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The competing teams stand in line sideways with the first team, and the pitchers of all teams start at once on a signal. The team wins which first completes ten trips. Any number of teams may play at once.
This game is very popular at Williams College, where it probably originated.
TETHER BALL
2 to 8 players.
Out of doors.
This is one of the most delightful and vigorous games, especially adapted to small playing space, a plot twenty feet square being enough for it. The paraphernalia for the game consists of a wooden pole placed upright, so that it shall stand ten feet above the ground. The pole must be embedded deeply enough to be perfectly firm during the strain of the play. It will probably need to be about three feet below the surface. A pole should measure seven and a half inches in circumference at the ground, and should taper toward its upper end. A black stripe should be painted around it six feet above the ground.
To the top of this pole a ball is attached by a stout linen cord or fishing line. The ball should be preferably a tennis ball, and should have a netted cover, by means of which it is attached to the cord. No metal should be used around it in any way. The cover may be knotted or crocheted of heavy linen cord or fish line. When hanging at rest, the ball should be seven and a half feet from the top of the pole, and two and a half feet from the ground. The ball is played upon by tennis rackets in the hands of two players.
A tether-ball outfit, consisting of pole, ball, cord, and marking ropes, with staples for the ground as hereinafter specified, may be had for from three to four dollars, the ball alone, with cover and cord, costing about seventy-five cents, and the pole from one dollar to a dollar and a half. It is particularly desirable to have the specially made ball and cord for this game, but any of the paraphernalia may be improvised, the pole being cut from a sapling, and even the bats whittled from strips of thin board about the size of a shingle.
On the ground around the pole a circle should be drawn three feet in radius; that is, six feet in diameter. A straight line twenty feet in length should bisect the circle to separate the territory for the players. In addition to the circle and line, two spots should be marked on the ground, from which the ball is served. These should be at the ends of an imaginary line crossing the first line at right angles, and should be six feet from the pole, one on each side of the ground.
Where there are more than two players, they are divided into two opposing groups, each member of a team or group stepping forward, in turn, to play with the member of the opposite team. Only these two play upon the ball during one game.
The game consists, on the part of one player, in trying to wind the cord with the ball attached around the pole above the line by batting it with his tennis racket. The opponent tries (1) to interfere and reverse the action of the ball by batting it in the opposite direction, and (2) for his part to wind the ball around the pole in his direction.
The players toss rackets or resort to some other method of choosing sides of the ground. The game starts with each player on his service point; the player who lost in the toss for choice of ground has the first service. The player who has the choice of ground has also the choice of direction in which to wind the ball.
The ball is then put in play by the server, who may hit the ball but once. Should he fail to send it across the line with his first serve, he loses his serve and the opposite player has the ball. The players have each one strike at the ball in turn. It is sometimes possible to send the ball so high and with so much force that it will wind around the pole in one stroke, before the opponent can hit it with his racket. Of course such strokes should be the endeavor of both sides.
Should a player fail to hit the ball, the opponent has the next turn, either on service or after the ball is once in play.
Each player must keep entirely on his own side of the dividing line, both with his feet, his arms, and his racket. Neither player may step on or over the circle about the pole. If the string winds around the handle of a racket of one of the players, it is a foul. It is also a foul for the string to wind about the pole below the black mark, and counts against the player in whose direction it is wound; that is, if it winds in the direction in which he is trying to send the ball. Penalty for transgression of any of the above rules (fouls) is allowing the opponent a free hit from his service mark. When a ball is taken for service in this way, if it has to be either wound or unwound on the pole a half turn, so as to reach the other side, it shall be unwound.
The game is won when the string has been entirely wound around the pole above the limit line. When there are but two players, the one wins who has the majority out of eleven games. Where there are more than two players, the team wins which has the greatest number of games to its credit at the end of from two to five rounds, as may be decided at the opening of the series.
THREE HOLES
2 to 10 or more players.
Out of doors; seashore.
Small ball.
This game is played by rolling a ball about the size of a golf ball into holes made in the ground. Three holes are made by spinning on the heel. They should be in a straight line, at a distance of from six to fifteen feet apart. At the same distance from them and at right angles to them, a line is drawn from which the players roll their balls. The first player stands with his heel on the bowling line and rolls his ball into hole number one. If successful, he takes his ball out of the hole, places his heel in the hole, and rolls the ball to hole two. If successful, he repeats this play for hole three, and then turns around and rolls the ball back again into hole two and then into hole one. Having done this, he starts again at the line and rolls the ball successively into each of the three holes until he reaches number three a second time. When this is accomplished, he has won the game.
The probabilities, however, are that the player will not succeed in making the holes so quickly as here described. Whenever a player's ball fails to get into a hole, he leaves it where it lies and gives place to the next player. The next player has the choice of aiming for the hole or for his antagonist's ball, the latter being a desirable play if it lies in a position that makes a shorter roll than to his own. Having hit this ball, he then rolls from that position to the hole. Should he fail to make either his opponent's ball or the hole, his ball must lie where it stopped, and the next player takes a turn. A skillful player will be able to play on his antagonists' balls so as to serve his own in making short rolls between holes. Whether the play be interrupted by failures of different players or not, the player wins who first rolls his ball up the line, down again, and back to the third hole, as first described.
TOSS BALL
10 to 60 players.
Schoolroom.
Gas ball; bean bag.
This game should be played with a light gas ball or a bean bag, which the teacher holds, standing in the front of the room. All of the players are seated. The teacher throws the ball suddenly in any direction at any player, who must stand at once to catch the ball and immediately toss it back to the teacher. A player failing to catch the ball, or catching it without standing, has one point counted against him. Any player having failed in this way three times is out of the game and must take his place at one side of the room set apart for that purpose. As the game progresses, one outside row of seats or the rear row across the room may be reserved for the players out of the game, other rows being added as needed.
This game may also be played with a pupil tossing the ball instead of the teacher. Any player failing to catch the ball, or catching it while seated, changes places with the thrower instead of being out of the game, as when the teacher throws. The thrower stands always in the front of the room. Both methods make a good game.
A large part of the interest of this game lies in the rapidity of the play and the unexpectedness with which the ball is thrown in any given direction.
TREE BALL
5 to 15 or more players.
Out of doors.
Football; hand ball; bean bag.
This game is a form of Ball Tag, and may be played with any light-weight football, or with a bag or sack filled with leaves or grass.
Each of the players but one chooses a tree, as for the games Puss in the Corner or Ball Puss. The object of the game for the odd player is (1) to kick the ball so as to tag one of the tree men with it, and (2) to secure a tree for himself, which he may do when no one else has it. The object of the tree players should be not only to avoid the ball by dodging, which may include running around the trees, but they should also try to exchange places as frequently as possible, their prowess in this way serving as an aggravation to the odd man. The game should be played where there is not much undergrowth, and under such conditions may be very lively and full of sport.
This game may also be played with a hand ball or bean bag. This should be tossed instead of kicked. The game differs from Ball Puss in that the players are tagged by the ball while at their stations instead of while changing.
VOLLEY BALL
(See also Schoolroom Volley Ball.)
2 to 30 players.
Playground; gymnasium.
Volley ball.
This game consists in keeping a large ball in motion back and forth across a high net by striking it with the open palm. The ball must not be allowed to touch the floor.
GROUND.—For large teams this game should be played on a ground measuring fifty feet long and twenty-five feet wide. For smaller teams a smaller ground will answer.
A tennis net, or net two feet wide, preferably the latter, is stretched across the center of the ground, from side to side, extending one or two feet beyond the boundaries on either side. The upper edge should be from six feet six inches to seven feet six inches above the ground.
PLAYERS.—Any number of players up to thirty may play. The players are evenly divided into two parties, which scatter over their respective courts without special arrangement. There is a captain for each side. An umpire is desirable.
OBJECT OF THE GAME.—The object of the game for each party is to keep the ball in lively play toward its opponents' court, as each party scores only on its opponents' failures to return the ball or keep it in the air.
The ball is put in play by being served by the party which is to score. The service of the ball, and with it the privilege of scoring, pass to the opponents according to the rules described hereinafter.
START; RULES FOR SERVICE.—The ball is put in play by being served by a member of one side, who should stand at the rear of his court with one foot on the rear boundary line and the other behind the line. From this position the ball is tossed upward lightly from one hand and batted with the palm of the other hand toward or into the opponents' court.
Each server has two trials in which to send the ball into the opponents' court. The service being over a long course with a comparatively heavy ball, the following privileges are allowed: a served ball may be assisted on its course by any two other players on the server's side; no player so assisting the ball on the serve may strike it more than twice in succession, and the server under such circumstances may not strike it more than once; but should the ball then fail to land in the opponents' court, the server loses his second serve.
In serving, the ball must be batted at least ten feet by the server before being touched by any other player on his side.
No "dribbling" is allowed in serving.
A successful server continues serving until his side allows the ball to touch the floor, knocks it out of bounds, or fails to return it to the opponents. A server may also lose as follows:
If a returned ball hits a player on the server's side and bounces into the opponents' court, it is considered in play. If it hits such a player and does not bounce into the opponents' court, the server is out, losing his second trial.
If the ball hits the net during service, it is counted a dead ball and loses the server one of his trials.
If a served ball falls outside the opponents' court, the server loses his turn.
The players on a side take turns in serving.
RULES OF PLAY.—The ball must always be batted with the open palm. The ball should be returned by the opponents before it can strike the ground. Any number of players may strike the ball to send it across the net, but no player may strike more than twice in succession. Having struck the ball twice, a player may resume his play only after some other player has struck it. The ball is thus volleyed back and forth across the net until one side fails to return it or allows it to touch the floor, or until it goes out of bounds. A ball is put out of play by hitting the net in returning after a serve. A ball which bounds back into the court after striking any other object except the floor or ceiling is still in play. It is permissible to strike the ball with both hands at once (open palms).
If a player touches the net at any time, the ball is thereby put out of play. Should this player be on the serving side, his side loses the ball and it goes to the opponents. Should this player be on the receiving side, the serving side scores one point. Should the net be touched simultaneously by opponents, the ball is thereby put out of play and the serving side serves again.
No dribbling is allowed at any time through the game; i.e. no keeping the ball in the air by one player hitting it quickly and repeatedly.
In sending the ball across the net, players should aim for an unprotected part of the opponents' court, or try in other ways to place them at a disadvantage.
SCORE.—This is entirely a defensive game, the score being made on opponents' fouls and failures. Aside from fouls, only the serving side scores. A good serve unreturned scores one point for the serving side. A point is similarly scored by the serving side at any time when the opponents fail to return a ball which is in play. Failure of the serving side to return a ball to the opponents' court merely puts them out; that is, the serve passes to the opponents, but no score is made on the failure. Should a player touching the net be on the receiving side, the serving side scores one point. A ball sent under the net is out of play and counts against the side which last struck it, their opponents scoring one point. If the ball strikes any object outside the court and bounds back, although it is still in play, it counts against the side which struck it out, their opponents scoring one point. A ball sent out of bounds by the receiving side in returning a service scores one point for the serving side. One point is scored for the opponents whenever a player catches the ball, or holds it for even an instant. The game consists of twenty-one points.
WALL BALL DRILL
(See also Hand Ball Drill.)
2 to 10 players.
Out of doors; gymnasium.
Hand ball.
This drill consists in throwing a ball against a wall, and catching it, with the following variations. It may be used for individual play, or for competition between two players, or as a game for large numbers. When used for large numbers, the players should be divided into several teams of equal numbers, each player throwing in turn for as many feats as he can perform without failure, each successful feat or play scoring one point for his team. He gives place to the next player upon failing.
