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Chess and Checkers: The Way to Mastership
by Edward Lasker
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DIAGRAM 33

In the position of Diagram 34 White institutes a mating attack by (1) P-f6. The only move to protect the mate on g7 is P-g6. It will then be White's desire to enter with his Queen on h6 again threatening the checkmate on g7. He will, therefore, play either Q-f4 or Q-g5. Black has no other way to defend himself against White's threat than by K-h8 followed by R-g8. But after K-h8; Q- h6, R-g8 White plays R-f3 and Black is unable to prevent White from sacrificing his Queen on h7 and mating by R-h3.

If Black's Queen were standing on c5 instead of b5 he could avert the mate by moving the Rook f8 and playing the Queen to f8 thereby protecting g7.

- 8 #R #R #K - 7 #P #P #P #P #P - 6 #Kt - 5 #Q #P ^P ^P - 4 #P - 3 ^Q - 2 ^P ^P ^B ^P ^P - 1 ^R ^R ^K - a b c d e f g h

DIAGRAM 34.

The mate with Rook and Knight demonstrated by the position of Diagram 28 is liable to occur in several variations of the play which might result from the following situation:

- 8 #R #Kt #K - 7 #P #B #Q #R #P #P - 6 #P #P #P - 5 #P ^P ^Q - 4 ^B ^P ^Kt ^R - 3 ^P ^R - 2 ^P ^P ^P ^P - 1 ^K - a b c d e f g h

DIAGRAM 35.

White starts his mating attack with (1) Kt-f6. This threatens the sacrifice of the Queen on h6 followed by R-g8 mate. White's Knight move can hardly be called a sacrifice as it is quite evident that Black cannot take the Knight on account of Qxh6+, Kt-h7; Q-g7 mate. The only way to parry White's threat is (1) ..., Kt-g6. However, this helps only momentarily as White continues (2) R-h3 threatening Q-g5, Rxh6+ and Qxh6 mate, a threat against which Black has no defense. White can very nearly force the mate by sacrificing his Queen on h6 instead of the Rook. But after (3) Qxh6, Pxh6; (4) Rxh6+, K-g7; (5) R-h7+, K-f8; (6) R-h8+ Black does not take the Rook as White would like him to do to enable the mate R-g8, but he goes back to g7 with the King and White could not do any better than draw by perpetual check on h7 and h8.

- 8 #R #Q #R #K - 7 #B #P #P #P - 6 #P #Kt #Kt #P - 5 #P #P #P ^P - 4 ^P ^P - 3 ^P ^B ^Kt - 2 ^P ^P ^Kt ^P ^P - 1 ^R ^Q ^R ^K - a b c d e f g h

DIAGRAM 36.

In the position of Diagram 36 White can make an attack which will recall somewhat the play shown in connection with Diagram 25. (1) Kt-g5 would not lead to anything, as Black could defend himself by P-g6 or P-h6. White has a much more direct way to attack the black King. This is by the sacrifice (1) Bxh7+. After Kxh7; (2) Kt-g5+, K-g8; (3) Q-h5 Black can protect the mate only by sacrificing his Queen for White's Knight. For (3) ..., R-e8 with the view to escape with the King to e7 via f8 if attacked by Q-h7 and Q-h8 would be rendered futile by White through (4) Qxf7+, K- h8; (5) Q-h5+, K-g8; (6) Q-h7+, K-f8; (7) Q-h8+, K-e7; (8) Qxg7 mate. Before making the sacrifice of the Bishop White will, of course, have to make sure that Black cannot save himself by evading altogether the attack which is threatened through Q-h5. Black could, indeed, avoid this variation by going with the King to g6 on the second move instead of g8. But in this case too White has a winning continuation. He would play (3) Q-g4 threatening to win Black's Queen by the discovered check Ktxe6. If Black moves the Queen, then White gives the discovered check in any case forcing the King to h7 and leading over to the variation which was originally intended. If, on the other hand, Black tried (3) ..., P-f5, attacking White's Queen and thereby rendering the discovered check ineffective, White would first take the Pawn en passant and after (4) Pxf6, Kxf6 the Queen mates on e6.

