudy patchwork quilt, cut into shape and stuffed with cotton. This Patchwork Girl was very intelligent, but so full of fun and mad pranks that a lot of more stupid folks thought she must be crazy. Scraps was jolly under all conditions, however grave they might be, but her laughter and good spirits were of value in cheering others and in her seemingly careless remarks much wisdom could often be found.
Then there was the Shaggy Man—shaggy from head to foot, hair and whiskers, clothes and shoes—but very kind and gentle and one of Ozma's most loyal supporters.
Tik-Tok was there, a copper man with machinery inside him, so cleverly constructed that he moved, spoke and thought by three separate clock-works. Tik-Tok was very reliable because he always did exactly what he was wound up to do, but his machinery was liable to run down at times and then he was quite helpless until wound up again.
A different sort of person was Jack Pumpkinhead, one of Ozma's oldest friends and her companion on many adventures. Jack's body was very crude and awkward, being formed of limbs of trees of different sizes, jointed with wooden pegs. But it was a substantial body and not likely to break or wear out, and when it was dressed the clothes covered much of its roughness. The head of Jack Pumpkinhead was, as you have guessed, a ripe pumpkin, with the eyes, nose and mouth carved upon one side. The pumpkin was stuck on Jack's wooden neck and was liable to get turned sidewise or backward and then he would have to straighten it with his wooden hands.
The worst thing about this sort of a head was that it did not keep well and was sure to spoil sooner or later. So Jack's main business was to grow a field of fine pumpkins each year, and always before his old head spoiled he would select a fresh pumpkin from the field and carve the features on it very neatly, and have it ready to replace the old head whenever it became necessary. He didn't always carve it the same way, so his friends never knew exactly what sort of an expression they would find on his face. But there was no mistaking him, because he was the only pumpkin-headed man alive in the Land of Oz.
A one-legged sailor-man was a member of Ozma's council. His name was Cap'n Bill and he had come to the Land of Oz with Trot, and had been made welcome on account of his cleverness, honesty and good nature. He wore a wooden leg to replace the one he had lost and was a great friend of all the children in Oz because he could whittle all sorts of toys out of wood with his big jack-knife.
Professor H. M. Wogglebug, T. E., was another member of the council. The "H. M." meant Highly Magnified, for the Professor was once a little bug, who became magnified to the size of a man and always remained so. The "T. E." meant that he was Thoroughly Educated. He was at the head of Princess Ozma's Royal Athletic College, and so that the students would not have to study and so lose much time that could be devoted to athletic sports, such as football, baseball and the like, Professor Wogglebug had invented the famous Educational Pills. If one of the college students took a Geography Pill after breakfast, he knew his geography lesson in an instant; if he took a Spelling Pill he at once knew his spelling lesson, and an Arithmetic Pill enabled the student to do any kind of sum without having to think about it.
These useful pills made the college very popular and taught the boys and girls of Oz their lessons in the easiest possible way. In spite of this, Professor Wogglebug was not a favorite outside his college, for he was very conceited and admired himself so much and displayed his cleverness and learning so constantly, that no one cared to associate with him. Ozma found him of value in her councils, nevertheless.
Perhaps the most splendidly dressed of all those present was a great frog as large as a man, called the Frogman, who was noted for his wise sayings. He had come to the Emerald City from the Yip Country of Oz and was a guest of honor. His long-tailed coat was of velvet, his vest of satin and his trousers of finest silk. There were diamond buckles on his shoes and he carried a gold-headed cane and a high silk hat. All of the bright colors were represented in his rich attire, so it tired one's eyes to look at him for long, until one became used to his splendor.
The best farmer in all Oz was Uncle Henry, who was Dorothy's own uncle, and who now lived near the Emerald City with his wife Aunt Em. Uncle Henry taught the Oz people how to grow the finest vegetables and fruits and grains and was of much use to Ozma in keeping the Royal Storehouses well filled. He, too, was a counsellor.
The reason I mention the little Wizard of Oz last is because he was the most important man in the Land of Oz. He wasn't a big man in size but he was a man in power and intelligence and second only to Glinda the Good in all the mystic arts of magic. Glinda had taught him, and the Wizard and the Sorceress were the only ones in Oz permitted by law to practice wizardry and sorcery, which they applied only to good uses and for the benefit of the people.
The Wizard wasn't exactly handsome but he was pleasant to look at. His bald head was as shiny as if it had been varnished; there was always a merry twinkle in his eyes and he was as spry as a schoolboy. Dorothy says the reason the Wizard is not as powerful as Glinda is because Glinda didn't teach him all she knows, but what the Wizard knows he knows very well and so he performs some very remarkable magic. The ten I have mentioned assembled, with the Scarecrow and Glinda, in Ozma's throne room, right after dinner that evening, and the Sorceress told them all she knew of the plight of Ozma and Dorothy.
"Of course we must rescue them," she continued, "and the sooner they are rescued the better pleased they will be; but what we must now determine is how they can be saved. That is why I have called you together in council."
"The easiest way," remarked the Shaggy Man, "is to raise the sunken island of the Skeezers to the top of the water again."
"Tell me how?" said Glinda.
"I don't know how, your Highness, for I have never raised a sunken island."
"We might all get under it and lift," suggested Professor Wogglebug.
"How can we get under it when it rests on the bottom of the lake?" asked the Sorceress.
"Couldn't we throw a rope around it and pull it ashore?" inquired Jack Pumpkinhead.
"Why not pump the water out of the lake?" suggested the Patchwork Girl with a laugh.
"Do be sensible!" pleaded Glinda. "This is a serious matter, and we must give it serious thought."
"How big is the lake and how big is the island?" was the Frogman's question.
"None of us can tell, for we have not been there."
"In that case," said the Scarecrow, "it appears to me we ought to go to the Skeezer country and examine it carefully."
"Quite right," agreed the Tin Woodman.
"We-will-have-to-go-there-any-how," remarked Tik-Tok in his jerky machine voice.
"The question is which of us shall go, and how many of us?" said the Wizard.
"I shall go of course," declared the Scarecrow.
"And I," said Scraps.
"It is my duty to Ozma to go," asserted the Tin Woodman.