Each play should be first performed by allowing the ball to bounce once on the ground before catching it; later it should be caught without the bound.
1. Throw the ball against the wall, let it bounce once, and catch it; repeat this three times.
2. Throw, and clap hands three times before catching.
3. Throw, and twirl the hands around each other before catching.
4. Throw, and clap hands and touch the right shoulder.
5. Throw, clap hands, and touch the left shoulder.
6. Throw three times with the right hand and catch with the same hand.
7. Throw three times with the left hand and catch with the same hand.
8. Throw with the right hand and catch with the right with the palm downward (knuckles up, "dog snack" fashion).
9. Throw with the left hand and catch with the left in the same manner as in 8.
10. Throw, clap the hands, touch the right knee, and catch.
11. Throw, clap the hands, touch the left knee, and catch.
12. Throw the ball; clap the hands in front, behind, in front again, and catch the ball.
13. Throw, lift the right knee, clap the hands under it, and catch.
14. Throw, lift the left knee, clap the hands under, and catch.
15. Throw, turn around, and catch.
WAR
10 to 60 players.
Playground; gymnasium.
Basket ball.
Two concentric circles are drawn at each end of the playground, the size of the circles depending on the number of players. When there are thirty on each side, the diameter of the inner circle should be fifteen feet and that of the outer circle thirty feet. The inner circle is the fortress, and the space between the two circles is the trench. Behind each trench is drawn a prison ten feet square. The rest of the floor is the battlefield. The players are divided into two teams, which take possession of the two fortresses. Then one side advances to attack the fortress of the other side. The attacking party has a basket ball, which represents ammunition. The object is to throw the ball in such a way as to strike within the opponents' fortress. The assailants surround the trench and pass the ball among themselves until a favorable opportunity offers for a well-directed shot. By making this preliminary passing of the ball very rapid, the enemy is confused as to the quarter from which the ball may be expected. If one of the assailing party enters the enemy's trench, he may be tagged, and so become a prisoner, being placed in the prison and therefore out of the play. If the shot (throw of the ball), when finally made for the enemy's fortress, be successful, the assailing party scores one, and all of its men who are held prisoners are set free.
The defending party during the attack stand within their trench or their fortress, as they see fit, and try to block the ball. If at any time the ball falls into their hands, they immediately rush out in an attack on the enemy's fortress at the opposite end of the ground, and in transit may tag with the ball, and so make prisoners of, as many of the enemy as they can touch. The enemy must therefore, when a ball lands within its opponents' fortress, flee immediately for the safety of its own fortress. The attacking en route may be done either by throwing the ball or by touching the opponent with the ball held in hand; but it may only be done with the ball and not with the hand alone.
When the opposite fortress has been reached, the attacking party tries to throw the ball within it, and the game goes on as before. Members of the defending party may at any time go outside of their trench to get the ball, but run great risk of being made prisoners in doing so by having the ball thrown from the enemy so as to hit them. When a ball is aimed for this purpose, if the player at whom it is aimed touches or intercepts it in any way, he is a prisoner. Of course he may dodge it.
Each single point that is made is called a battle, and the side that wins the greater number of battles within the time limit wins the game.
This game was originated by Mr. J. E. Doldt, and is here printed by kind permission of members of the Alumni Association of the Boston Normal School of Gymnastics, from their book, One Hundred and Fifty Gymnastic Games.
ZIGZAG GAMES
These games may be played with any kind of a ball or with bean bags.
There are several forms of Zigzag Ball. The simpler forms are useful in getting young players or those unused to play accustomed to the skill of handling balls. The more complicated forms make very lively games, interesting to players of any age. The different games are played in line and circle formation. The main characteristics of the different line forms are as follows:—
(1) The players are divided into groups of two ranks each, each group forming a separate team. The ball is zigzagged from one rank to another of a group without skipping any players. The groups are competitive, as in relay races.
(2) The players stand in groups of two lines each, but these groups are composed of two different teams, the alternate players of one rank and the alternate players of the opposite rank forming one team, and the intervening players of the two ranks another.
(3) The players are divided into groups, as in the first form, each group consisting of one team arranged in two ranks which face each other, but the ball is zigzagged by skipping every alternate player as it works its way to the end of the line in one direction, and is tossed by these skipped players on its return to the front, thus forming a double zigzag.
Other forms of the game are also here given; namely, the Circle Zigzag, and the Zigzag Overhead Toss, in which latter game the ball is tossed over the heads of intervening ranks, the players of alternate ranks belonging to the same party.
In all of these forms the game may be made more lively and complicated by advancing from the use of one ball to that of two or more. The kind of ball used will also make a great difference in the play, anything from a bean bag to a basket ball or medicine ball being suitable. Where bean bags are used, it is desirable to have different colored bags for the different teams.
CIRCLE ZIGZAG
12 to 60 players.
Playground; gymnasium; schoolroom.
Basket ball; hand ball; bean bag.
This is a game of zigzag ball (or bean bag) between concentric circles, two balls being used, going in opposite directions. The players stand in two concentric circles, facing each other, each circle numbered by twos. The first Number One in the outer circle and the first Number Two in the inner circle have each a ball. These are put in play at a signal, the play consisting in throwing the balls backward and forward in a zigzag line from one circle to the other, the Numbers One in the inner circle throwing to the Numbers One in the outer, and Numbers Two in the inner to Numbers Two in the outer. The inner circle should start its ball to the right; the outer circle should start its ball to the left. The Number One party or the Number Two party wins according to which first completes the circle three times.
If desired, the Numbers One may each tie a handkerchief on one arm to distinguish them from the Numbers Two.
This game may be made more interesting and require much more alertness on the part of the players by putting more balls into play. This may be done by the starters starting a second ball around the circle as soon as the first has reached the third player. In this way several balls may be used at once.
As in all zigzag games, each player should observe closely before the game begins from which player he is to catch the ball, and to which player he is to throw. This will facilitate the rapidity of the play, a feature on which much of the sport depends. For very young or unskilled players the action should be rather slow, especially when the game is being learned.
LINE ZIGZAG—I
20 to 100 players.
Playground; gymnasium; schoolroom.
Any ball; bean bag.
The players are divided into two or more groups which compete against each other. Each group is divided into two ranks, the players standing side by side, with a distance of from two to five feet between each two players. The ranks of a group face each other, with a distance of five feet between them. One rank should stand farther to the rear than its vis-a-vis, so that each player is opposite a space instead of a player.
The first player in one rank of each group has a ball. At a given signal this is thrown to the first player in the opposite rank. This player throws it quickly to the second player of the first rank, and so on in zigzag form to the end of the line, where the ball is immediately sent back again in the same way to the front. The group which first gets its ball back to the head wins.
When players have had a little practice with one ball, two or more should be used, the starters starting the second ball down the line as soon as the first ball has reached the third player. Where several balls are used in this way, the last player of the line must hold the balls until all are received before starting them on their return journey.
LINE ZIGZAG—II
20 to 100 players.
Playground; gymnasium; schoolroom.
Any ball; bean bag.
In this form of zigzag ball the players are all in two ranks, which comprise two competing teams, rather than in groups of two ranks each, as in the preceding game. The players of one team alternate with the players of the opposing team in each of the two ranks. The balls will cross in starting and repeatedly thereafter unless one should outdistance the other.
The players form in two ranks which face each other, with five feet space between. The players in each rank should be from two to five feet apart. Each rank numbers off in twos, the first player of one rank starting with number "one," and the first player of the second rank starting with number "two." The players stand so as to face each other directly, instead of facing a space between the players of the opposite rank, as in the previous form of this game. This will bring a Number One facing a Number Two all the way down the ranks. If desired, the Numbers One may each tie a handkerchief on one arm to designate them, though this help to memory detracts much from the alertness demanded and cultivated by the game as well as from its sport, and may be dispensed with after players have become slightly familiar with the game.
The first player in each rank holds a ball. At a signal this is thrown to the first player of his own party in the opposite rank, who as quickly as possible throws it to the second player of his party in the rank from which he received it, etc.
For instance, the starter who belongs to the Number One team will throw to the first Number One player opposite him; this will be the second player in that rank. He, in turn, will throw to the second Number One player in the rank facing him; this will be the third player in that rank. In other words, the Number One party zigzags the ball between all of its members to the end of the line and back again to the front, and simultaneously the Number Two party does the same thing with another ball. The party wins whose ball first gets back to the front.
After some practice, more than one ball may be used, in which case the last player in each party will have to hold the balls until the last one is received before starting them on their return journey.
LINE ZIGZAG—III
(Double Zigzag)
20 to 100 players.
Playground; gymnasium; schoolroom.
Any ball; bean bag.
This form of zigzag ball is a combination of the two previously described.
The players are divided into groups which compete against each other. Each group is divided in turn into two ranks which stand facing each other at a distance of five feet, the individual players being from two to five feet apart.
The players in each rank number off in twos, beginning at the head with different numbers, so that a Number One in each rank will stand opposite a Number Two in the opposite rank.
One or more balls are used and are thrown to alternate players, Numbers One throwing to each other all down the line, and the Numbers Two throwing to each other all the way back. There should be nothing to distinguish the players from one another, each being dependent on his own memory and alertness to know to whom he is to throw the ball and from whom he is to receive it. The particular success of this game lies in having a very considerable number of balls in play at once. In this form the balls do not have to accumulate at the foot of the lines before being returned to the head, as the last Number One player to receive the ball tosses it directly across to the last Number Two player, who begins at once to zigzag it up the line.
The group wins which first succeeds in getting all of its balls back to the head of the line.
ZIGZAG OVERHEAD TOSS
20 to 100 players.
Playground; gymnasium; schoolroom.
Hand ball; basket ball; bean bag.
This game is a variation of Zigzag Ball, and is more difficult and interesting for older players. The players are divided into two parties, best distinguished by colors—say Red and Blue. The two parties stand in even ranks alternately about five feet apart; for instance, the Red party will form ranks one and three, and will play together, facing each other, while the Blue party will form ranks two and four, which will face each other and play together.
The first player in each party has a ball which is put in play upon a signal by being tossed over the heads of the intervening rank to Number One in the other rank of his party. This player tosses the ball back to Number Two in the first rank, and so the ball is tossed in zigzag form from one player to another in ranks of the same color until it reaches the end of the line, when it is zigzagged back to the starting point in the same way. This is all done over the heads of an intervening rank of the opposite color. Simultaneously the competing team is playing in the same way.
The party wins which first gets the ball back to the starting point.
With a large number of players the number of ranks may be increased beyond four if desired.
This game may be made more interesting and require much more alertness on the part of the players by putting more balls into play. This may be done by the starters starting a second or more balls, tossing down the line as soon as a predecessor has reached the third player. When this is done, the game is won (a) by the party whose last player at the foot of the line is first to receive the last ball; or (b) the last player may accumulate the balls and return them to the front in reverse order, the party winning which first gets its last ball back to the original starter.
INDEX
GAMES FOR ELEMENTARY SCHOOLS
This grading of the games for schools indicates the lowest grade in which, on an average, a game is found to be suitable, its use being intended in any succeeding grade also. The so-called "quiet" games are not necessarily noiseless, but are distinguished from the games in which there is running or much moving around. Most of the quiet games are intended for schoolroom use, many of them for small groups that may assemble before the opening of a session.
1A. First Year (first half), (6-7 years old).