Frequently a sacrifice is brought to maintain a pin which is bound to yield a piece in return sooner or later. The position of Diagram 37 is typical for cases of this kind.

- 8 #R #B #Q #R #K - 7 #P #P #P #P #P #P - 6 #Kt #P #Kt - 5 #P ^B - 4 #B ^B ^P - 3 ^Kt ^P ^Kt - 2 ^P ^P ^P ^P ^P ^P - 1 ^R ^Q ^R ^K - a b c d e f g h

DIAGRAM 37.

Supposing Black plays (1) ..., P-h6; (2) B-h4, P-g5 to free himself of the pinning Bishop. Then White can sacrifice the Knight f3 for the two black Pawns and thereby maintain the pin with the threat to regain the Knight immediately through Kt-d5. The ensuing play could be the following: (3) Ktxg5, Pxg5; (4) Bxg5, Bxc3; (5) Pxc3. Now White threatens to play P-f4 and Pxe5 opening the line of his Rook and thereby attacking the pinned Knight for the second time. This threat cannot be effectively countered. Black could try to unpin the Knight by (5) .... K-g7; (6) P-f4, Q-e8. Indeed, Black saves his Knight in this way, but the exposed position of his King leads to a speedy disaster. For instance: (7) Pxe5, Kt-h7; (8) B-f6+, Ktxf6; (9) Pxf6+, K-h7; (10) Q-h5+, K-g8; (11) Q-g6+, K-h8; (12) Q-g7+/-. Black could not take White's Queen on the 11th move because the Pawn f7 was pinned by the Bishop c4.

If Black had moved his King to g8 or g6 on the 8th move instead of taking the Bishop f6, White would have forced the mate by sacrificing his Rook on f5, thereby cutting off the Bishop c8 and giving his Queen access to the square g4.

Sacrifices with the view to utilizing a pin occur in various other versions which are essentially different from the one illustrated above. Following are typical examples of the three most frequent cases.

In the position of Diagram 38 Black must not take the Pawn e4 although he can protect the Knight with B-f5 in case White pins him with R-e1.

- 8 #R #B #K #R - 7 #P #P #P #P - 6 #P #Kt - 5 - 4 ^P ^Kt - 3 ^B - 2 ^P ^P ^P ^P - 1 ^R ^R ^K - a b c d e f g h

DIAGRAM 38.

The way in which White would obtain the advantage is this:

(1) R-e1 B-f5 (2) Rxe4 Bxe4 (3) R-e1

Through sacrificing one Rook for the Knight White has freed the square e1 for the other Rook who now pins the Black Bishop without Black being able to protect it.

The position of Diagram 39 is somewhat related to that of Diagram 38, as far as the possibility of a sacrifice for the sake of a pin is concerned. If White plays B-b5+ Black must not interpose his Bishop, for White will give up his Rook for the Bishop in order to force the Rook d8 into a pinned position and then he will win the Rook by R-d1.

- 8 #R #K #R - 7 #P #P #P #P #P - 6 #B - 5 #P - 4 ^P - 3 - 2 ^P ^P ^P ^P ^P - 1 ^K ^R ^B ^R - a b c d e f g h

DIAGRAM 39.

In the position of Diagram 40 there is also a possibility of a sacrifice with the view to pin a piece that defends a certain threat as long as it is mobile. White plays (1) Q-d5, and Black dares not take White's Knight with his Queen for White would continue (2) Qxf7+, Rxf7; (3) R-e8+/-.

What Black could try is (1) Kt-h6.

- 8 #R #B #Q #R #K - 7 #P #P #P #P #P #P - 6 #P - 5 #Kt ^Kt - 4 ^B ^R - 3 - 2 ^P ^P ^P ^P ^P - 1 ^R ^Q ^K - a b c d e f g h

DIAGRAM 40.

The Pawn f7 would then be three times attacked and three times protected so that White cannot take him as now the pin of the Rook resulting from Ktxf7, Ktxf7; Qxf7, Rxf7 does not lead to anything, the square e8 being protected by the Queen. However, White can force the win by (2) Ra1- e1, threatening again the sacrifice of f7, as he now controls the square e8 twice. If Black replies (2) ..., Q-f6, protecting f7 for the fourth time and thereby making impossible White's sacrifice on that point, White continues with (3) R-e8. This threatens Rxf8+, Kxf8; Ktxh7+ winning the Queen. Black cannot defend himself with Q-g6 on account of (4) B-d3 followed by Bxh7+ and Rxf8, etc., nor can he play (3) ..., Q-f4 on account of P-g3 followed by Qxd6, attacking the defenseless Rook f8.