"I could not stay away, knowing our loved Princess is in danger," said the Wizard.
"We all feel like that," Uncle Henry said.
Finally one and all present decided to go to the Skeezer country, with Glinda and the little Wizard to lead them. Magic must meet magic in order to conquer it, so these two skillful magic-workers were necessary to insure the success of the expedition.
They were all ready to start at a moment's notice, for none had any affairs of importance to attend to. Jack was wearing a newly made Pumpkin-head and the Scarecrow had recently been stuffed with fresh straw. Tik-Tok's machinery was in good running order and the Tin Woodman always was well oiled.
"It is quite a long journey," said Glinda, "and while I might travel quickly to the Skeezer country by means of my stork chariot the rest of you will be obliged to walk. So, as we must keep together, I will send my chariot back to my castle and we will plan to leave the Emerald City at sunrise to-morrow."
Chapter Fifteen
The Great Sorceress
Betsy and Trot, when they heard of the rescue expedition, begged the Wizard to permit them to join it and he consented. The Glass Cat, overhearing the conversation, wanted to go also and to this the Wizard made no objection.
This Glass Cat was one of the real curiosities of Oz. It had been made and brought to life by a clever magician named Dr. Pipt, who was not now permitted to work magic and was an ordinary citizen of the Emerald City. The cat was of transparent glass, through which one could plainly see its ruby heart beating and its pink brains whirling around in the top of the head.
The Glass Cat's eyes were emeralds; its fluffy tail was of spun glass and very beautiful. The ruby heart, while pretty to look at, was hard and cold and the Glass Cat's disposition was not pleasant at all times. It scorned to catch mice, did not eat, and was extremely lazy. If you complimented the remarkable cat on her beauty, she would be very friendly, for she loved admiration above everything. The pink brains were always working and their owner was indeed more intelligent than most common cats.
Three other additions to the rescue party were made the next morning, just as they were setting out upon their journey. The first was a little boy called Button Bright, because he had no other name that anyone could remember. He was a fine, manly little fellow, well mannered and good humored, who had only one bad fault. He was continually getting lost. To be sure, Button Bright got found as often as he got lost, but when he was missing his friends could not help being anxious about him.
"Some day," predicted the Patchwork Girl, "he won't be found, and that will be the last of him." But that didn't worry Button Bright, who was so careless that he did not seem to be able to break the habit of getting lost.
The second addition to the party was a Munchkin boy of about Button Bright's age, named Ojo. He was often called "Ojo the Lucky," because good fortune followed him wherever he went. He and Button Bright were close friends, although of such different natures, and Trot and Betsy were fond of both.
The third and last to join the expedition was an enormous lion, one of Ozma's regular guardians and the most important and intelligent beast in all Oz. He called himself the Cowardly Lion, saying that every little danger scared him so badly that his heart thumped against his ribs, but all who knew him knew that the Cowardly Lion's fears were coupled with bravery and that however much he might be frightened he summoned courage to meet every danger he encountered. Often he had saved Dorothy and Ozma in times of peril, but afterward he moaned and trembled and wept because he had been so scared.
"If Ozma needs help, I'm going to help her," said the great beast. "Also, I suspect the rest of you may need me on the journey—especially Trot and Betsy—for you may pass through a dangerous part of the country. I know that wild Gillikin country pretty well. Its forests harbor many ferocious beasts."
They were glad the Cowardly Lion was to join them, and in good spirits the entire party formed a procession and marched out of the Emerald City amid the shouts of the people, who wished them success and a safe return with their beloved Ruler.
They followed a different route from that taken by Ozma and Dorothy, for they went through the Winkie Country and up north toward Oogaboo. But before they got there they swerved to the left and entered the Great Gillikin Forest, the nearest thing to a wilderness in all Oz. Even the Cowardly Lion had to admit that certain parts of this forest were unknown to him, although he had often wandered among the trees, and the Scarecrow and Tin Woodman, who were great travelers, never had been there at all.
The forest was only reached after a tedious tramp, for some of the Rescue Expedition were quite awkward on their feet. The Patchwork Girl was as light as a feather and very spry; the Tin Woodman covered the ground as easily as Uncle Henry and the Wizard; but Tik-Tok moved slowly and the slightest obstruction in the road would halt him until the others cleared it away. Then, too, Tik-Tok's machinery kept running down, so Betsy and Trot took turns in winding it up.
The Scarecrow was more clumsy but less bother, for although he often stumbled and fell he could scramble up again and a little patting of his straw-stuffed body would put him in good shape again.
Another awkward one was Jack Pumpkinhead, for walking would jar his head around on his neck and then he would be likely to go in the wrong direction. But the Frogman took Jack's arm and then he followed the path more easily.
Cap'n Bill's wooden leg didn't prevent him from keeping up with the others and the old sailor could walk as far as any of them.
When they entered the forest the Cowardly Lion took the lead. There was no path here for men, but many beasts had made paths of their own which only the eyes of the Lion, practiced in woodcraft, could discern. So he stalked ahead and wound his way in and out, the others following in single file, Glinda being next to the Lion.
There are dangers in the forest, of course, but as the huge Lion headed the party he kept the wild denizens of the wilderness from bothering the travelers. Once, to be sure, an enormous leopard sprang upon the Glass Cat and caught her in his powerful jaws, but he broke several of his teeth and with howls of pain and dismay dropped his prey and vanished among the trees.
"Are you hurt?" Trot anxiously inquired of the Glass Cat.
"How silly!" exclaimed the creature in an irritated tone of voice; "nothing can hurt glass, and I'm too solid to break easily. But I'm annoyed at that leopard's impudence. He has no respect for beauty or intelligence. If he had noticed my pink brains work, I'm sure he would have realized I'm too important to be grabbed in a wild beast's jaws."
"Never mind," said Trot consolingly; "I'm sure he won't do it again."
They were almost in the center of the forest when Ojo, the Munchkin boy, suddenly said: "Why, where's Button Bright?"
They halted and looked around them. Button Bright was not with the party.
"Dear me," remarked Betsy, "I expect he's lost again!"
"When did you see him last, Ojo?" inquired Glinda.