Playground
PAGE
Duck Dance, The 264 Itisket, Itasket 268 Jack be Nimble 114 Kitty White 274 Looby Loo 280 Muffin Man 282 Mulberry Bush 283 Railroad Train 164 Ringmaster 167 Round and Round went the Gallant Ship 170 Slap Jack 178 Snail 292 Squirrel in Trees 185
Schoolroom
PAGE
Cat and Mice 59 Changing Seats—I 63 Did you ever see a Lassie? 261 Good Morning 99 Hide the Thimble 104 Jack be Nimble 114 Looby Loo 280 Muffin Man 282 Mulberry Bush 283 Railroad Train 164 Ringmaster 167 Slap Jack 178 Squirrel and Nut 184 Squirrel in Trees 185
1B. First Year (second half), (6-7 years old).
Playground
PAGE
Charley over the Water 65 Crossing the Brook 74 Did you ever see a Lassie? 261 Do this, Do that 75 Farmer in the Dell 265 Jacob and Rachel 115 Kaleidoscope 122 Leaves are Green 276 Lost Child, The 130 Round and Round the Village 290 Teacher and Class 316
Schoolroom
PAGE
Circle Seat Relay 71 Crossing the Brook 74 Do this, Do that 75 Farmer in the Dell 265 Huckle, Buckle, Bean Stalk 109 Kaleidoscope 122 Lost Child, The 130 Round and Round the Village 290 Teacher and Class 316
2A. Second Year (first half), (7-8 years old).
Playground
PAGE
Bird Catcher, The 52 Buying a Lock 58 Cat and Rat 60 Hand Ball Drill—I (Elementary) 380 Moon and Morning Stars 133 Midnight 133 Oats, Peas, Beans 287 Puss in the Circle 164 Ring Call Ball 399 Wee Bologna Man 204
Schoolroom
PAGE
Automobile Race 48 Bird Catcher, The 52 Buying a Lock 58 Hand over Head Bean Bag 310 Hand Ball Drill—I (Elementary) 380 Oats, Peas, Beans 287 Wee Bologna Man 204
2B. Second Year (second half), (7-8 years old).
Playground
PAGE
Bean Bag Board 304 Center Catch Ball 355 Circle Ball 356 Drop the Handkerchief 80 Flowers and the Wind, The 87 Frog in the Middle 96 Hunting 267 Let the Feet go Tramp 276 Letting out the Doves 129 London Bridge 278
Schoolroom
PAGE
Bean Bag and Basket Relay 303 Bean Bag Board 304 Changing Seats 63 Drop the Handkerchief 80 Fox and Squirrel 93 Letting out the Doves 129 London Bridge 278 Simon Says 235
3A. Third Year (first half), (8-9 years old).
Playground
PAGE
Bean Bag Circle Toss 305 Bean Bag Ring Throw 306 Center Base 354 Draw a Bucket of Water 263 Have you seen my Sheep? 102 Hill Dill 105 Hopping Relay Race 106 I say, "Stoop!" 113 Nuts in May 285 Puss in a Corner 163 Single Relay Race 175 Tommy Tiddler's Ground 197 Water Sprite 203
Schoolroom
PAGE
Bean Bag Circle Toss 305 Bean Bag Ring Throw 306 Draw a Bucket of Water 263 Have you seen my Sheep? 102 Hopping Relay Race 106 I say, "Stoop!" 113 Line Ball 384 Puss in a Corner 163
3B. Third Year (second half), (8-9 years old).
Playground
PAGE
Bean Bag Box 305 Ball Chase 334 Call Ball 338 Chinese Chicken 68 Dodgeball (Informal) 363 Follow Chase 88 Follow the Leader 89 Fox Trail, Single Rim 95 Jumping Rope—I 118 Lame Fox and Chickens 124 Line Zigzag 421 Prisoner's Base—I 157 Shadow Tag 173 Shuttle Relay 173 Stoop Tag 190 Who goes round my Stone Wall? 206
Schoolroom
PAGE
Bean Bag Box 305 Chinese Chicken 68 Flower Match 220 Follow the Leader 89 Horns 223 Line Zigzag 421 Old Man Tag 142 Schoolroom Tag 172 Tag the Wall Relay 192 Weathercock 204
4A. Fourth Year (first half), (9-10 years old).
Playground
PAGE
All-up Relay 45 Animal Chase 46 Arch Ball 321 Bag Pile 303 Corner Spry 360 Farmer is Coming, The 85 Guess Who 100 Home Tag 106 Hunt the Fox 110 Roley Poley 399 Slap Catch 178 Stealing Sticks 188 Target Toss 315
Schoolroom
PAGE
All-up Relay 45 Arch Ball 321 Bag Pile 303 Corner Spry 360 Guess Who 100 Naughts and Crosses 229 Slap Catch 178 Target Toss 315 Vaulting Seats 202
4B. Fourth Year (second half), (9-10 years old).
Playground
PAGE
Bear in the Pit 50 Bunch of Ivy 57 Captain Ball—II or III 341-4 Catch of Fish 61 Catch the Cane 62 Criss-cross Goal 307 Cross Tag 75 High Windows 104 Hunt, The 110 Leapfrog Race 129 Numbers Change 139 Pass Ball Relay 395 Potato Race, 151 or 152 or Potato Shuttle Relay 154 Step 188
Schoolroom
PAGE
Balloon Ball 325 Blackboard Relay 53 Catch the Cane 62 Criss-cross Goal 307 Home Run 384 Leaf by Leaf 225 Thimble Ring 194 Observation 139 Potato Race 151 or 152 Tip Tap Toe 237
5A. Fifth Year (first half), (10-11 years old).
Playground
PAGE
Arch Goal Ball 323 Basket Ball Distance Throw 329 Club Snatch 72 Drive Ball 375 Dumb-bell Tag 83 Fire on the Mountains 86 Fox Trail, Double Rim 93 Japanese Tag 116 Jumping Rope—II 119 Leader and Footer 127 Over and Under Relay 392 Stride Ball 407 Third Slap 195 Triple Change 200 Wall Ball Drill 416
Schoolroom
PAGE
Buzz 210 Blackboard Relay 53 Dumb-bell Tag 83 Going to Jerusalem 98 Kaleidoscope 122 My Lady's Toilet 138 (See also Spin the Platter) Over and Under Relay 392 Scat 234 Schoolroom Dodgeball 369
5B. Fifth Year (second half), (10-11 years old).
Playground
PAGE
Ball Puss 327 Balloon Goal 326 Baste the Bear 49 Black Tom 54 Circle Dodgeball 364 Hound and Rabbit 107 How Many Miles to Babylon? 108 Kaleidoscope 122 Passing Race 312 Pebble Chase 145 Stone 190 Three Deep 196 (See also Third Man and Last Man) Wood Tag 209
Schoolroom
PAGE
Ball Puss 327 Balloon Goal 326 Blackboard Relay 53 Cat Party 217 Jump the Bean Bag 311 Kaleidoscope 122 Last Man 126 Leaf by Leaf 225 Passing Race 312 Toss Ball 412
6A. Sixth Year (first half), (11-12 years old).
Playground
PAGE
Ball Stand 328 Body Guard 56 Double Dodgeball 365 Every Man in his Own Den 83 Fist Ball 376 Garden Scamp 97 Jumping Rope—III 121 Last Couple Out 125 Line Zigzag—II or III 422-3 Partner Tag 145 Prisoner's Base—II, III, or IV 158 Skin the Goat 176
Schoolroom
PAGE
Beast, Bird, or Fish 215 Blackboard Relay 53 Catch Basket 307 Desk Relay 309 Hands Up, Hands Down 221 London 226 Recognition 233 Spin the Platter 183 (See also My Lady's Toilet) Vaulting Relay 317
6B. Sixth Year (second half), (11-12 years old).
Playground
PAGE
Barley Break 48 Center Club Bowls 355 Chickidy Hand 67 Curtain Ball 361 Progressive Dodgeball 366 Duck on a Rock 81 Football Tag 379 Hand Football 382 Indian Club Race 112 Jumping Relay Race 117 Jump the Shot 122 Old Woman from the Wood 143 (See also Trades) Red Lion 165 Round Ball 401 Sun Dial 190 Stake Guard 186
Schoolroom
PAGE
Blackboard Relay Race 53 Schoolroom Dodgeball 369 Find the Ring 220 Jumping Relay Race 117 Old Woman from the Wood 143 (See also Trades) Round Ball 401 Zoo 242
7A. Seventh Year (first half), (12-13 years old).
Playground
PAGE
Black and White 52 Bombardment 334 Fence Tag 85 Keep Moving 270 Oyster Shell 143 Poison 148 Rolling Target 169 Saddle the Nag 171 Slipper Slap 179 Third Man 194
Schoolroom
PAGE
"B" Game 213 Blackboard Relay 53 Black and White 52 Keep Moving 270 Last Man 126 Nimble Squirrel 230 Slipper Slap 179
7B. Seventh Year (second half), (12-13 years old).
Playground
PAGE
Corner Ball 359 Dumb Crambo 219 Emperor Ball 346 Forcing the City Gates 89 Fox and Geese 92 Hand Ball Drill—II 381 Line Club Bowls, Double 385 Mount Ball 387 Odd Man's Cap 140 Pass and Toss Relay (Single Line) 313 Pinch-o 146 Volley Ball 413 Wand Tug of War 203 Whip Tag 205 Zigzag Overhead Toss 424
Schoolroom
PAGE
Bend and Stretch Relay 50 Dead Ball 362 Dumb Crambo 219 Line Club Bowls, Double 385 Literary Lore 225 Schoolroom Volley Ball 402 Up, Jenkins! 239
8A. Eighth Year (first half), (13-14 years old).
Playground
PAGE
All Run 321 Battle Ball 331 Catch and Pull Tug of War 60 Chinese Chicken 68 Circle Race 69 Circle Relay 70 Line Zigzag—III 423 Maze Tag 131 Nine-court Basket Ball 388 Overtake 393 Poison Snake 149 Round Ball 401 Square Ball 404 War 417
Schoolroom
PAGE
Blackboard Relay 53 Cross Questions 219 Hen Roost 223 Minister's Cat, The 227 Overtake 393 Schoolroom Captain Ball 353 Sketches 236
8B. Eighth Year (second half), (13-14 years old).
Playground
PAGE
Bound Ball 336 Boundary Ball 335 Chinese Wall 68 Circle Club Bowls 357 Circle Zigzag 419 Double Relay Race 76 Japanese Crab Race 115 Line Club Bowls, Single 386 Master of the Ring 131 Pass and Toss Relay (Double Line) 314 Pig in a Hole 397 Stool Ball 406 Tossing Wands 198 Wand Race 202
Schoolroom
PAGE
Author's Initials 213 Blackboard Relay Race 53 Crambo 218 Double Relay Race 76 Line Club Bowls, Single 386 Prince of Paris 232 Wand Race 202
GAMES FOR HIGH SCHOOLS
(15-19 years of age)
This list of high school games is far from exhaustive. A large percentage of those listed for the elementary grades will be found suitable for high schools.
MISCELLANEOUS ACTIVE GAMES
PAGE
All-up Relay 45
Bull in the Ring 56 Bung the Bucket 57
Catch and Pull Tug of War 60 Circle Race 69 Circle Relay 70 Club Snatch 72 Contests for Two (chapter on "Feats and Forfeits") 245
Double Relay Race 76 Duck on a Rock 81 Dumb-bell Tag 83
Every Man in his Own Den 83
Follow the Leader 89 Forcing the City Gates 89 Fortress 90 Fox and Geese 92 Fox Trail, Double Rim 93
Hang Tag 101 Home Tag 106 Hound and Rabbit 107
Indian Club Race 112
Japanese Tag 116 Japanese Crab Race 115 Jumping Rope—I 118 Jumping Rope—II 119 Jumping Rope—III 121 Jumping Relay Race 117 Jump the Shot 122
Last Couple Out 125 Leader and Footer 127 Leapfrog Race 129 (See list of Leapfrog Games in Alphabetical Index.)