A sacrifice with the view to enabling a mating attack through the cooperation of Rooks and Bishop somewhat similar to the examples discussed in the previous chapter is possible in the position of Diagram 41 which occurred in a Tournament game in London in which the author conducted the black men.

Black's combination starts with the sacrifice of the Queen on f3. After (1) ..., Qxf3; (2) Pxf3, B-h3+; (3) K-g1 White's King is held in an immobile position by the Black Bishop and a check with one of Black's Rooks in the g-file would be deadly.

However, White can, for a while, protect himself against all mating attempts of Black. If Black continued (3 ) ..., R-e6, White would take the Pawn d3 with the Queen thereby defending the mate R-g6. After giving up his Queen for one of Black's Rooks White would still have an advantage in material.

The correct way to carry on the attack is (3) ..., Ra8-e8, as then White cannot take the Pawn d3 on account of R-e1+; Q-f1, Rxf1+; Rxf1, R-e6 and R-g6 mate.

- 8 #R #B #K - 7 #P #P #P #P #P - 6 #Q - 5 - 4 ^P ^P - 3 #P ^Kt - 2 ^P #R ^P ^P ^P - 1 ^R ^Q ^K ^R - a b c d e f g h

DIAGRAM 41.

The main threat of Black's third move is R-e6-g6 mate. Another threat is P-d2 followed by R-e1+. The only way for White to defend himself is (4) P-f4. If now P-d2, then (5) P-f3, R-e1+; (6) K-f2 affords a sufficient protection. And if (4) ..., Re8-e6, then (5) P-f5 prevents the Rook from going to g6.

However, by repeating the mating threat with (5) ..., Re6-e4, which forces White to protect, g4 by (6) P-f3 Black opens the second rank for a combined assault of the Rooks similar to the one illustrated by Diagram 30. What makes matters worse for White is that with (6) ..., R-g2+ he is forced into the line of the Bishop h3 so that he is exposed to a discovered check. After (7) K-f1, Rxb2 discovered check; (8) K-g1, Re4-e2 White must give up his Queen for the Rook immediately, as otherwise Black would mate in four moves by R-g2+, K-f1, Rxh2+, K-g1, Rb2-g2+; K-f1, Rxh1+/-.

Although White is still ahead in material after (9) Qxe2, Rxe2 he cannot avoid the loss of the game on account of the continued threat which Black exerts by the cooperation of his Rook and his Bishop. The only move which would save the Rook a1 from getting lost through R-g2+, followed by a discovered check with simultaneous attack of the Rook by Black's Rook would be (10) R- d1 with the idea of protecting the Rook with the King thus (10) ..., R-g2+; (11) K-f1, R-d2; (12) K-e1; but this plan fails as Black checkmates with (12) ..., R-e2.

A mating position which has not been discussed up to now but which occurs frequently enough in the actual game to warrant its special mention is one in which the King is deprived of all mobility by his own men who surround him and in which a hostile Knight can check the King. Diagram 42 offers an example.

- 8 #Q #R #K - 7 #P #P #P #P - 6 #B - 5 ^R ^Kt - 4 ^Q - 3 ^P - 2 ^P ^P ^P - 1 ^K - a b c d e f g h

DIAGRAM 42.

White on the move can force the mate by (1) R-d8, a very surprising sacrifice indeed, for not only can Black take the Rook with either Queen or Rook but he can also take White's Queen. In the latter case, however, he would be mated in two moves by (2) Rxe8+, Q-g8; (3) Kt-f7. This is one example of the "throttled mate" by the Knight. Another one, which is really the typical one, occurs if Black takes the Rook instead of the Queen. The mating process then is: (2) Kt-f7+, K-g8; (3) Kt-h6 double check, K-h8; (4) Q-g8+, Rxg8; (5) Kt-f7+/-. White could not have played Q- g8+ right on the second move because then Black would have taken the Queen with the King, while he could not do so with White's Knight on h6.