"It was some time ago," replied Ojo. "He was trailing along at the end and throwing twigs at the squirrels in the trees. Then I went to talk to Betsy and Trot, and just now I noticed he was gone."
"This is too bad," declared the Wizard, "for it is sure to delay our journey. We must find Button Bright before we go any farther, for this forest is full of ferocious beasts that would not hesitate to tear the boy to pieces."
"But what shall we do?" asked the Scarecrow. "If any of us leaves the party to search for Button Bright he or she might fall a victim to the beasts, and if the Lion leaves us we will have no protector.
"The Glass Cat could go," suggested the Frogman. "The beasts can do her no harm, as we have discovered."
The Wizard turned to Glinda.
"Cannot your sorcery discover where Button Bright is?" he asked.
"I think so," replied the Sorceress.
She called to Uncle Henry, who had been carrying her wicker box, to bring it to her, and when he obeyed she opened it and drew out a small round mirror. On the surface of the glass she dusted a white powder and then wiped it away with her handkerchief and looked in the mirror. It reflected a part of the forest, and there, beneath a wide-spreading tree, Button Bright was lying asleep. On one side of him crouched a tiger, ready to spring; on the other side was a big gray wolf, its bared fangs glistening in a wicked way.
"Goodness me!" cried Trot, looking over Glinda's shoulder. "They'll catch and kill him sure."
Everyone crowded around for a glimpse at the magic mirror.
"Pretty bad—pretty bad!" said the Scarecrow sorrowfully.
"Comes of getting lost!" said Cap'n Bill, sighing.
"Guess he's a goner!" said the Frogman, wiping his eyes on his purple silk handkerchief.
"But where is he? Can't we save him?" asked Ojo the Lucky.
"If we knew where he is we could probably save him," replied the little Wizard, "but that tree looks so much like all the other trees, that we can't tell whether it's far away or near by."
"Look at Glinda!" exclaimed Betsy
Glinda, having handed the mirror to the Wizard, had stepped aside and was making strange passes with her outstretched arms and reciting in low, sweet tones a mystical incantation. Most of them watched the Sorceress with anxious eyes, despair giving way to the hope that she might be able to save their friend. The Wizard, however, watched the scene in the mirror, while over his shoulders peered Trot, the Scarecrow and the Shaggy Man.
What they saw was more strange than Glinda's actions. The tiger started to spring on the sleeping boy, but suddenly lost its power to move and lay flat upon the ground. The gray wolf seemed unable to lift its feet from the ground. It pulled first at one leg and then at another, and finding itself strangely confined to the spot began to back and snarl angrily. They couldn't hear the barkings and snarls, but they could see the creature's mouth open and its thick lips move. Button Bright, however, being but a few feet away from the wolf, heard its cries of rage, which wakened him from his untroubled sleep. The boy sat up and looked first at the tiger and then at the wolf. His face showed that for a moment he was quite frightened, but he soon saw that the beasts were unable to approach him and so he got upon his feet and examined them curiously, with a mischievous smile upon his face. Then he deliberately kicked the tiger's head with his foot and catching up a fallen branch of a tree he went to the wolf and gave it a good whacking. Both the beasts were furious at such treatment but could not resent it.
Button Bright now threw down the stick and with his hands in his pockets wandered carelessly away.
"Now," said Glinda, "let the Glass Cat run and find him. He is in that direction," pointing the way, "but how far off I do not know. Make haste and lead him back to us as quickly as you can."
The Glass Cat did not obey everyone's orders, but she really feared the great Sorceress, so as soon as the words were spoken the crystal animal darted away and was quickly lost to sight.
The Wizard handed the mirror back to Glinda, for the woodland scene had now faded from the glass. Then those who cared to rest sat down to await Button Bright's coming. It was not long before hye appeared through the trees and as he rejoined his friends he said in a peevish tone:
"Don't ever send that Glass Cat to find me again. She was very impolite and, if we didn't all know that she had no manners, I'd say she insulted me."
Glinda turned upon the boy sternly.
"You have caused all of us much anxiety and annoyance," said she. "Only my magic saved you from destruction. I forbid you to get lost again."
"Of course," he answered. "It won't be my fault if I get lost again; but it wasn't my fault this time."
Chapter Sixteen
The Enchanted Fishes
I must now tell you what happened to Ervic and the three other Skeezers who were left floating in the iron boat after Queen Coo-ee-oh had been transformed into a Diamond Swan by the magic of the Flathead Su-dic.
The four Skeezers were all young men and their leader was Ervic. Coo-ee-oh had taken them with her in the boat to assist her if she captured the Flathead chief, as she hoped to do by means of her silver rope. They knew nothing about the witchcraft that moved the submarine and so, when left floating upon the lake, were at a loss what to do. The submarine could not be submerged by them or made to return to the sunken island. There were neither oars nor sails in the boat, which was not anchored but drifted quietly upon the surface of the lake.
The Diamond Swan had no further thought or care for her people. She had sailed over to the other side of the lake and all the calls and pleadings of Ervic and his companions were unheeded by the vain bird. As there was nothing else for them to do, they sat quietly in their boat and waited as patiently as they could for someone to come to their aid.
The Flatheads had refused to help them and had gone back to their mountain. All the Skeezers were imprisoned in the Great Dome and could not help even themselves. When evening came, they saw the Diamond Swan, still keeping to the opposite shore of the lake, walk out of the water to the sands, shake her diamond-sprinkled feathers, and then disappear among the bushes to seek a resting place for the night.
"I'm hungry," said Ervic.
"I'm cold," said another Skeezer.
"I'm tired," said a third.
"I'm afraid," said the last one of them.
But it did them no good to complain. Night fell and the moon rose and cast a silvery sheen over the surface of the water.
"Go to sleep," said Ervic to his companions. "I'll stay awake and watch, for we may be rescued in some unexpected way."
So the other three laid themselves down in the bottom of the boat and were soon fast asleep.
Ervic watched. He rested himself by leaning over the bow of the boat, his face near to the moonlit water, and thought dreamily of the day's surprising events and wondered what would happen to the prisoners in the Great Dome.