Master of the Ring 131 Maze Tag 131
Odd Man's Cap 140 Oyster Shell 143
Partner Tag 145 Pebble Chase 145 Pinch-o 146 Poison 148 Potato Shuttle Relay 154 Prisoner's Base—II, III, IV, V 158-161
Saddle the Nag 171 Shuttle Relay 173 Single Relay Race 175 Skin the Goat 176 Slipper Slap 179 Stake Guard 186 Stealing Sticks 188
Three Deep 196 (See also Third Man.) Tossing Wands 198 Tree Party 199 Triple Change 200
Wand Race 202 Whip Tag 205 Wood Tag 209
Ball Games
PAGE
All Run 321
Ball Chase 324 Balloon Ball 325 Ball Puss 327 Ball Stand 328 Basket Ball Distance Throw 329 Battle Ball 331 Bombardment 334 Bound Ball 336 Boundary Ball 335
Call Ball 338 Captain Ball—I 339 Captain Ball—II 341 Captain Ball—III 344 Center Club Bowls 355 Circle Club Bowls 357 Corner Ball 359 Curtain Ball 361
Dodgeball 363 Double Corner Ball 370 Drive Ball 375
Emperor Ball 346
Fist Ball 376 Football Tag 379
Hand Football 382 Hand Ball Drill—II 381
Line Club Bowls (Single) 386 Line Club Bowls (Double) 385
Mount Ball 387
Nine-court Basket Ball 388
Over and Under Relay 392
Progressive Dodgeball 366 Pig in a Hole 397 Progressive Captain Ball 349
Round Ball 401
Square Ball 404 Stool Ball 406 Stride Ball 407
Ten Trips 408 Tether Ball 409
Volley Ball 413
Wall Ball Drill 416 War 417
Zigzag Overhead Toss 424 (See also Circle Zigzag, Line Zigzag—II, III.)
GAMES FOR PLAYGROUNDS, GYMNASIUMS, AND LARGE NUMBERS
The term "playground" is here used to designate a general outdoor play space of liberal area. The open country or a village would be just as suitable for many of the games, though with few exceptions they may be played in limited territory. With the exception of the hide-and-seek games almost all are equally suitable for both playground and gymnasium. The list includes games for players from kindergarten age to adults, and for both large and small numbers. For games for players of different ages, see Index for Elementary and High Schools.
In the column indicating which games are suited to large numbers, the figures indicate the largest number with which the game may be well played. Still larger numbers of players may participate, but the group method is advisable for so many.
MISCELLANEOUS ACTIVE GAMES
For Large Numbers Page
All-up Relay 60+ 45 Animal Blind Man's Buff 30+ 46 Animal Chase 30+ 46 Arrow Chase 47
Barley Break 48 Baste the Bear 30+ 49 Bear in the Pit 30+ 50 Bird Catcher 60 52 Black and White 100 52 Black Tom 30+ 54 Blind Bell 100 55 Blind Man's Buff 30+ 55 Body Guard 30+ 56 Bull in the Ring 30+ 56 Bunch of Ivy 60+ 57 Bung the Bucket 30 57 Buying a Lock 30+ 58
Cat and Rat 30+ 60 Catch and Pull Tug of War 100 60 Catch of Fish 30+ 61 Catch the Cane 30+ 62 Cavalry Drill 100 62 Centipede 63 Charley over the Water 30+ 65 Chickadee-dee 65 Chicken Market 66 Chickidy Hand 30+ 67 Chinese Chicken 30+ 68 Chinese Wall 60+ 68 Circle Race 30+ 69 Circle Relay 60+ 70 Clam Shell Combat 30 71 Club Snatch 60 72 Cock Stride 74 Cross Tag 30+ 75 Crossing the Brook 60+ 74
Do this, Do that 60+ 75 Double Relay Races 100 76 Drop the Handkerchief 30+ 80 Duck on a Rock 30+ 81 Dumb-bell Tag 30+ 83
Every Man in his Own Den 30+ 83 Exchange 30+ 84
Farmer is coming, The 30+ 85 Fence Tag 30+ 85 Fire on the Mountains 30+ 86 Flowers and the Wind, The 30+ 87 Follow Chase 30+ 88 Follow the Leader 60+ 89 Forcing the City Gates 30+ 89 Fortress 100 90 Fox and Geese 30+ 92 Fox Trail, Double Rim 30+ 93 Fox Trail, Single Rim 95 French Tag 60+ 96 Frog in the Middle 30+ 96
Garden Scamp 30+ 97 Going to Jerusalem 60+ 98 Good Morning 60+ 99 Guess Who 30+ 100 Gypsy 101
Hang Tag 100 101 Have you seen my Sheep? 30+ 102 Hide and Seek 103 Hide the Thimble 60 104 High Windows 30+ 104 Hill Dill 30+ 105 Hip 30+ 105 Home Tag 60+ 106 Hopping Relay Race 100 106 Hound and Rabbit 60+ 107 How Many Miles to Babylon? 100 108 Huckle, Buckle, Bean Stalk 60 109 Hunt, The 30+ 110 Hunt the Fox 60+ 110 Hunt the Slipper 30+ 111
Indian Club Race 100 112 I say, "Stoop!" 60+ 113 I Spy 30+ 113
Jack be Nimble 60+ 114 Jacob and Rachel 30+ 115 Japanese Crab Race 60+ 115 Japanese Tag 60+ 116 Johnny Ride a Pony 60 116 Jumping Relay Race 60+ 117 Jumping Rope—I (small single rope) 100 118 Jumping Rope—II (one large rope) 100 119 Jumping Rope—III (two large ropes) 100 121 Jumping Rope—IV (large and small ropes) 121 Jump the Shot 60+ 122
Kaleidoscope 30+ 122
Lady of the Land 123 Lame Fox and Chickens 30+ 124 Last Couple Out 30+ 125 Leader and Footer 60+ 127 Leapfrog 100 127 Leapfrog Race 100+ 129 Letting out the Doves 30+ 129 Lost Child, The 30+ 130
Master of the Ring 30+ 131 Maze Tag 100 131 Menagerie 60+ 132 Midnight 30+ 133 Moon and Morning Stars 30+ 133 Mother, may I go out to Play? 134 Mother, Mother, the Pot boils Over 135 My Lady's Toilet 30+ 138
Numbers Change 30+ 139
Odd Man's Cap 30+ 140 Old Buzzard 30+ 141 Old Woman from the Wood 60+ 143 Oyster Shell 100 143
Par 30+ 144 Partner Tag 100 145 Pebble Chase 30+ 145 Pinch-o 30+ 146 Pitch Pebble 147 Poison 30+ 148 Poison Snake 30+ 149 Pom Pom Pullaway 30+ 149 Potato Race 100 151-2 Potato Shuttle Relay 100 154 Potato Spoon Race 60 155 Prisoner's Base 30+ 157-161 Prisoner's Base—I 30+ 157 Prisoner's Base—II 30+ 158 Prisoner's Base—III 30+ 159 Prisoner's Base—IV 30+ 161 Prisoner's Base—V 30+ 161 Puss in a Corner 30+ 163 Puss in the Circle 30+ 164
Railroad Train 100 164 Red Lion 30+ 165 Relay Races 60-100 All-up Relay 45 Circle Relay 70 Double Relay 76 Potato Races 151-155 Shuttle Relay 100 173 Single Relay 175 Ring-a-lievio 30+ 166 Ringmaster 60+ 167 Robbers and Soldiers 100 168 Rolling Target 30 169 Round and Round went the Gallant Ship 30+ 170 Run, Sheep, Run 30+ 170
Saddle the Nag 30+ 171 Sardines 30+ 172 Seeking for Gold 234 Shadow Tag 60+ 173 Shuttle Relay 100 173 Single Relay Race 100 175 Skin the Goat 176 Skyte the Bob 177 Slap Catch 30+ 178 Slap Jack 30+ 179 Slipper Slap 30+ 179 Smuggling the Geg 30+ 180 Spanish Fly 30+ 182 Spans 183 Spin the Platter 30+ 183 Spooning 30 184 Squirrel in Trees 100 185 Stage Coach 60+ 185 Stake Guard 30+ 186 Stealing Sticks 30+ 188 Step 30+ 188 Still Pond, No More Moving 30+ 189 Stone 30+ 190 Stoop Tag 60+ 190 Sun Dial 190
Tag Games 60+ 191 Ten Steps 30+ 193 Thimble Ring 30+ 194 Third Man 100 194 Third Slap 30+ 195 Three Deep 60 196 Tommy Tiddler's Ground 30+ 197 Tossing Wands 60+ 198 Trades 60+ 199 Tree Party 60 199 Triple Change 60+ 200 Tug of War (See Catch and Pull Tug of War and Wand Tug of War, also Contests for Two, under "Feats and Forfeits.")
Under the Cuckoo's Nest 30 201
Wand Race 30+ 202 Wand Tug of War 100 203 Water Sprite 30+ 203 Wee Bologna Man, The 60+ 204 Whip Tag 30+ 205 Who goes round my Stone Wall? 30+ 206 Wolf 30+ 208 Wood Tag 30+ 209
Quiet Games
See Section on Quiet Games 213
SINGING GAMES
Large Numbers Page
Did you ever see a Lassie? 60+ 261 Draw a Bucket of Water 60+ 263 Duck Dance, The 30+ 264
Farmer in the Dell 30+ 265
Hunting 60+ 267
Itisket, Itasket 30+ 268
Keep Moving 60+ 270 King of France 60+ 273 Kitty White 30+ 274
Leaves are Green 60+ 276 Let the Feet go Tramp 60+ 276 London Bridge 30+ 278 Looby Loo 60+ 280
Muffin Man 30+ 282 Mulberry Bush 60+ 283
Nuts in May 60+ 285
Oats, Peas, Beans 60 287
Round and Round the Village 30+ 290
Snail 60+ 292
BEAN BAG GAMES
Large Numbers Page
Bag Pile 100 303 Bean Bag Board 30+ 304 Bean Bag Box 305 Bean Bag Circle Toss 30+ 305 Bean Bag Ring Throw 60+ 306
Criss-cross Goal 60+ 307
Passing Race 100 312 Pass and Toss Relay (Single Line) 60 313 Pass and Toss Relay (Double Line) 314
Target Toss 60 315 Teacher and Class 60 316
GAMES FOR EITHER BALLS OR BEAN BAGS
Large Numbers Page
All Run 30+ 321 Arch Ball 100 321 Arch Goal Ball 60 323
Call Ball 30+ 338 Center Catch Ball 30+ 355 Circle Ball 60+ 356 Club Bowls 60+ 359 Center Club Bowls 355 Line Club Bowls (Single) 386 Line Club Bowls (Double) 385 Corner Spry 60+ 360
Dodgeball 60+ 363
Over and Under Relay 100 392 Overtake 60 393
Ring Call Ball 30+ 399 Round Ball 60+ 401
Zigzag Games 100 419 Circle Zigzag 419 Line Zigzag—I 421 Line Zigzag—II 422 Line Zigzag—III 423 Zigzag Overhead Toss 424
BALL GAMES
Large Numbers Page
All Run 30+ 321 Arch Ball 100 321 Arch Goal Ball 100 323
Ball Chase 324 Balloon Ball 325 Balloon Goal 100 326 Ball Puss 30+ 327 Ball Stand 328 Ball Tag 329 Basket Ball Distance Throw 329 Battle Ball 331 Bombardment 100 334 Boundary Ball 100 335 Bound Ball 30+ 336
Call Ball 30+ 338 Captain Ball—I 339 Captain Ball—II 60 341 Captain Ball—III 30+ 344 (See Emperor Ball, Progressive Captain Ball.) Center Base 30+ 354 Center Catch Ball 30+ 355 Center Club Bowls 30+ 355 Circle Ball 60+ 356 Circle Club Bowls 60+ 357 Circle Dodgeball 60 364 Circle Stride Ball 30+ 358 Circle Zigzag (see Zigzag.) 419 Corner Ball 30+ 359 Corner Spry 60 360 Crackabout 60 360 Curtain Ball 100 361
Dodgeball 60+ 363 Double Corner Ball 100 370 Double Dodgeball 60 365 Drive Ball 30+ 375
Emperor Ball 30+ 346
Fist Ball 30+ 376 Football Tag 30+ 379
Hand Ball Drill—I (Elementary) 100 380 Hand Ball Drill—II (Advanced) 100 381 Hand Football 30+ 382
Line Ball 60 384 Line Club Bowls (Double) 60+ 385 Line Club Bowls (Single) 60+ 386 Line Zigzag 421-423
Mount Ball 100 387
Nine-court Basket Ball 60 388
Over and Under Relay 100 392 Overtake 60+ 393
Pass Ball Relay 100 395 Pig in a Hole 60+ 397 Progressive Captain Ball 100 349 Progressive Dodgeball 366
Ring Call Ball 30+ 399 Roley Poley 399 Round Ball 60+ 401 Russian Hole Ball 401
Spud 100 404 Square Ball 30+ 404 Stool Ball 406 Stride Ball 100 407
Tether Ball 409 Three Holes 411 Toss Ball 60 412 Tree Ball 413
Volley Ball 30 413
Wall Ball Drill 416 War 60+ 417
Zigzag Games 419 Circle Zigzag 60 419 Line Zigzag—I 100 421 Line Zigzag—II 100 422 Line Zigzag—III 100 423 Zigzag Overhead Toss 100 424
GAMES FOR BOYS' AND GIRLS' SUMMER CAMPS
The games in this list are selected with a view to suitableness for the open country, and to a wide range of ages which often are found in summer camps. The so-called "quiet" games are not necessarily noiseless, but are distinguished from active games in which the players move around.