Sacrifices made with the view of a direct mating attack are, as a rule, the easiest to figure out, as there is no guesswork connected with them. In those cases the player does not face the question as to whether the position attained after the sacrifice will be strong enough to insure a gain of material at least equivalent to the amount of material sacrificed, a question which to answer correctly sometimes requires a good deal of instinct trained by experience; all that is necessary if to ascertain whether the opponent can be mated in a definite number of moves or not. If the mate cannot be clearly foreseen, the sacrifice must not be made. The possibility of a sacrifice with consequent forced mate is always indicated if a greatly superior force is available for attack at the part of the board where the opposing King is located. An example is offered by the position reproduced on the book cover.

[E-text editor note: The position on the book cover is:

- 8 #R #Kt #R #K - 7 #P #B #P #P #Q #P #P - 6 #P #P #B - 5 ^Kt ^Q - 4 ^P ^Kt - 3 ^B - 2 ^P ^P ^P ^P ^P ^P - 1 ^R ^K ^R - a b c d e f g h ]

This position occurred in a game between Sir G. A. Thomas of London and the author. Black has just played Q-e7 in order to protect the mate which was threatened by Ktxf6+ followed by Qxh7. If in the position of the diagram White played Kt-f6+, Black would retake with the Pawn, thereby protecting the Pawn h7 with his Queen. However, White can force the mate with a neat Queen's sacrifice which drives Black's King right into the arms of the remaining White pieces. Play continued as follows:

(1) Qxh7+ Kxh7 (2) Ktxf6+ K-h6

The King cannot go to h8 on account of Kt-g6 mate. White now continually checks Black's King in such a manner that he has only one square to go to until he is finally driven to the first rank, all White pieces participating in the chase.

(3) Kte5-g4+

In answer to Ktf6-g4+ Black would play K-h5; (4) B-g6+, K-h4; (5) P-g3+, K-h3 and there is no mate.

(3) ... K-g5 (4) P-h4+ K-f4 (5) P-g3+ K-f3 (6) B-e2+ K-g2 (7) R-h2+ K-g1 (8) K-d2 mate.

White could have forced the mate in seven instead of eight moves by playing (6) K-f1, or (6) o-o, for there was no protection against (7) Kt-h2.



III

GENERAL PRINCIPLES OF CHESS STRATEGY



In reading the chapter on "Elementary Tactics" the beginner will have obtained a fair idea of the value of the different pieces and he will have gained an insight into the possibilities of their cooperation. However, the fundamental principle of Chess strategy, the method of developing the inherent powers of the men so that they may be able to do all the work possible for them, will still be a secret to him.

At the beginning of the game the Knights are the only pieces which are able to move, and consequently the other pieces are worthless until openings have been created for them by Pawn moves. Now, the first thing the beginner should try to keep in mind is that only such Pawn moves can be good as open lines for their fellow pieces or obstruct lines of opposing men. The reason is this:

In any hand to hand fight evidently that player will get the better of it who has more pieces ready for action on the battlefield. When examining the typical positions discussed in the previous chapter the fact will strike the observant reader that the winning player always has a decided superiority of forces at his disposal where the actual fight is going on, so that in some cases he can even sacrifice a great amount of them and still have enough left for the final onslaught against the King. The same holds good in combinations where lesser objects than the King are fought for; the player who has more pieces ready to take part in the struggle will emerge victorious; the player who attacks with less pieces than the opponent has on the spot for defense, cannot hope to succeed.

The important point, therefore, is to place the pieces so that they will be in readiness for concentration on whatever part of the board they are needed.

Moreover, it will be important to place the pieces on such favorable squares in the shortest possible time—meaning with the smallest number of moves—as wasting moves on maneuvers which do not further the mobilization of the troops will give the opponent an opportunity to gather a superior force somewhere on the board and make an attack with the best chance in the world to succeed before reinforcements can be brought up.