Suddenly a tiny goldfish popped its head above the surface of the lake, not more than a foot from his eyes. A silverfish then raised its head beside that of the goldfish, and a moment later a bronzefish lifted its head beside the others. The three fish, all in a row, looked earnestly with their round, bright eyes into the astonished eyes of Ervic the Skeezer.
"We are the three Adepts whom Queen Coo-ee-oh betrayed and wickedly transformed," said the goldfish, its voice low and soft but distinctly heard in the stillness of the night.
"I know of our Queen's treacherous deed," replied Ervic, "and I am sorry for your misfortune. Have you been in the lake ever since?"
"Yes," was the reply.
"I—I hope you are well—and comfortable," stammered Ervic, not knowing what else to say.
"We knew that some day Coo-ee-oh would meet with the fate she so richly deserves," declared the bronzefish. "We have waited and watched for this time. Now if you will promise to help us and will be faithful and true, you can aid us in regaining our natural forms, and save yourself and all your people from the dangers that now threaten you."
"Well," said Ervic, "you can depend on my doing the best I can. But I'm no witch, nor magician, you must know."
"All we ask is that you obey our instructions," returned the silverfish. "We know that you are honest and that you served Coo-ee-oh only because you were obliged to in order to escape her anger. Do as we command and all will be well."
"I promise!" exclaimed the young man. "Tell me what I am to do first."
"You will find in the bottom of your boat the silver cord which dropped from Coo-ee-oh's hand when she was transformed," said the goldfish. "Tie one end of that cord to the bow of your boat and drop the other end to us in the water. Together we will pull your boat to the shore."
Ervic much doubted that the three small fishes could move so heavy a boat, but he did as he was told and the fishes all seized their end of the silver cord in their mouths and headed toward the nearest shore, which was the very place where the Flatheads had stood when they conquered Queen Coo-ee-oh.
At first the boat did not move at all, although the fishes pulled with all their strength. But presently the strain began to tell. Very slowly the boat crept toward the shore, gaining more speed at every moment. A couple of yards away from the sandy beach the fishes dropped the cord from their mouths and swam to one side, while the iron boat, being now under way, continued to move until its prow grated upon the sands.
Ervic leaned over the side and said to the fishes: "What next?"
"You will find upon the sand," said the silverfish, "a copper kettle, which the Su-dic forgot when he went away. Cleanse it thoroughly in the water of the lake, for it has had poison in it. When it is cleaned, fill it with fresh water and hold it over the side of the boat, so that we three may swim into the kettle. We will then instruct you further."
"Do you wish me to catch you, then?" asked Ervic in surprise.
"Yes," was the reply.
So Ervic jumped out of the boat and found the copper kettle. Carrying it a little way down the beach, he washed it well, scrubbing away every drop of the poison it had contained with sand from the shore.
Then he went back to the boat.
Ervic's comrades were still sound asleep and knew nothing of the three fishes or what strange happenings were taking place about them. Ervic dipped the kettle in the lake, holding fast to the handle until it was under water. The gold and silver and bronze fishes promptly swam into the kettle. The young Skeezer then lifted it, poured out a little of the water so it would not spill over the edge, and said to the fishes: "What next?"
"Carry the kettle to the shore. Take one hundred steps to the east, along the edge of the lake, and then you will see a path leading through the meadows, up hill and down dale. Follow the path until you come to a cottage which is painted a purple color with white trimmings. When you stop at the gate of this cottage we will tell you what to do next. Be careful, above all, not to stumble and spill the water from the kettle, or you would destroy us and all you have done would be in vain."
The goldfish issued these commands and Ervic promised to be careful and started to obey. He left his sleeping comrades in the boat, stepping cautiously over their bodies, and on reaching the shore took exactly one hundred steps to the east. Then he looked for the path and the moonlight was so bright that he easily discovered it, although it was hidden from view by tall weeds until one came full upon it. This path was very narrow and did not seem to be much used, but it was quite distinct and Ervic had no difficulty in following it. He walked through a broad meadow, covered with tall grass and weeds, up a hill and down into a valley and then up another hill and down again.
It seemed to Ervic that he had walked miles and miles. Indeed the moon sank low and day was beginning to dawn when finally he discovered by the roadside a pretty little cottage, painted purple with white trimmings. It was a lonely place—no other buildings were anywhere about and the ground was not tilled at all. No farmer lived here, that was certain. Who would care to dwell in such an isolated place?
But Ervic did not bother his head long with such questions. He went up to the gate that led to the cottage, set the copper kettle carefully down and bending over it asked:
"What next?"
Chapter Seventeen
Under the Great Dome
When Glinda the Good and her followers of the Rescue Expedition came in sight of the Enchanted Mountain of the Flatheads, it was away to the left of them, for the route they had taken through the Great Forest was some distance from that followed by Ozma and Dorothy.
They halted awhile to decide whether they should call upon the Supreme Dictator first, or go on to the Lake of the Skeezers.
"If we go to the mountain," said the Wizard, "we may get into trouble with that wicked Su-dic, and then we would be delayed in rescuing Ozma and Dorothy. So I think our best plan will be to go to the Skeezer Country, raise the sunken island and save our friends and the imprisoned Skeezers. Afterward we can visit the mountain and punish the cruel magician of the Flatheads."
"That is sensible," approved the Shaggy Man. "I quite agree with you."
The others, too, seemed to think the Wizard's plan the best, and Glinda herself commended it, so on they marched toward the line of palm trees that hid the Skeezers' lake from view.
Pretty soon they came to the palms. These were set closely together, the branches, which came quite to the ground, being so tightly interlaced that even the Glass Cat could scarcely find a place to squeeze through. The path which the Flatheads used was some distance away.
"Here's a job for the Tin Woodman," said the Scarecrow.
So the Tin Woodman, who was always glad to be of use, set to work with his sharp, gleaming axe, which he always carried, and in a surprisingly short time had chopped away enough branches to permit them all to pass easily through the trees.
Now the clear waters of the beautiful lake were before them and by looking closely they could see the outlines of the Great Dome of the sunken island, far from shore and directly in the center of the lake.