ACTIVE GAMES
PAGE
All-up Relay 45 Animal Blind Man's Buff 46 Animal Chase 46 Arrow Chase 47
Barley Break 48 Baste the Bear 49 Bear in the Pit 50 Bird Catcher, The 52 Black and White 52 Black Tom 54 Blind Bell 55 Blind Man's Buff 55 Body Guard 56 Bull in the Ring 56 Bunch of Ivy 57 Bung the Bucket 57 Buying a Lock 58
Cat and Rat 60 Catch and Pull Tug of War 60 Catch of Fish 61 Catch the Cane 62 Centipede 63 Chickadee-dee 65 Chicken Market 66 Chickidy Hand 67 Chinese Chicken 68 Chinese Wall 68 Circle Race 69 Circle Relay 70 Club Snatch 72 Cock Stride 74 Cross Tag 75
Drop the Handkerchief 80 Duck on a Rock 81 Dumb-bell Tag 83
Every Man in his Own Den 83 Exchange 84
Farmer is Coming, The 85 Fence Tag 85 Fire on the Mountains 86 Flowers and the Wind 87 Follow Chase 88 Follow the Leader 89 Forcing the City Gates 89 Fortress 90 Fox and Geese 92 Fox Trail, Double Rim 93 Fox Trail, Single Rim 95
Garden Scamp 97 Going to Jerusalem 98 Guess Who 100 Gypsy 101
Hang Tag 101 Have you seen my Sheep? 102 High Windows 104 Hill Dill 105 Hip 105 Hopping Relay Race 106 How Many Miles to Babylon? 108 Huckle, Buckle, Bean Stalk 109 Hunt, The 110 Hunt the Fox 110 Hunt the Slipper 111
I say, "Stoop!" 113 I Spy 113
Jacob and Rachel 115 Japanese Crab Race 115 Japanese Tag 116 Jumping Relay Race 117 Jumping Rope—I 118 Jumping Rope—II 119 Jumping Rope—III 121 Jumping Rope—IV 121 Jump the Shot 122
Kaleidoscope 122
Lady of the Land 123 Lame Fox and Chickens 124 Last Couple Out 125 Leader and Footer 127 Leapfrog Race 129 Letting out the Doves 129 Lost Child, The 130
Master of the Ring 131 Maze Tag 131 Menagerie 132 Midnight 133 Mother, may I go out to Play? 134 Mother, Mother, the Pot boils Over 135 My Lady's Toilet 138
Odd Man's Cap 140 Old Buzzard 141 Old Woman from the Wood 143 Oyster Shell 143
Partner Tag 145 Pebble Chase 145 Pinch-o 146 Pitch Pebble 147 Poison 148 Pom Pom Pullaway 149 Potato Race 151 Potato Shuttle Relay 154 Potato Spoon Race 155 Prisoner's Base—I-V 157-161 Puss in a Corner 163 Puss in the Circle 164
Railroad Train 164 Red Lion 165 Ring-a-lievio 166 Ringmaster 167 Robbers and Soldiers 168 Rolling Target 169 Run, Sheep, Run! 170
Saddle the Nag 171 Sardines 172 Seeking for Gold 234 Shadow Tag 173 Shuttle Relay Race 173 Single Relay Race 175 Skin the Goat 176 Skyte the Bob 177 Slap Catch 178 Slap Jack 178 Slipper Slap 179 Smuggling the Geg 180 Spin the Platter 183 Spooning 184 Stage Coach 185 Stake Guard 186 Stealing Sticks 188 Step 188 Still Pond, No More Moving! 189 Stone 190 Stoop Tag 190 Sun Dial 190
Tag 191-2 Ten Steps 193 Thimble Ring 194 Third Man 194 Third Slap 195 Three Deep 196 Tommy Tiddler's Ground 197 Trades 199 Triple Change 200
Under the Cuckoo's Nest 201 Wand Race 202 Water Sprite 203 Wee Bologna Man, The 204 Whip Tag 205 Who goes round my Stone Wall? 206 Wolf 208 Wood Tag 209
SINGING GAMES
PAGE
Did you ever see a Lassie? 261 Draw a Bucket of Water 263 Duck Dance, The 264
Farmer in the Dell 265
Hunting 267
Itisket, Itasket 268
Keep Moving 270 Kitty White 274
Leaves are Green 276 London Bridge 278 Looby Loo 280
Muffin Man 282 Mulberry Bush 283
Nuts in May 285
Oats, Peas, Beans 287
Round and Round the Village 290
Snail 292
QUIET GAMES
PAGE
"B" Game, The 213 Bargain Counter 214 Beast, Bird, or Fish 215 Buzz 216
Cat Party 217 Crambo 218 Cross Questions 219
Dumb Crambo 219
Find the Ring 220 Flower Match 220
Grass Blade 221
Hen Roost 223 Horns 223
Initials 224
Leaf by Leaf 225 Literary Lore 225 London 226
Minister's Cat, The 227 Music Box 228 My Lady's Lap Dog 228
Naughts and Crosses 229
Observation 139
Penny Wise 230 Planting a Garden 231 Poor Pussy 150 Prince of Paris 232
Scat 234 Seeking for Gold 234 Simon Says 235 Spans 183
Tip Tap Toe 237
Up, Jenkins! 239
What is my Thought Like? 240 Woodland Lovers 241
Zoo 242
BEAN BAG GAMES
PAGE
Bag Pile 303 Bean Bag Board 304 Bean Bag Box 305 Bean Bag Circle Toss 305 Bean Bag Ring Throw 306
Criss-cross Goal 307
Target Toss 315 Teacher and Class 316
GAMES FOR EITHER BALLS OR BEAN BAGS
PAGE
All Run 321 Arch Ball 321
Call Ball 338 Center Catch Ball 355 Circle Ball 356 Club Bowls 359 Center Club Bowls 355 Line Club Bowls (Double) 385 Line Club Bowls (Single) 386
Dodgeball 363
Over and Under Relay 392
Ring Call Ball 399 Round Ball 401
Zigzag Games 419 Line Zigzag—I 421 Line Zigzag—II 422 Line Zigzag—III 423 Zigzag Overhead Toss 424 Circle Zigzag 419
BALL GAMES
PAGE
All Run 321 Arch Ball 321 Arch Goal Ball 323
Ball Chase 324 Balloon Goal 326 Ball Puss 327 Ball Stand 328 Basket Ball Distance Throw 329 Battle Ball 331 Bombardment 334 Boundary Ball 335 Bound Ball 336
Call Ball 338 Captain Ball—I 339 Captain Ball—II 341 Captain Ball—III 344 (See Emperor Ball, Progressive Captain Ball, and Schoolroom Captain Ball.) Center Base 354 Center Catch Ball 355 Center Club Bowls 355 Circle Ball 356 Circle Club Bowls 357 Corner Ball 359 Curtain Ball 361
Dead Ball 362 Dodgeball 363 Double Corner Ball 370 Drive Ball 375
Emperor Ball 346
Fist Ball 376 Football Tag 379
Hand Ball Drill—I (Elementary) 380 Hand Ball Drill—II 381 Hand Football 382
Line Ball 384 Line Club Bowls (Double) 385 Line Club Bowls (Single) 386 Line Zigzag 421-423
Mount Ball 387
Nine-court Basket Ball 388
Over and Under Relay 392
Pass Ball Relay 395 Pig in a Hole 397 Progressive Captain Ball 349
Ring Call Ball 399 Roley Poley 399 Round Ball 401 Russian Hole Ball 401
Square Ball 404 Stool Ball 406 Stride Ball 407
Ten Trips 408 Tether Ball 409 Three Holes 411 Toss Ball 412 Tree Ball 413
Volley Ball 413
Wall Ball Drill 416 War 417
Zigzag Overhead Toss 424 (See also Circle Zigzag.)
HOUSE-PARTY AND COUNTRY-CLUB GAMES
The list of games offered under this heading is made with the realization that the guests for such conditions may include very young people and adults. No attempt is made to select appropriate games for either, the choice being left for the circumstances of any given occasion. While many of the games are for indoors, most of them may be played out of doors, and a few good chasing games for young people are included. An especial effort has been made to secure for this list games that utilize natural material, as leaves, grasses, trees, stones, etc., and some snow games are given for winter days. The so-called "quiet" games are not necessarily noiseless, but are distinguished from active games by the players not moving around.