With this aim in mind the beginner will readily see that it is by no means immaterial which Pawn moves are made in the opening. The fact that a Pawn move opens an outlet for a piece is not sufficient. If possible Pawn moves will have to be found which enable the development of more than one piece for they will lead to an advantage in the mobilization unless the opponent, too, hastens the development of his pieces by equally good Pawn moves.

The only Pawn moves which fit this description are moves with the King's or Queen's Pawns as they open lines for Queen and Bishop— apart from an additional square for the Knight—while the other Pawns cannot free the way for more than one piece. Whether the move with the King's Pawn or the Queen's Pawn is better when beginning the game is impossible to say. In neither case can it be proved that White can obtain an advantage which is sufficient to win the game. With correct play on both sides it can be only White who gains an advantage, for he has the first move and so he is one move ahead of Black in the development as long as he does not waste any time on maneuvers which do not increase the mobility of his pieces.

By the mobility of a piece is meant the number of squares accessible to it. A Bishop or a Rook which stands in an unobstructed file is obviously worth more than one whose sphere of action is limited on account of his way being blocked. This does not mean, however, that a Bishop or a Knight to whom, at a certain moment, three or four squares are accessible, is more valuable than a Rook who at the same moment can go only to one or two squares; for a few moves later the Rook might be in possession of his full freedom while the action of the Bishop or the Knight might be hampered. It is, therefore, best to value the pieces according to their latent strength, that is, the strength which is likely to show in the ending after all temporary obstructions have been removed. The comparative values given for the different men on page 42 will serve as good guide in most cases. It is not advisable though to give up a minor piece for three Pawns or two minor pieces for a Rook and one Pawn as long as Queens and minor pieces are on the board, as with a piece ahead the opponent mostly succeeds in winning through a direct attack against the King before the superiority of Pawns becomes dangerous.

In trying to place the pieces on squares where they have as much mobility as possible individual thought is required with each new game as it depends altogether upon the moves of the opponent which lines can be opened for Bishops, Rooks and Queen and where a good field of action can be secured for the Knights. However, it is possible to give a few rules which common sense tells us must hold good in the majority of games if both players play well. Of course, if a player makes bad moves in the opening, that is, moves which do not aim at a speedy mobilization of all pieces, then the opponent may soon have a chance to win the game with moves which are not in accordance with those common sense rules either but which force an immediate issue in a maneuver of a kind that ordinarily does not occur in an opening but is characteristic of the middle game. This is a point which the majority of Chess players overlook. They argue that—granted the value of general principles of strategy, which will greatly help to build up a safe position—cases occur in which a move may win which is not according to principles, and that, therefore, following the trend of a certain combination which seems profitable, is advisable even if the general principles are violated.

Even a Chess master once said, that generalities are of no use in Chess and that it is necessary to figure out every move in all variations to which it may lead to make sure that the move is good. As an example he offered the following opening: (1) P-f3, P-e5; (2) P-g4. Now, he asks, should Black omit to give the checkmate with Q-h4 because it is against the general principles to bring out the Queen at an early stage of the game?

The shallowness of this argument is obvious. The reason for the general rule that the Queen should not come out too soon is that she is liable to be attacked by the minor pieces of the opponent so that she has to move again and again and time is lost which could be used for the development of other pieces. Of course, if the opponent does not develop his pieces, the Queen may often come out without danger and she may do a lot of harm before she can be driven away.

In formulating general strategical principles it is, then, assumed that both players will follow them, and it is taken for granted that if one player deviates from these principles and thereby weakens himself at some point, the other player is expected to exact the full penalty for this deviation with any means at his disposal. It will always be found that these means are also indicated by the general principles if only their meaning is intelligently applied to the position in question.

As was stated before, the point of greatest importance in the opening is to develop the pieces without loss of time, that is, to place them on squares where they have as much mobility as possible without making any move which retards this development. There are different ways in which the development may be retarded, and which consequently must be avoided. For instance, no Pawn move should be made which is not absolutely necessary to open a line for a piece; or, no piece should move twice as long as there are pieces which have not yet moved at all; or, no piece should be developed to a square from which the opponent can drive it away at the same time furthering his own development; or, the right of castling should not be foregone by moving the King or by any other way, as castling develops a Rook and places the King in safety with one move while more moves are required to the same end if castling is not possible, and so on.