Of course every eye was at first fixed upon this dome, where Ozma and Dorothy and the Skeezers were still fast prisoners. But soon their attention was caught by a more brilliant sight, for here was the Diamond Swan swimming just before them, its long neck arched proudly, the amethyst eyes gleaming and all the diamond-sprinkled feathers glistening splendidly under the rays of the sun.
"That," said Glinda, "is the transformation of Queen Coo-ce-oh, the haughty and wicked witch who betrayed the three Adepts at Magic and treated her people like slaves."
"She's wonderfully beautiful now," remarked the Frogman.
"It doesn't seem like much of a punishment," said Trot. "The Flathead Su-dic ought to have made her a toad."
"I am sure Coo-ee-oh is punished," said Glinda, "for she has lost all her magic power and her grand palace and can no longer misrule the poor Skeezers."
"Let us call to her, and hear what she has to say," proposed the Wizard.
So Glinda beckoned the Diamond Swan, which swam gracefully to a position near them. Before anyone could speak Coo-ee-oh called to them in a rasping voice—for the voice of a swan is always harsh and unpleasant—and said with much pride:
"Admire me, Strangers! Admire the lovely Coo-ee-oh, the handsomest creature in all Oz. Admire me!"
"Handsome is as handsome does," replied the Scarecrow. "Are your deeds lovely, Coo-ce-oh?"
"Deeds? What deeds can a swan do but swim around and give pleasure to all beholders?" said the sparkling bird.
"Have you forgotten your former life? Have you forgotten your magic and witchcraft?" inquired the Wizard.
"Magic—witchcraft? Pshaw, who cares for such silly things?" retorted Coo-ee-oh. "As for my past life, it seems like an unpleasant dream. I wouldn't go back to it if I could. Don't you admire my beauty, Strangers?"
"Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall enough of your witchcraft to enable us to raise the sunken island to the surface of the lake. Tell us that and I'll give you a string of pearls to wear around your neck and add to your beauty."
"Nothing can add to my beauty, for I'm the most beautiful creature anywhere in the whole world."
"But how can we raise the island?"
"I don't know and I don't care. If ever I knew I've forgotten, and I'm glad of it," was the response. "Just watch me circle around and see me glitter!
"It's no use," said Button Bright; "the old Swan is too much in love with herself to think of anything else."
"That's a fact," agreed Betsy with a sigh; "but we've got to get Ozma and Dorothy out of that lake, somehow or other."
"And we must do it in our own way," added the Scarecrow.
"But how?" asked Uncle Henry in a grave voice, for he could not bear to think of his dear niece Dorothy being out there under water; "how shall we do it?"
"Leave that to Glinda," advised the Wizard, realizing he was helpless to do it himself.
"If it were just an ordinary sunken island," said the powerful sorceress, "there would be several ways by which I might bring it to the surface again. But this is a Magic Isle, and by some curious art of witchcraft, unknown to any but Queen Coo-ce-oh, it obeys certain commands of magic and will not respond to any other. I do not despair in the least, but it will require some deep study to solve this difficult problem. If the Swan could only remember the witchcraft that she invented and knew as a woman, I could force her to tell me the secret, but all her former knowledge is now forgotten."
"It seems to me," said the Wizard after a brief silence had followed Glinda's speech, "that there are three fishes in this lake that used to be Adepts at Magic and from whom Coo-ee-oh stole much of her knowledge. If we could find those fishes and return them to their former shapes, they could doubtless tell us what to do to bring the sunken island to the surface."
"I have thought of those fishes," replied Glinda, "but among so many fishes as this lake contains how are we to single them out?"
You will understand, of course, that had Glinda been at home in her castle, where the Great Book of Records was, she would have known that Ervic the Skeezer already had taken the gold and silver and bronze fishes from the lake. But that act had been recorded in the Book after Glinda had set out on this journey, so it was all unknown to her.
"I think I see a boat yonder on the shore," said Ojo the Munchkin boy, pointing to a place around the edge of the lake. "If we could get that boat and row all over the lake, calling to the magic fishes, we might be able to find them."
"Let us go to the boat," said the Wizard.
They walked around the lake to where the boat was stranded upon the beach, but found it empty. It was a mere shell of blackened steel, with a collapsible roof that, when in position, made the submarine watertight, but at present the roof rested in slots on either side of the magic craft. There were no oars or sails, no machinery to make the boat go, and although Glinda promptly realized it was meant to be operated by witchcraft, she was not acquainted with that sort of magic.
"However," said she, "the boat is merely a boat, and I believe I can make it obey a command of sorcery, as well as it did the command of witchcraft. After I have given a little thought to the matter, the boat will take us wherever we desire to go."
"Not all of us," returned the Wizard, "for it won't hold so many. But, most noble Sorceress, provided you can make the boat go, of what use will it be to us?"
"Can't we use it to catch the three fishes?" asked Button Bright.
"It will not be necessary to use the boat for that purpose," replied Glinda. "Wherever in the lake the enchanted fishes may be, they will answer to my call. What I am trying to discover is how the boat came to be on this shore, while the island on which it belongs is under water yonder. Did Coo-ee-oh come here in the boat to meet the Flatheads before the island was sunk, or afterward?"
No one could answer that question, of course; but while they pondered the matter three young men advanced from the line of trees, and rather timidly bowed to the strangers.
"Who are you, and where did you come from?" inquired the Wizard.
"We are Skeezers," answered one of them, "and our home is on the Magic Isle of the Lake. We ran away when we saw you coming, and hid behind the trees, but as you are Strangers and seem to be friendly we decided to meet you, for we are in great trouble and need assistance."
"If you belong on the island, why are you here?" demanded Glinda.
So they told her all the story: How the Queen had defied the Flatheads and submerged the whole island so that her enemies could not get to it or destroy it; how, when the Flatheads came to the shore, Coo-ee-oh had commanded them, together with their friend Ervic, to go with her in the submarine to conquer the Su-dic, and how the boat had shot out from the basement of the sunken isle, obeying a magic word, and risen to the surface, where it opened and floated upon the water.