ACTIVE GAMES
PAGE
Animal Blind Man's Buff 46 Arrow Chase 47
Balloon Goal 326 Barley Break 48 Baste the Bear 49 Black and White 52 Blind Bell 55 Blind Man's Buff 55 Body Guard 56
Catch of Fish 61 Chickidy Hand 67 Circle Race 69 Club Snatch 72 Curtain Ball 361
Dodgeball 363 Duck on a Rock 81 Dumb-bell Tag 83
Every Man in his Own Den 83 Exchange 84
Follow the Leader 89 Fox and Geese 92 Fox Trail 93-95
Going to Jerusalem 98
Have you seen my Sheep? 102 Hide the Thimble 104 Hill Dill 105 Hound and Rabbit 107 Hunt, The 110 Hunt the Fox 110
I Spy 113
Jacob and Rachel 115 Japanese Tag 116
Keep Moving 270
Last Couple Out 125
Maze Tag 131 Menagerie 132 My Lady's Toilet 138
Odd Man's Cap 140 Old Woman from the Wood 143
Partner Tag 145 Pebble Chase 145 Pinch-o 146 Pitch Pebble 147 Poison 148 Poor Pussy 150 Potato Shuttle Relay 154 Potato Spoon Race 155 Prisoner's Base—I-V 157-161 Puss in a Corner 163
Ring-a-lievio 166 Rolling Target 169 Run, Sheep, Run! 170 Russian Hole Ball 401
Sardines 172 Single Relay Race 175 Slap Catch 178 Slipper Slap 179 Snow Dart 181 Snow Snake 182 Spin the Platter 183 (See also My Lady's Toilet.) Stage Coach 185 Stake Guard 186 Stealing Sticks 188 Still Pond, No More Moving 189 Sun Dial 190
Tag 190-192 Tether Ball 409 Thimble Ring 194 Third Man 194 Three Deep 196 Trades 199 Tree Party 199 Triple Change 200
Wee Bologna Man 204 Who goes round my Stone Wall? 206 Wood Tag 209
QUIET GAMES
PAGE
Author's Initials 213
"B" Game, The 213 Bargain Counter 214 Beast, Bird, or Fish 215 Buzz 216
Cake Sale 216 Cat Party 217 Crambo 218 Cross Questions 219
Dumb Crambo 219
Find the Ring 220 Flower Match 220
Grass Blade 221
Hen Roost 223 Horns 223
Initials 224
Leaf by Leaf 225 Literary Lore 225 London 226
Minister's Cat, The 227 Music Box 228 My Lady's Lap Dog 228
Naughts and Crosses 229
Penny Wise 230 Planting a Garden 231 Prince of Paris 232
Recognition 233
Scat 234 Seeking for Gold 234 Shakespearean Romance, A 235 Simon Says 235 Sketches 236
Tidbits Farmer 237 Tip Tap Toe 237
Up, Jenkins! 239
What is my Thought Like? 240 Woodland Lovers, The 241
Zoo, The 242
GAMES FOR CHILDREN'S PARTIES
The games in this list are mainly for children from four to ten or twelve years of age. They are suitable both for indoors and the lawn. While most of them call for only a mild form of exercise, a few of the more lively running games are included. The so-called quiet games are not necessarily noiseless, but are distinguished from active games in which the players move around.
ACTIVE GAMES
PAGE
All-up Relay 45 Animal Blind Man's Buff 46 Animal Chase 46
Barley Break 48 Baste the Bear 49 Bird Catcher, The 52 Black and White 52 Blind Man's Buff 55 Blind Bell 55 Body Guard 56 Bunch of Ivy 57
Cat and Rat 60 Catch the Cane 62 Catch of Fish 61 Charley over the Water 65 Club Snatch 72 Crossing the Brook 74
Do This, Do That 75 Drop the Handkerchief 80 Dumb-bell Tag 83
Exchange 84
Farmer is Coming, The 85 Flowers and the Wind, The 87 Follow Chase 88 Follow the Leader 89 Fox and Geese 92 Fox and Squirrel 93
Garden Scamp 97 Going to Jerusalem 98 Good Morning 99 Guess Who 100 Gypsy, The 101
Have you seen my Sheep? 102 Hide and Seek 103 Hide the Thimble 104 High Windows 104 Hopping Relay Race 106 Hound and Rabbit 107 How Many Miles to Babylon? 108 Huckle, Buckle, Bean Stalk 109 Hunt the Slipper 111
I Spy 113 I say, "Stoop!" 113
Jack be Nimble 114 Jacob and Rachel 115 Japanese Tag 116
Kaleidoscope 122
Lady of the Land 123 Lame Fox and Chickens 124 Last Couple Out 125 Letting Out the Doves 129 Lost Child, The 130
Maze Tag 131 Menagerie 132 Midnight 133 Mother, may I go out to Play? 134 Mother, Mother, the Pot boils Over 135 My Lady's Toilet 138
Numbers Change 139
Observation 139 Odd Man's Cap 140 Old Buzzard 141 Old Woman from the Wood 143
Partner Tag 145 Pebble Chase 145 Pinch-o 146 Potato Shuttle Relay 154 Potato Spoon Race 155 Puss in the Circle 164 Puss in a Corner 163
Railroad Train 164 Ring Master 167
Sardines 172 Slap Catch 178 Slap Jack 178 Slipper Slap 179 Spin the Platter 183 Squirrel in Trees 185 Step 188 Still Pond, No More Moving 189 Stoop Tag 190 Sun Dial 190
Thimble Ring 194 Three Deep 196 Trades 199 Tree Party 199
Wee Bologna Man, The 204 What is my Thought Like? 240 Who goes round my Stone Wall? 206 Wood Tag 209
QUIET GAMES
PAGE
"B" Game, The 213 Beast, Bird, and Fish 215 Buzz 216
Cross Questions 219
Dumb Crambo 219
Find the Ring 220 Flower Match 220
Grass Blade 221
Hen Roost 223 Horns 223
Keep Moving 270
Leaf by Leaf 225 Literary Lore 225 London 226
Minister's Cat, The 227 Music Box 228 My Lady's Lap Dog 228
Naughts and Crosses 229
Penny Wise 230 Planting a Garden 231 Poor Pussy 150 Prince of Paris 232
Simon Says 235
Tip, Tap, Toe 237
Up, Jenkins! 239
What is my Thought Like? 240
Zoo, The 242
SINGING GAMES
PAGE
Did you ever see a Lassie? 261 Draw a Bucket of Water 263 Duck Dance, The 264
Farmer in the Dell 265
Hunting 267
Itisket, Itasket 268
Kitty White 274
Leaves are Green 276 London Bridge 278 Looby Loo 280
Muffin Man 282 Mulberry Bush 283
Nuts in May 285
Oats, Peas, Beans 287
Round and Round the Village 290
Snail 292
BEAN BAG GAMES
PAGE
Bag Pile 303 Bean Bag Board 304 Bean Bag Box 305 Bean Bag Circle Toss 305 Bean Bag Ring Throw 306
Target Toss 315 Teacher and Class 316
Zigzag Games 419
BALL GAMES
PAGE
Balloon Ball 325 Balloon Goal 326
Call Ball 338 Center Catch Ball 355 Circle Ball 356
Ring Call Ball 399
Round Ball 401
Zigzag Games 419
GAMES FOR EITHER BALLS OR BEAN BAGS
PAGE
All Run 321 Arch Ball 321
Call Ball 338 Center Catch Ball 355 Circle Ball 356 Club Bowls 359 Corner Spry 360
Dodgeball 363
Over and Under Relay 392 Overtake 393
Ring Call Ball 399 Round Ball 401
Zigzag Games 419
SEASHORE GAMES
An especial effort has been made to secure for this list games that utilize pebbles, shells, stones, holes dug in the earth, and diagrams drawn on the sand. Many games are given requiring but little activity and suited to hot days; but there are also a number of good running and chasing games suitable for a hard beach. Games are given for both young and older players.
PAGE
All Run 321 Arch Ball 321
Ball Chase 324 Bean Bag Ring Throw 306 Beast, Bird, or Fish 215 Bird Catcher, The 52 Boundary Ball 335 Buying a Lock 58 Buzz 216
Catch and Pull Tug of War 60 Center Catch Ball 355 Centipede 63 Chinese Chicken 68 Circle Ball 356 Clam Shell Combat 71 Club Snatch 72 Cross Questions 219
Did you ever see a Lassie? 261 Dodgeball 363 Draw a Bucket of Water 263 Duck Dance, The 264 Duck on a Rock 81 Dumb Crambo 219
Farmer in the Dell 265 Find the Ring 220 Flower Match 220 Follow the Leader 89 Fox Trail, Double Rim 93 Fox Trail, Single Rim 95
Grass Blade 221
Hen Roost 223 Horns 223 Hunting 267 Hunt the Slipper 111
Itisket, Itasket 268
Keep Moving 270 Kitty White 274
Lady of the Land 123 Leader and Footer 127 Leapfrog Race 129 Leaves are Green 276 London 226 London Bridge 278 Looby Loo 280
Maze Tag 131 Minister's Cat, The 227 Mother, may I go out to Play? 134 Mother, Mother, the Pot boils Over 135 Muffin Man 282 Mulberry Bush 283 Music Box 228 My Lady's Lap Dog 228
Naughts and Crosses 229
Oats, Peas, Beans 287 Odd Man's Cap 140 Over and Under Relay 392 Oyster Shell 143
Partner Tag 145 Pass Ball Relay 395 Pebble Chase 145 Pig in a Hole 397 Pinch-o 146 Pitch Pebble 147 Poison 148 Potato Shuttle Relay 154 Prince of Paris 232 Prisoner's Base—II, III, IV, V 158-161 Progressive Captain Ball 349
Ring Call Ball 399 Ringmaster 167
Roley Poley 399 Rolling Target 169 Round and Round the Village 290 Russian Hole Ball 401
Saddle the Nag 171 Scat 234 Seeking for Gold 234 Shadow Tag 173 Shuttle Relay 173 Simon Says 235 Single Relay Race 175 Skin the Goat 176 Skyte the Bob 177 Slap Catch 178 Slap Jack 178 Slipper Slap 179 Snail 292 Spooning 184 Square Ball 404 Squirrel in Trees 185 Stage Coach 185 Stake Guard 186 Stealing Sticks 188 Step 188 Stone 190 Stoop Tag 190 Stride Ball 407 Sun Dial 190
Tag 191 Target Toss 315 Teach: How to teach Games 27 Teacher and Class 316 Teacher of Games (To the) 26 Tether Ball 409 Third Man 194 Three Deep 196 Three Holes 411 Tommy Tiddler's Ground 197 Trades 199
War 417 Whip Tag 205 Who goes round my Stone Wall? 206
Zigzag Overhead Toss 424
ALPHABETICAL INDEX
Ages, Games for Different, 12-16 Index for, 427
All Run, 321
All up Relay, 45
Animal Blind Man's Buff, 46
Animal Chase, 46
Arch Ball, 321
Arch Goal Ball, 323
Arrow Chase, 47
Author's Initials, 213
Automobile Race, 48
"B" Game, 213
Babylon (see How Many Miles)
Bag Pile, 303
Ball Chase, 324
Ball Drill (see Hand Ball Drill and Wall Ball Drill)
Ball Games, 319
Balloon Ball, 325
Balloon Goal, 326
Balloon Specifications, 297
Ball Puss, 327
Ball Stand, 328
Ball Tag, 329
Bargain Counter, The, 214
Barley Break, 48
Basket Ball Distance Throw, 329
Baste the Bear, 49
Battle Ball, 331
Bean Bag and Basket Relay, 303
Bean Bag Board, 304
Bean Bag Box, 305
Bean Bag Circle Toss, 305
Bean Bag Games, 303
Bean Bag or Ball, Games for Both, 318
Bean Bag Ring Throw, 306
Bean Bag Specifications, 297
Bear in the Pit, 50
Beast, Bird, or Fish, 215
Beetle goes Round (see Whip Tag)
Bend and Stretch Relay, 50
Bird Catcher, The, 52
Black and White, 52
Blackboard Relay, 53
Black Tom, 54
Blind Bell, 55
Blind Man's Buff, 55
Blind Man's Buff, French (see Exchange)
Body Guard, 56
Bombardment, 334
Boundary Ball, 335
Bound Ball, 336
Bowl Ball (see Center Club Bowls, Circle Club Bowls, and Line Club Bowls)
Bull in the Ring, 56
Bunch of Ivy, 57
Bung the Bucket, 57
Buying a Lock, 58
Buzz, 216
Cake Sale, 216
Call Ball, 338
Captain Ball, 338
Captain Ball—I, 339 Captain Ball—II, 341 Captain Ball—III, 344 Captain Ball—IV (see Emperor Ball) Captain Ball—V (see Progressive Captain Ball)
Cat and Mice, 59
Cat and Rat, 60
Cat Party, 217
Catch and Pull Tug of War, 60
Catch Basket, 307
Catch of Fish, 61
Catch the Cane, 62
Cavalry Drill, 62
Center Base, 354
Center Catch Ball, 355
Center Club Bowls, 355
Centipede, 63
Changing Seats, 63
Charley over the Water, 65
Chickadee-dee, 65
Chicken Market, 66
Chickidy Hand, 67
Chinese Chicken, 68
Chinese Wall, 68
Choosing Sides, 41
Circle Ball, 356
Circle Club Bowls, 357
Circle Dodgeball, 364
Circle Race, 69
Circle Relay, 70
Circle Seat Relay, 71
Circle Stride Ball, 358
Circle Zigzag, 419
Clam Shell Combat, 71
Club Bowls, 359
Center Club Bowls, 355 Circle Club Bowls, 357 Line Club Bowls (Double), 385 Line Club Bowls (Single), 386