The beginner who makes this great principle of development quite clear to himself has made the most difficult step on the way to mastership. The grasp of the far reaching influence of the mobility of the pieces in the opening upon the further development of the whole game is really what distinguishes the master from the average player.

Of course, it would be too difficult for the beginner to find out for himself what squares are the most favorable for the different pieces; at any rate, it would take him a long time to gain that knowledge by experience. Fortunately, the experience of the masters of several generations is accessible to us and so it is possible to expedite considerably the process by which the mind of the student is adapted to the tactics required in every game of Chess to carry out the principle of speedy development. To a great extent these tactics, too, can be simply explained from the point of view of giving the pieces their utmost mobility so that they will be readily understood by the reader who has followed the arguments given in the foregoing pages.

There is a considerable difference in the constellation of the pieces depending on whether the game is opened with (1) P-e4, P- e5 or (1) P-d4, P-d5. These two openings shall therefore be treated separately. All other openings are related to one of the above main branches and need little additional discussion.



KING'S PAWN OPENINGS



After (1) P-e4, P-e5 the only Pawn which both players have to move to enable the development of all pieces is the Queen's Pawn, which obstructs the Queen's Bishop. Of course, it would also be possible to secure an outlet for the Queen's Bishop by advancing the Queen's Knight's Pawn one step; but in the long diagonal the Bishop is ordinarily not so well posted as the development of the Queen's Knight to his most natural square, that is c3 or c6 respectively, would block the way of the Bishop. The Queen's Knight is best placed in the c-file because on the edge of the board, in the a-file, he has less mobility; less squares are accessible to him. In order to place him in the d-file it would be necessary to move the d-Pawn, and as this would also give an opening to the Queen's Bishop the move of the Queen's Knight's Pawn is superfluous.

Before moving the Queen's Pawn the players will have to make sure that in advancing him they will not block the way of any piece. Consequently, White will not play P-d3 on his second move. He will first develop the King's Bishop. Of course, he will not place him on d3, obstructing the Queen's Pawn and thereby the Queen's Bishop. Neither will he play B-b5, as Black could drive him away from there immediately with P-c6, opening another diagonal for the Queen. The choice between the remaining squares, e2 and c4, is not difficult. On e2 the Bishop would be in the way of the Queen and his way would soon be blocked by the King's Knight, who for similar reasons to those given for the move of the Queen's Knight will go to f3 in preference to other squares. Therefore, the only move to be considered in case the King's Bishop is played at this early stage of the game, is B-c4.

White is not forced to develop this Bishop on the second move by any means. He could either play (2) Kt-f3 or (2) Kt-c3 or (2) P- d4. The objection to the latter move, however, is that after (2) ...., Pxd4; (3) Qxd4 the white Queen is exposed to the attack of the Knight b8, which means loss of time. Kt-f3 or Kt-c3 are probably preferable to B-c4 on the second move, because it is certain that the Knights will not find any better squares on their initial move. The Bishop, however, may have an occasion to be used on b5 instead of on c4, and it is a good thing, generally speaking, to keep the option of moving a piece to different squares as long as it is compatible with the other requirements of the position.

That the Bishop may be used to advantage on b5 will be seen from the following variation. Supposing White plays (2) Kt-f3. Then the Pawn e5 is attacked. The only sensible protection is (2) ..., Kt-c6; for P-f6 does not come into consideration, as it is a Pawn move which does not add anything to the development of the pieces; P-d6 blocks the Bishop f8; B-d6 obstructs the Queen's Pawn and Q-f6 or Q-e7 hinders the development of the Knight or the Bishop respectively. Now, it can readily be seen that after (2) ..., Kt-c6 White may want to place his King's Bishop on b5, for with this move he repeats indirectly his attack on the King's Pawn through the threat to remove the protecting Knight. It is true, that this threat needs no attention as long as White's King's Pawn is not protected (for instance: (3) ..., Kt-f6; (4) Bxc6, Pd7xc6; (5) Ktxe5, Q-d4 attacking Knight and Pawn at the same time and thereby regaining the Pawn) but as soon as White has defended the Pawn—with P-d3 may be—the Bishop b5 is at work and Black must seek additional protection for the Pawn e5.