Then followed the account of how the Su-dic had transformed Coo-ee-oh into a swan, after which she had forgotten all the witchcraft she ever knew. The young men told how, in the night when they were asleep, their comrade Ervic had mysteriously disappeared, while the boat in some strange manner had floated to the shore and stranded upon the beach.
That was all they knew. They had searched in vain for three days for Ervic. As their island was under water and they could not get back to it, the three Skeezers had no place to go, and so had waited patiently beside their boat for something to happen.
Being questioned by Glinda and the Wizard, they told all they knew about Ozma and Dorothy and declared the two girls were still in the village under the Great Dome. They were quite safe and would be well cared for by Lady Aurex, now that the Queen who opposed them was out of the way.
When they had gleaned all the information they could from these Skeezers, the Wizard said to Glinda:
"If you find you can make this boat obey your sorcery, you could have it return to the island, submerge itself, and enter the door in the basement from which it came. But I cannot see that our going to the sunken island would enable our friends to escape. We would only Join them as prisoners."
"Not so, friend Wizard," replied Glinda. "If the boat would obey my commands to enter the basement door, it would also obey my commands to come out again, and I could bring Ozma and Dorothy back with me."
"And leave all of our people still imprisoned?" asked one of the Skeezers reproachfully.
"By making several trips in the boat, Glinda could fetch all your people to the shore," replied the Wizard.
"But what could they do then?" inquired another Skeezer. "They would have no homes and no place to go, and would be at the mercy of their enemies, the Flatheads."
"That is true," said Glinda the Good. "And as these people are Ozma's subjects, I think she would refuse to escape with Dorothy and leave the others behind, or to abandon the island which is the lawful home of the Skeezers. I believe the best plan will be to summon the three fishes and learn from them how to raise the island."
The little Wizard seemed to think that this was rather a forlorn hope.
"How will you summon them," he asked the lovely Sorceress, "and how can they hear you?"
"That is something we must consider carefully," responded stately Glinda, with a serene smile. "I think I can find a way."
All of Ozma's counsellors applauded this sentiment, for they knew well the powers of the Sorceress.
"Very well," agreed the Wizard. "Summon them, most noble Glinda."
Chapter Eighteen
The Cleverness of Ervic
We must now return to Ervic the Skeezer, who, when he had set down the copper kettle containing the three fishes at the gate of the lonely cottage, had asked, "What next?"
The goldfish stuck its head above the water in the kettle and said in its small but distinct voice:
"You are to lift the latch, open the door, and walk boldly into the cottage. Do not be afraid of anything you see, for however you seem to be threatened with dangers, nothing can harm you. The cottage is the home of a powerful Yookoohoo, named Reera the Red, who assumes all sorts of forms, sometimes changing her form several times in a day, according to her fancy. What her real form may be we do not know. This strange creature cannot be bribed with treasure, or coaxed through friendship, or won by pity. She has never assisted anyone, or done wrong to anyone, that we know of. All her wonderful powers are used for her own selfish amusement. She will order you out of the house but you must refuse to go. Remain and watch Reera closely and try to see what she uses to accomplish her transformations. If you can discover the secret whisper it to us and we will then tell you what to do next."
"That sounds easy," returned Ervic, who had listened carefully. "But are you sure she will not hurt me, or try to transform me?"
"She may change your form," replied the goldfish, "but do not worry if that happens, for we can break that enchantment easily. You may be sure that nothing will harm you, so you must not be frightened at anything you see or hear."
Now Ervic was as brave as any ordinary young man, and he knew the fishes who spoke to him were truthful and to be relied upon, nevertheless he experienced a strange sinking of the heart as he picked up the kettle and approached the door of the cottage. His hand trembled as he raised the latch, but he was resolved to obey his instructions. He pushed the door open, took three strides into the middle of the one room the cottage contained, and then stood still and looked around him.
The sights that met his gaze were enough to frighten anyone who had not been properly warned. On the floor just before Ervic lay a great crocodile, its red eyes gleaming wickedly and its wide open mouth displaying rows of sharp teeth. Horned toads hopped about; each of the four upper corners of the room was festooned with a thick cobweb, in the center of which sat a spider as big around as a washbasin, and armed with pincher-like claws; a red-and-green lizard was stretched at full length on the window-sill and black rats darted in and out of the holes they had gnawed in the floor of the cottage.
But the most startling thing was a huge gray ape which sat upon a bench and knitted. It wore a lace cap, such as old ladies wear, and a little apron of lace, but no other clothing. Its eyes were bright and looked as if coals were burning in them. The ape moved as naturally as an ordinary person might, and on Ervic's entrance stopped knitting and raised its head to look at him.
"Get out!" cried a sharp voice, seeming to come from the ape's mouth.
Ervic saw another bench, empty, just beyond him, so he stepped over the crocodile, sat down upon the bench and carefully placed the kettle beside him.
"Get out!" again cried the voice.
Ervic shook his head.
"No," said he, "I'm going to stay."
The spiders left their four corners, dropped to the floor and made a rush toward the young Skeezer, circling around his legs with their pinchers extended. Ervic paid no attention to them. An enormous black rat ran up Ervic's body, passed around his shoulders and uttered piercing squeals in his ears, but he did not wince. The green-and-red lizard, coming from the window-sill, approached Ervic and began spitting a flaming fluid at him, but Ervic merely stared at the creature and its flame did not touch him.
The crocodile raised its tail and, swinging around, swept Ervic off the bench with a powerful blow. But the Skeezer managed to save the kettle from upsetting and he got up, shook off the horned toads that were crawling over him and resumed his seat on the bench.
All the creatures, after this first attack, remained motionless, as if awaiting orders. The old gray ape knitted on, not looking toward Ervic now, and the young Skeezer stolidly kept his seat. He expected something else to happen, but nothing did. A full hour passed and Ervic was growing nervous.
"What do you want?" the ape asked at last.
"Nothing," said Ervic.
"You may have that!" retorted the ape, and at this all the strange creatures in the room broke into a chorus of cackling laughter.
Another long wait.
"Do you know who I am?" questioned the ape.
"You must be Reera the Red—the Yookoohoo," Ervic answered.
"Knowing so much, you must also know that I do not like strangers. Your presence here in my home annoys me. Do you not fear my anger?"