Club Snatch, 72
Cock Stride, 74
Contests for Two, 245
Corner Ball, 359
Corner Spry, 360
Correlation with School Subjects:
Arithmetic: Blackboard Relay, 53 Buzz, 216 Cross Questions, 219 Nimble Squirrel, 230 English: Author's Initials, 213 "B" Game, 213 Blackboard Relay, 53 Cat Party, 217 Crambo, 218 Cross Questions, 219 Kaleidoscope, 122 Literary Lore, 225 Minister's Cat, The, 227 Recognition, 233 Shakespearean Romance, 235 Sketches, 236 Geography: Blackboard Relay, 53 Cross Questions, 219 Kaleidoscope, 122 Weathercock, 204 History: Blackboard Relay, 53 Cross Questions, 219 Kaleidoscope, 122 Recognition, 233 Sketches, 236 Nature: Beast, Bird, or Fish, 215 Bird Catcher, 52 Cross Questions, 219 Flower Match, 220 Flowers and the Wind, 87 Horns, 223 Kaleidoscope, 122 Leaf by Leaf, 225 Observation, 139 Tree Party, 199 Woodland Lovers, 241
Counting-Out, 35
Crackabout, 360
Crambo, 218
Criss-cross Goal, 307
Cross Questions, 219
Cross Tag, 75
Crossing the Brook, 74
Curtain Ball, 361
Cuts (Drawing Cuts), 40
Dead Ball, 361
Desk Relay, 309
Did you ever see a Lassie?, 261
Dodgeball (Informal), 363
Circle Dodgeball, 364 Double Dodgeball, 365 Progressive Dodgeball, 366 Schoolroom Dodgeball, 369
Do this, Do that, 75
Double Corner Ball, 370
Double Dodgeball, 365
Double Relay Races, 76
(See also Shuttle Relay)
Draw a Bucket of Water, 263
Drawing Cuts, 40
Drill Ball (see Hand Ball Drill and Wall Ball Drill)
Drive Ball, 375
Drop the Handkerchief, 80
Duck Dance, The, 264
Duck on a Rock, 81
Dumb-bell Tag, 83
Dumb Crambo, 219
Emperor Ball, 346
Every Man in his Own Den, 83
Exchange, 84
Faba Gaba (see Bean Bag Board)
Farmer in the Dell, The, 265
Farmer is Coming, The, 85
Feats and Forfeits, 243
Fence Tag, 85
Fetch and Carry Relay, 309
Find the Ring, 220
Fire on the Mountains, 86
Fist Ball, 376
Floor Formations, 32
Flower Match, 220
Flowers and the Wind, The, 87
Football Tag, 379
Follow Chase, 88
Follow the Leader, 89
Forcing the City Gates, 89
Forfeits, 245, 254
Formations, 32
Fortress, 90
Fox and Geese, 92
(See also Naughts and Crosses and Fox Trail)
Fox and Squirrel, 93
Fox Trail, Double Rim, 93
Fox Trail, Single Rim, 95
French Blind Man's Buff (see Exchange)
French Tag, 96
Frog in the Middle, 96
Games for Various Conditions (see Indexes)
Garden Scamp, 97
Going to Jerusalem, 98
Good Morning, 99
Grass Blade, 221
Guess Who, 100
Gypsy, 101
Hand Ball Drill, 379
Hand Ball Drill—I (Elementary), 380 Hand Ball Drill—II (Advanced), 381 (See also Wall Ball Drill)
Hand over Head Bean Bag, 310
Hand Football, 382
Hands Up, Hands Down, 221
Hang Tag, 101
Hat Ball (see Roley Poley)
Have you seen my Sheep?, 102
Hen Roost, 223
Here we go Round (see Mulberry Bush)
Herr Slap Jack (see Slap Jack)
Hide and Seek, 103
Hide-and-Seek Games:
Hide and Seek, 103 I Spy, 113 Ring-a-lievio, 166 Run, Sheep, Run!, 170 Sardines, 172 Smuggling the Geg, 180 Ten Steps, 193 Yards Off, 210
Hide the Thimble, 104
High Windows, 104
Hill Dill, 105
Hip, 105
Holders, 39
Home Run, 384
Home Tag, 106
Hopping Relay Race, 106
Horns, 223
Hound and Rabbit, 107
How Many Miles to Babylon?, 108
How to teach Games, 27
Huckle, Buckle, Bean Stalk, 109
Hunt, The, 110
Hunt the Fox, 110
Hunt the Ring (see Find the Ring)
Hunt the Slipper, 111
Hunting, 267
Indexes:
Boys' and Girls' Summer Camps, 440 Children's Parties, 446 Country Clubs, 444 Elementary Schools, 427 Gymnasiums, 435 High Schools, 433 House Parties, 444 Large Numbers, 435 Playgrounds, 435 Schools: Elementary, 427 High, 433 Seashore, 449
Indian Club Race, 112
Initials, 224
Introduction, 1
I say, "Stoop!", 113
I Spy!, 113
Itisket, Itasket, 268
Jack be Nimble, 114
Jacob and Rachel, 115
Japanese Crab Race, 115
Japanese Tag, 116
Johnny ride a Pony, 116
Jumping Relay Race, 117
Jumping Rope, 117
Jumping Rope—I, small single rope, 118 Jumping Rope—II, one large rope, 119 Jumping Rope—III, two large ropes, 121 Jumping Rope—IV, large and small ropes, 121
Jump the Bean Bag, 311
Jump the Shot, 122
Kaleidoscope, 122
Keep Moving, 270
King of France, The, 273
Kitty White, 274
Lady of the Land, 123
Lame Fox and Chickens, 124
Last Couple Out, 125
Last Man, 126
Last Pair Pass (see Last Couple Out)
Leader and Footer, 127
Leaf by Leaf, 225
Leapfrog, 127
Leapfrog Games, 127
I. With one back: Leader and Footer, 127 Leapfrog, 128 Leapfrog Race, 129 Par, 144 Spanish Fly, 182 II. With two or more backs: Bung the Bucket, 57 Cavalry Drill, 62 Johnny ride a Pony, 116 Saddle the Nag, 171 Skin the Goat, 176
Leapfrog Race, 129
Leaves are Green, 276
Let the Feet go Tramp, 276
Letting out the Doves, 129
Line Ball, 384
Line Club Bowls (Double), 385
Line Club Bowls (Single), 386
Line Tag (see Maze Tag)
Line Zigzag—I, 421
Line Zigzag—II, 422
Line Zigzag—III, 423
Literary Lore, 225
London, 226
London Bridge, 278
Looby Loo, 280
Lost Child, 130
Management of Playgrounds, 26
Marking Grounds, 301
Master of the Ring, 131
Maze Tag, 131
Menagerie, 132
Midnight, 133
Minister's Cat, The, 227
Miscellaneous Active Games, 43
Moon and Morning Stars, 133
Mother, may I go out to Play?, 134
Mother, Mother, the Pot boils Over, 135
Mount Ball, 387
Muffin Man, 282
Mulberry Bush, 283
Music Box, 228
My Lady's Lap Dog, 228
My Lady's Toilet, 138
Naughts and Crosses, 229
Nimble Squirrel, 230
Nine-court Basket Ball, 388
Numbers Change, 139
(See also Exchange)
Nuts in May, 285
Oat Sack Games, 303
Oats, Peas, Beans, 287
Observation, 139
Odd Man's Cap, 140
Old Buzzard, 141
Old Man Tag, 142
Old Woman from the Wood, 143
Over and Under Relay, 392
Overhead Toss (Zigzag), 424
Overtake, 393
Oyster Shell, 143
Par, 144
Partner Tag, 145
Pass Ball Relay, 395
Pass and Toss Relay (Double Line), 314
Pass and Toss Relay (Single Line), 313
Passing Race, 312
Pebble Chase, 145
Pencil and Paper Games:
Author's Initials, 213 "B" game, 213 Bargain Counter, 214 Cake Sale, 216 Cat Party, 217 Crambo, 218 Initials, 224 Leaf by Leaf, 225 Literary Lore, 225 London, 226 Music Box, 228 Naughts and Crosses, 229 Penny Wise, 230 Planting a Garden, 231 Recognition, 233 Shakespearean Romance, 235 Sketches, 236 Tidbits Farmer, 237 Tip, Tap, Toe, 237 Woodland Lovers, 241
Penny Wise, 230
Pig in a Hole, 397
Pinch-o, 146
Pitch Pebble, 147
Planting a Garden, 231
Playgrounds, Management of, 26
Playing Values of Games, 8-29
Poison, 148
Poison Snake, 149
Pom Pom Pullaway, 149
Poor Pussy, 150
Potato Races, 151
Potato Race—I (individual competition), 151 Potato Race—II (team competition), 152 Potato Shuttle Relay, 154 Potato Spoon Race, 155
Preliminary Ball Drill (see Hand Ball Drill and Wall Ball Drill)
Prince of Paris, 232
Prisoner's Base, 156
Prisoner's Base—I, 157 Prisoner's Base—II, 158 Prisoner's Base—III, 159 Prisoner's Base—IV, 161 Prisoner's Base—V, 161
Prize Schoolroom Game (see Balloon Goal)
Progressive Captain Ball, 349
Progressive Dodgeball, 366
Puss in a Corner, 163
Puss in the Circle, 164
Quiet Games, 211
Railroad Train, 164
Recognition, 233
Red Lion, 165
Relay Races:
All-up Relay, 45 Bag Pile, 303 Circle Relay, 70 Double Relay, 76 Fetch and Carry Relay, 309 Over and Under Relay, 392 Pass Ball, 395 Passing Race Pass and Toss Relay (Double Line), 314 Pass and Toss Relay (Single Line), 313 Passing Race, 312 Passing Relays with Bean Bags, 312 Potato Races, 151-155 Shuttle Relay, 173 Single Relay, 175 Tag the Wall Relay, 192
Ring-a-lievio, 166
Ring Call Ball, 399
Ringmaster, 167
Robbers and Soldiers, 168
Roley Poley, 399
Rolling Target, 169
Round and Round the Village, 290
Round and Round went the Gallant Ship, 170
Round Ball, 401
Run, Sheep, Run!, 170
Russian Hole Ball, 401
Saddle the Nag, 171
Sardines, 172
Scat, 234
Schoolroom Captain Ball, 353
Schoolroom Dodgeball, 369
Schoolroom Tag, 172
Schoolroom Volley Ball, 402
Seeking for Gold, 234
Shadow Tag, 173
Shakespearean Romance, A, 235
Shuttle Relay, 173
Siege, 174
Simon Says, 235
Singing Games, 259
Single Relay Race, 175
Sketches, 236
Skin the Goat, 176
Skipaway (see Slap Jack)
Skyte the Bob, 177
Slap Catch, 178
Slap Jack, 178
Sling Shot (see Jump the Shot)
Slipper Slap, 179
Smuggling the Geg, 180
Snail, 292
Snow Games:
Fox Trail, Double Rim, 93 Fox Trail, Single Rim, 95 Snow Dart, 181 Snow Snake, 182
Spanish Fly, 182
Spans, 183
Spin the Platter, 183
(See also My Lady's Toilet)
Spooning, 184
Spud, 404
Square Ball, 404
Squat Tag (see Stoop Tag)
Squirrel and Nut, 184
Squirrel in Trees, 185
Stage Coach, 185
Stake Guard, 186
Stealing Sticks, 188
Step, 188
Still Pond, No More Moving, 189
Stone, 190
Stool Ball, 406
Stoop Tag, 190
Straddle Club (see Stride Ball)
Stride Ball, 407
Sun Dial, 190
Tag, 191-192
Tag Games:
Cross Tag, 75 Fence Tag, 85 French Tag, 96 Hang Tag, 101 Home Tag, 106 Japanese Tag, 116 Maze Tag, 131 Old Man Tag, 142 Partner Tag, 145 Schoolroom Tag, 172 Shadow Tag, 173 Stoop (or Squat) Tag, 190 Tag, 192 Tag the Wall Relay, 192 Whip Tag, 205
Tag the Wall Relay, 192
Target Toss, 315
Teach, How to teach Games, 27
Teacher and Class, 316
Ten Steps, 193
Ten Trips, 408
Tether Ball, 409
Thimble Ring, 194
Third Man, 194
(See also Three Deep and Last Man)
Third Slap, 195
Three Deep, 196
Three Holes, 411
Tidbits Farmer, 237
Tip, Tap, Toe, 237
To the Teacher of Games, 26
Tommy Tiddler's Ground, 197
Toss Ball, 412
Toss-up, 40
Tossing Wands, 198
Trades, 199
Tree Ball, 413
Tree Party, 199
Triple Change, 200
Tugs of War
(see Catch and Pull Tug of War and Wand Tug of War; also Contests for Two, under "Feats and Forfeits")
Under the Cuckoo's Nest, 201
Up, Jenkins!, 239
(For the schoolroom, see Hands Up, Hands Down)
Vaulting Relay, 317
Vaulting Seats, 202
Volley Ball, 413
(See also Schoolroom Volley Ball)
Wall Ball Drill, 416
Wand Race, 202
Wand Tug of War, 203
War, 417
Water Sprite, 203
Weathercock, 204
Wee Bologna Man, The, 204
What is my Thought Like?, 240
Whip Tag, 205
Who goes round my Stone Wall?, 206
Widower (see Last Couple Out)
Wink, 207
Wolf, 208
Woodland Lovers, 241
Wood Tag, 209
Wrestling (see Contests for Two under "Feats and Forfeits")
Yards Off, 210
Zigzag Games, 419
Circle Zigzag, 419 Line Zigzag—I, 421 Line Zigzag—II, 422 Line Zigzag—III, 423 Zigzag Overhead Toss, 424
Zoo, The, 242
APPENDIX
END BALL
This game, originated under the direction of Mr. William A. Stecher, of Philadelphia, is probably the best game ever devised for introducing players to some of the intricacies of team work and advanced ball play.