If White, on his second move, plays B-c4, he attacks the Pawn f7. This Pawn is protected by Black's King and so he need not be defended any further; but Black must be on the alert against a concentration of some more white men on f7. White could try (3) Q-f3 or Q-h5. However, Black would then have time to defend himself with Kt-f6 or Q-e7 respectively.

Therefore, on the second move, Black may make any developing move; he could, of course, play (2) ..., Kt-f6, preventing White's Queen from going to h5, but this is unnecessary, as Q-h5 would be a very bad move, placing the Queen on a square from which she is bound to be chased away very soon. For instance: (2) ...., B-c5; (3) Q-h5, Q-e7 (not P-g6 on account of Qxe5 attacking the King and the Rook at the same time). Now, whatever White plays, he will have to retire again with his Queen as soon as Black attacks her with Kt-f6, and so he loses his birth-right of attack; for it will be Black who is a move ahead in the development instead of White, as it ought to be.

If both players refrain from premature attack the game might develop as follows: (2) B-c4, B-c5; (3) Kt-f3, Kt-c6; (4) P-d3, Kt-f6; (5) Kt-c3, P-d6; (6) o-o, o-o; (7) B-g5. This move is the first one with which White trespasses the "frontier" which may be said to run in the openings of all games between the fourth and fifth ranks of the board. The Bishops are the only pieces for whom there is a field of action in the opponent's camp early in the game. They pin a hostile Knight and thereby exert a certain pressure on the opponent who naturally does not like to see any of his pieces deprived of its mobility. The fact that Black can drive White's Bishop away with P-h6 does not lead to any loss of time for White, for the Bishop can retire to h4, still maintaining the pin, while Black has not furthered his development by his Pawn move; in fact, he has somewhat compromised his position and as explained by the discussion of the position of Diagram 37 the advance of the Pawn g7 to g5 cannot follow without the risk that White will uphold the pin even at the cost of a piece and obtain an overwhelming attack.

That the move P-h6 creates a weakness even if it is not followed up by P-g5 will be demonstrated later on in the discussion of the middle game. The correct answer to White's seventh move is easily found with the help of the principle of development. If White did not threaten anything Black would certainly think of nothing else than the development of his Queen's Bishop, the only minor piece which has not yet moved. Therefore, the first thing Black should consider in countering the threat involved in White's last move is a protection with a move of the Queen's Bishop. White's threat is (8) Kt-d5, attacking the Knight f6 for the second time. Although the Knight is twice protected, Black will naturally endeavor to prevent an accumulation of hostile pieces on the point f6, and he can do that indeed very easily by playing (7) ...., B-e6 with a view toward capturing the Knight if he should move to d5.

The exchange (8) Kt-d5, Bxd5; (9) Bxd5 is manifestly not desirable for White, as it does not improve in any way the mobility of his men. On the contrary, White loses a move, as the result of the maneuver is only a change of location of the King's Bishop who was already developed while the principle of speedy development demands that no piece should be moved twice in the opening until ALL pieces are developed.

Unless Black's move involves a threat which needs immediate attention White should consider only such moves as will secure a possibility of development for his Rooks, that is maneuvers which are liable to produce an open file somewhere on the board.

- 8 #R #Q #R #K - 7 #P #P #P #P #P #P - 6 #Kt #P #B #Kt - 5 #B #P ^B - 4 ^B ^P - 3 ^Kt ^P ^Kt - 2 ^P ^P ^P ^P ^P ^P - 1 ^R ^Q ^R ^K - a b c d e f g h

DIAGRAM 43.

This can only be done by the exchange of a Pawn and as the only Pawn within easy reach is the Pawn e5 the files which are liable to be opened first are the d-file and the f-file. In the position of the Diagram it is not easy to find a way of opening either file mentioned without elaborate preparation. P-d4 cannot be played before the square d4 is three times controlled by White and if White tries to accomplish this by (8) Kt-e2, Black spoils White's plan by Bxc4 without being bothered by the threat Kt-d5 which existed as long as the Knight was posted on c3. If, on the other hand, White exchanges the Bishop first on e6 he helps Black's development by opening the f-file for his Rook. To avoid these alternatives White could withdraw the Bishop c4 to b3 and then play Kt-e2 followed by P-c3 and P-d4. But this maneuver involves two moves with pieces which are already developed and it is therefore preferable to place the Rook a1, who has to be developed, right away in the Queen's file and then to proceed as suggested above. In other words, White does probably best to play (8) Q-d2 and (9) Ra1-d1.