"No," said the young man.
"Do you intend to obey me, and leave this house?" "No," replied Ervic, just as quietly as the Yookoohoo had spoken.
The ape knitted for a long time before resuming the conversation.
"Curiosity," it said, "has led to many a man's undoing. I suppose in some way you have learned that I do tricks of magic, and so through curiosity you have come here. You may have been told that I do not injure anyone, so you are bold enough to disobey my commands to go away. You imagine that you may witness some of the rites of witchcraft, and that they may amuse you. Have I spoken truly?"
"Well," remarked Ervic, who had been pondering on the strange circumstances of his coming here, "you are right in some ways, but not in others. I am told that you work magic only for your own amusement. That seems to me very selfish. Few people understand magic. I'm told that you are the only real Yookoohoo in all Oz. Why don't you amuse others as well as yourself?"
"What right have you to question my actions?"
"None at all."
"And you say you are not here to demand any favors of me?"
"For myself I want nothing from you."
"You are wise in that. I never grant favors."
"That doesn't worry me," declared Ervic.
"But you are curious? You hope to witness some of my magic transformations?"
"If you wish to perform any magic, go ahead," said Ervic. "It may interest me and it may not. If you'd rather go on with your knitting, it's all the same to me. I am in no hurry at all."
This may have puzzled Red Reera, but the face beneath the lace cap could show no expression, being covered with hair. Perhaps in all her career the Yookoohoo had never been visited by anyone who, like this young man, asked for nothing, expected nothing, and had no reason for coming except curiosity. This attitude practically disarmed the witch and she began to regard the Skeezer in a more friendly way. She knitted for some time, seemingly in deep thought, and then she arose and walked to a big cupboard that stood against the wall of the room. When the cupboard door was opened Ervic could see a lot of drawers inside, and into one of these drawers—the second from the bottom—Reera thrust a hairy hand.
Until now Ervic could see over the bent form of the ape, but suddenly the form, with its back to him, seemed to straighten up and blot out the cupboard of drawers. The ape had changed to the form of a woman, dressed in the pretty Gillikin costume, and when she turned around he saw that it was a young woman, whose face was quite attractive.
"Do you like me better this way?" Reera inquired with a smile.
"You look better," he said calmly, "but I'm not sure I like you any better."
She laughed, saying: "During the heat of the day I like to be an ape, for an ape doesn't wear any clothes to speak of. But if one has gentlemen callers it is proper to dress up."
Ervic noticed her right hand was closed, as if she held something in it. She shut the cupboard door, bent over the crocodile and in a moment the creature had changed to a red wolf. It was not pretty even now, and the wolf crouched beside its mistress as a dog might have done. Its teeth looked as dangerous as had those of the crocodile.
Next the Yookoohoo went about touching all the lizards and toads, and at her touch they became kittens. The rats she changed into chipmunks. Now the only horrid creatures remaining were the four great spiders, which hid themselves behind their thick webs.
"There!" Reera cried, "now my cottage presents a more comfortable appearance. I love the toads and lizards and rats, because most people hate them, but I would tire of them if they always remained the same. Sometimes I change their forms a dozen times a day."
"You are clever," said Ervic. "I did not hear you utter any incantations or magic words. All you did was to touch the creatures."
"Oh, do you think so?" she replied. "Well, touch them yourself, if you like, and see if you can change their forms."
"No," said the Skeezer, "I don't understand magic and if I did I would not try to imitate your skill. You are a wonderful Yookoohoo, while I am only a common Skeezer."
This confession seemed to please Reera, who liked to have her witchcraft appreciated.
"Will you go away now?" she asked. "I prefer to be alone."
"I prefer to stay here," said Ervic.
"In another person's home, where you are not wanted?"
"Yes."
"Is not your curiosity yet satisfied?" demanded Reera, with a smile.
"I don't know. Is there anything else you can do?"
"Many things. But why should I exhibit my powers to a stranger?"
"I can think of no reason at all," he replied.
She looked at him curiously.
"You want no power for yourself, you say, and you're too stupid to be able to steal my secrets. This isn't a pretty cottage, while outside are sunshine, broad prairies and beautiful wildflowers. Yet you insist on sitting on that bench and annoying me with your unwelcome presence. What have you in that kettle?"
"Three fishes," he answered readily.
"Where did you get them?"
"I caught them in the Lake of the Skeezers."
"What do you intend to do with the fishes?"
"I shall carry them to the home of a friend of mine who has three children. The children will love to have the fishes for pets."
She came over to the bench and looked into the kettle, where the three fishes were swimming quietly in the water.
"They're pretty," said Reera. "Let me transform them into something else."
"No," objected the Skeezer.
"I love to transform things; it's so interesting. And I've never transformed any fishes in all my life."
"Let them alone," said Ervic.
"What shapes would you prefer them to have? I can make them turtles, or cute little sea-horses; or I could make them piglets, or rabbits, or guinea-pigs; or, if you like I can make chickens of them, or eagles, or bluejays."
"Let them alone!" repeated Ervic.
"You're not a very pleasant visitor," laughed Red Reera. "People accuse me of being cross and crabbed and unsociable, and they are quite right. If you had come here pleading and begging for favors, and half afraid of my Yookoohoo magic, I'd have abused you until you ran away; but you're quite different from that. You're the unsociable and crabbed and disagreeable one, and so I like you, and bear with your grumpiness. It's time for my midday meal; are you hungry?"
"No," said Ervic, although he really desired food.
"Well, I am," Reera declared and clapped her hands together. Instantly a table appeared, spread with linen and bearing dishes of various foods, some smoking hot. There were two plates laid, one at each end of the table, and as soon as Reera seated herself all her creatures gathered around her, as if they were accustomed to be fed when she ate. The wolf squatted at her right hand and the kittens and chipmunks gathered at her left.
"Come, Stranger, sit down and eat," she called cheerfully, "and while we're eating let us decide into what forms we shall change your fishes."
"They're all right as they are," asserted Ervic, drawing up his bench to the table. "The fishes are beauties—one gold, one silver and one bronze. Nothing that has life is more lovely than a beautiful fish."