The practice which it gives in throwing, catching, guarding, scoring, the observance of rules, and attention to fouls, makes it an admirable training for the more complicated games, and should be used as a preparation for them.
The Girls' Branch of the Public Schools Athletic League of New York City has officially adopted this game for this purpose in elementary schools, where its use precedes Captain Ball or other team games of similar type.
No competition for girls is allowed between public schools in New York City. All competition is confined to the clubs of a given school.
BALL.—The ball used in all match games shall be Spalding's Official Basket Ball.
THE GROUND.—The ground is not invariable in dimensions. A space measuring 30 x 30 feet is sufficient for the game, and the usual size, though a larger space may be used for a very large number of players. This space shall be outlined, and then divided across the center by a straight line from side to side. At either end a narrow goal strip, 3 feet wide, shall be made by drawing a second line parallel to the end line.
For all match games clubs should agree on the dimensions of the field, and all preliminary practice should be on the same sized field.
PLAYERS.—The players shall be divided into two equal teams. One third of the players of each team shall be basemen, and take their places within the goal at one end of the ground; the balance of the team shall be guards and stand in the large territory in front of the goal on the opposite side of the ground. No regular arrangement for the players is required, but they should scatter over the field so as not to leave unguarded spaces.
OBJECT OF THE GAME.—The object of the game is for the guards on one side to throw the ball over the heads of the guards on the opposite side to their own basemen, at the end of the opposite field. Each ball so caught by a baseman shall score one point for the side catching it. The baseman should at once throw the ball back over the heads of the intervening guards to his own guards for another throw.
The object of the intervening guards is to intercept the ball before it can reach the basemen at their rear, and to throw it in turn to their own basemen at the rear of the opposite court, over the heads of the intervening opponents.
START.—The game shall be started by a referee (usually the teacher) putting the ball in play in the center of the field. This is done by tossing it upward between two opposing guards, each of whom shall try to catch it. The one whose hands touch it first shall be the possessor of the ball. The guards shall step forward in rotation to try for the ball whenever it is put in play, so that each guard shall have an opportunity.
When a goal is made the ball shall remain in play.
SCORE.—The ball shall score one point for a team whenever caught by a baseman from a throw from his own guards or whenever a baseman gets possession of the ball by its rolling into his territory.
The ball continues in play when a point is scored. The game shall be played in two halves of 15 minutes each (for beginners the half may be 10 minutes, until endurance is acquired). There shall be a rest of from 3 to 5 minutes between halves. At the beginning of the second half the players shall change goals.
The team shall win which has the highest score at the end of the second half.
FOULS.—It shall be a foul for any player to step outside of his assigned territory, either over the side lines or into his opponent's court. A ball so caught shall not score, and the foul shall be punished by the ball being given to the nearest guard of the opposing team, who shall immediately put it in play by a throw to his own basemen or guards. This rule of overstepping territory shall apply to both guards and basemen and for one foot or both.
It shall be a foul to carry the ball; i.e., to take more than one step with it.
It shall be a foul to touch the ball while it is in the hands of another player.
It shall be a foul to hold or push another player.
A foul shall be punished by the loss of the ball, which shall be given to a guard of the opposing team for a free (unobstructed) throw.
ADDITIONAL RULES.—Should a ball roll or be thrown beyond the rear boundary line, the baseman nearest the ball shall leave his base to secure it, bring it within the line at the point where it passed out, and from there throw it to one of the guards of his team in the opposite court. A ball that goes over the side lines shall similarly be secured by the guard nearest where it left the field.
NEW YORK CAPTAIN BALL
This form of Captain Ball has been officially adopted for the Girls' Branch of the Public Schools Athletic League of New York City. Its particular merit is in the scoring, a premium being placed on skillful play by the award of extra points for passing the ball entirely around the outer circuit of bases on a given side; and further extra points are given for following this circuit by a successful throw to the captain. This does away with the tendency to short-circuit the plays with too frequent throws to a captain, and encourages interplay and quick resourcefulness between members of a team.
No inter-school competition is allowed for girls in the public schools of New York City; all competition is between clubs in a school.
BALL.—The ball to be used in all match games shall be Spalding's Official Basket Ball.
GROUNDS.—The ground shall be divided by a neutral strip, 3 feet wide, in which the ball shall be put in play. To enter the neutral strip at other times shall constitute a foul.
On each side of the neutral strip a series of small bases shall be drawn, in number equal to one quarter of the entire number of players. These bases shall be in the form of a circle, 2 feet in diameter, or they may be square, measuring 2 feet.
The series of bases on each side shall outline the arc of a circle open to the center, with one base in the middle of each side for the captain. The bases in the outer circle shall be not closer than 6 feet to each other or to the neutral strip separating the fields, and not nearer than 10 feet to the captain's base.
PLAYERS.—Any even number up to forty may play the game. The players shall be divided into two equal teams; each team in turn shall be equally divided between basemen and guards, the captain being a baseman.
The basemen shall take their places in the bases on one side of the field, and the guards of the same team shall stand near the opponents' bases on the opposite side of the field.
The game shall be played in two halves, and for the second half the teams shall change sides, and the basemen and guards of each team shall exchange places, basemen becoming guards, and vice versa. For match games a club shall be represented by a picked team.
OFFICERS.—The game shall be in charge of a referee who shall call score and fouls and put the ball in play at the beginning of each half, and after each foul.
The referee may be assisted by an umpire and inspectors, if desired; but for other than match games this is not necessary.
OBJECT OF THE GAME.—The main object of the game is for the basemen of a team to pass the ball from one to another, each pass successfully made scoring for the team, as described under "Score."
The object of the guards is to intercept the passage of the ball and send it back to their own basemen for similar play.
RULES.—The game shall be played in two halves of 15 minutes each, with a 5-minute rest between, except at final meets, where halves may be shortened to 6 minutes, if desired.
Guards may move around freely on their own half of the ground, but each should be responsible for guarding one particular baseman. Guards may not step within bases.
Guards may not enter the neutral strip except when called there in rotation, as explained under "Start" to put the ball in play.
The play of the ball need not be in consecutive order from base to base, but may zigzag across the circle. It does not score when caught a second time by the same baseman during a given play, such a catch ending the possible score for that team for that round of the ball; and it cannot score after being caught by the captain, though his catch scores.
START.—The ball shall be put in play by the referee, who shall toss it up in the center of the neutral strip between two guards, one from each team, who shall try to secure it. To touch the ball shall not give the guard possession of it; it shall be held in both hands. In case of dispute, the referee shall again toss the ball.
Guards shall be called in regular succession to the neutral strip to put the ball in play. The two called shall be from similar positions on opposite sides of the field.
The ball is put in play from the center at the opening of the halves, and after a foul, but not after a score made in regular play; in other words, the ball continues in play until a foul is called or the half ends.
SCORE.—One point shall be scored for a team whenever one of its basemen catches a ball thrown by any other of its basemen except the captain. When the entire succession of outer basemen have thus caught the ball, whether in regular rotation or not, two extra points shall be scored; thus with 5 basemen, 6 points would be scored for such a play.
Two points additional shall be scored when such a play ends with a successful throw to the captain. With 5 outer bases, this would mean a score of 8 points.
Under all other circumstances, one point only shall be scored whenever the captain catches the ball from a baseman of his team.
No score shall be made on a catch by a baseman or captain from a guard.
One point shall be scored for the opponents whenever a foul is made, and the ball shall then be put in play again from the center.
The ball shall cease to score:
(1) After being caught by the captain; (i.e., the captain's catch scores, but no throw made by him scores if caught).
(2) When it gets to the hands of a baseman who has previously had it in the same play; (i.e., this catch does not score).
(3) When it gets to the hands of an opponent.
The ball continues in play under all of the above-mentioned circumstances. When a foul is committed it goes to the center for a new start.
FOULS.—It shall be a foul: to carry the ball (i.e., to take more than one step with it).
To hold it longer than time enough to turn around quickly, or three seconds.
To touch the ball in any way while it is in the hands of any other player.
To touch or trip an opponent.
For guards to step into the neutral strip or the opponents' territory.
It shall be a foul for a baseman to step out of his base with more than one foot at a time, or for a guard to step within a base in any way.
One point shall be scored for the opponents whenever a foul is committed, and the ball is then put newly in play.
Printed in the United States of America.
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