"What! Am I not more lovely?" Reera asked, smiling at his serious face.
"I don't object to you—for a Yookoohoo, you know," he said, helping himself to the food and eating with good appetite.
"And don't you consider a beautiful girl more lovely than a fish, however pretty the fish may be?"
"Well," replied Ervic, after a period of thought, "that might be. If you transformed my three fish into three girls—girls who would be Adepts at Magic, you know they might please me as well as the fish do. You won't do that of course, because you can't, with all your skill. And, should you be able to do so, I fear my troubles would be more than I could bear. They would not consent to be my slaves—especially if they were Adepts at Magic—and so they would command me to obey them. No, Mistress Reera, let us not transform the fishes at all."
The Skeezer had put his case with remarkable cleverness. He realized that if he appeared anxious for such a transformation the Yookoohoo would not perform it, yet he had skillfully suggested that they be made Adepts at Magic.
Chapter Nineteen
Red Reera, the Yookoohoo
After the meal was over and Reera had fed her pets, including the four monster spiders which had come down from their webs to secure their share, she made the table disappear from the floor of the cottage.
"I wish you'd consent to my transforming your fishes," she said, as she took up her knitting again.
The Skeezer made no reply. He thought it unwise to hurry matters. All during the afternoon they sat silent. Once Reera went to her cupboard and after thrusting her hand into the same drawer as before, touched the wolf and transformed it into a bird with gorgeous colored feathers. This bird was larger than a parrot and of a somewhat different form, but Ervic had never seen one like it before.
"Sing!" said Reera to the bird, which had perched itself on a big wooden peg—as if it had been in the cottage before and knew just what to do.
And the bird sang jolly, rollicking songs with words to them—just as a person who had been carefully trained might do. The songs were entertaining and Ervic enjoyed listening to them. In an hour or so the bird stopped singing, tucked its head under its wing and went to sleep. Reera continued knitting but seemed thoughtful.
Now Ervic had marked this cupboard drawer well and had concluded that Reera took something from it which enabled her to perform her transformations. He thought that if he managed to remain in the cottage, and Reera fell asleep, he could slyly open the cupboard, take a portion of whatever was in the drawer, and by dropping it into the copper kettle transform the three fishes into their natural shapes. Indeed, he had firmly resolved to carry out this plan when the Yookoohoo put down her knitting and walked toward the door.
"I'm going out for a few minutes," said she; "do you wish to go with me, or will you remain here?"
Ervic did not answer but sat quietly on his bench. So Reera went out and closed the cottage door.
As soon as she was gone, Ervic rose and tiptoed to the cupboard.
"Take care! Take care!" cried several voices, coming from the kittens and chipmunks. "If you touch anything we'll tell the Yookoohoo!"
Ervic hesitated a moment but, remembering that he need not consider Reera's anger if he succeeded in transforming the fishes, he was about to open the cupboard when he was arrested by the voices of the fishes, which stuck their heads above the water in the kettle and called out:
"Come here, Ervic!"
So he went back to the kettle and bent over it
"Let the cupboard alone," said the goldfish to him earnestly. "You could not succeed by getting that magic powder, for only the Yookoohoo knows how to use it. The best way is to allow her to transform us into three girls, for then we will have our natural shapes and be able to perform all the Arts of Magic we have learned and well understand. You are acting wisely and in the most effective manner. We did not know you were so intelligent, or that Reera could be so easily deceived by you. Continue as you have begun and try to persuade her to transform us. But insist that we be given the forms of girls."
The goldfish ducked its head down just as Reera re-entered the cottage. She saw Ervic bent over the kettle, so she came and joined him.
"Can your fishes talk?" she asked.
"Sometimes," he replied, "for all fishes in the Land of Oz know how to speak. Just now they were asking me for some bread. They are hungry."
"Well, they can have some bread," said Reera. "But it is nearly supper-time, and if you would allow me to transform your fishes into girls they could join us at the table and have plenty of food much nicer than crumbs. Why not let me transform them?"
"Well," said Ervic, as if hesitating, "ask the fishes. If they consent, why—why, then, I'll think it over."
Reera bent over the kettle and asked:
"Can you hear me, little fishes?"
All three popped their heads above water.
"We can hear you," said the bronzefish.
"I want to give you other forms, such as rabbits, or turtles or girls, or something; but your master, the surly Skeezer, does not wish me to. However, he has agreed to the plan if you will consent."
"We'd like to be girls," said the silverfish.
"No, no!" exclaimed Ervic.
"If you promise to make us three beautiful girls, we will consent," said the goldfish.
"No, no!" exclaimed Ervic again.
"Also make us Adepts at Magic," added the bronzefish.
"I don't know exactly what that means," replied Reera musingly, "but as no Adept at Magic is as powerful as Yookoohoo, I'll add that to the transformation."
"We won't try to harm you, or to interfere with your magic in any way," promised the goldfish. "On the contrary, we will be your friends."
"Will you agree to go away and leave me alone in my cottage, whenever I command you to do so?" asked Reera.
"We promise that," cried the three fishes.
"Don't do it! Don't consent to the transformation," urged Ervic.
"They have already consented," said the Yookoohoo, laughing in his face, "and you have promised me to abide by their decision. So, friend Skeezer, I shall perform the transformation whether you like it or not."
Ervic seated himself on the bench again, a deep scowl on his face but joy in his heart. Reera moved over to the cupboard, took something from the drawer and returned to the copper kettle. She was clutching something tightly in her right hand, but with her left she reached within the kettle, took out the three fishes and laid them carefully on the floor, where they gasped in distress at being out of water.
Reera did not keep them in misery more than a few seconds, for she touched each one with her right hand and instantly the fishes were transformed into three tall and slender young women, with fine, intelligent faces and clothed in handsome, clinging gowns. The one who had been a goldfish had beautiful golden hair and blue eyes and was exceedingly fair of skin; the one who had been a bronzefish had dark brown hair and clear gray eyes and her complexion matched these lovely features. The one who had been a silverfish had snow-white hair of the finest texture and deep brown eyes. The hair contrasted exquisitely with her pink cheeks and ruby-red lips, nor did it make her look a day older than her two companions. |
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