Black, in the meantime, will of course, also aim at the development of his Rooks. In the position of the Diagram it is even less troublesome for him than for White to prepare the opening of the d-file, as there is no objection to his playing immediately Kt-e7 with P-c6 and P-d5. The only reason which might deter Black from playing Kt-e7 is the fear that White might answer Bxf6 forcing Black to retake with the Pawn g7 and thereby tearing a hole in the protecting chain of Pawns around the King. However, as will be explained in the discussion of the middle game, this maneuver need not be feared.

- 8 - 7 #P #P #P #P #P #P - 6 #P - 5 - 4 ^P - 3 - 2 ^P ^P ^P ^P ^P ^P - 1 - a b c d e f g h

DIAGRAM 44.

The advance of the d-Pawn, besides the possibility of opening the d-file for the Rooks, has another very important purpose. It invites, and often compels the opponent to take the Pawn with his e-Pawn thereby losing control of "the center." What is meant by center in King's Pawn openings will be understood from the analysis of the Diagram 44 in which only the Pawn skeleton of a King's Pawn game is given and in which it is assumed that Black has exchanged the Pawn e5 for the Pawn d4. This Pawn formation offers an advantage to White because the Pawn e4, White's center- Pawn, controls the two squares d5 and f5 while the two corresponding squares in White's camp, that is d4 and f4, are not in the hands of Black and could be occupied by White men. It is evident that it must be advantageous to have pieces placed in the center of the board as there they have naturally more mobility than towards the edge of the board where part of their radius of action is cut off. A Knight, for instance, placed on d4 will possibly have an opportunity later on to go to f5 from where he helps an attack on g7. The square f4 may be useful for the Queen in an attempt to reach the King's wing speedily, thus accumulating on that part of the board superior forces. These and other advantages connected with the control of the center will be more readily understood after the discussion of the middle game maneuvers of which the center squares form the basis. It is necessary, however, to touch upon this matter at this time, as in many openings the player is confronted after the very first moves with questions in which the maintenance of the center-Pawn is the point at issue.

Following are a few examples:

Supposing White, after (1) P-e4, P-e5, plays (2) P-d4. Then Black is immediately threatened with the loss of his center-Pawn, which he cannot defend with P-d6 as after (3) Pxe5, Pxe5 White would exchange Queens and thereby deprive Black of the possibility of bringing his Rooks quickly into cooperation through castling.

(2) ..., Kt-c6 is out of question too; not on account of (3) P- d5, which merely helps Black in getting his Knight over to the King's wing via e7 and allows him to maintain his center-Pawn, but on account of (3) Pxe5, Ktxe5; (4) Pf4, which secures the control of the center for White and does not leave Black a chance to advance his Queen's Pawn to d5 with the view of depriving White of his center-Pawn too.

For these reasons Black has no choice but has to play (2) ..., Pxd4. True enough, Black gives up his center-Pawn with this exchange, but White cannot prevent P-d5 in the long run, so that he also loses his center-Pawn and has no advantage over Black in that respect. The following variations are typical for the line of play in cases of this kind. White tries to hold back Black's Queen's Pawn as long as he can, but finally Black enforces the advance.

I. (3) Qxd4 Kt-c6 (4) Q-e3

Now P-d5 is not possible because of Pxd5 check.

(4) ... Kt-f6 (5) Kt-c3 B-e7 (6) B-d2 P-d5

Threatening to win a piece by P-d4.

(7) Pxd5 Ktxd5

Now White has no center-Pawn either; Black has a perfectly good game.

II. (3) Kt-f3 Kt-c6

Most players would be tempted to play P-c5 instead. But this must be bad as it is a Pawn move which is not necessary. Black does not need to defend the Pawn d4 as he is a Pawn ahead; and the development of the pieces is much more valuable than the advantage of a Pawn. White would obtain a far superior position with (4) P-c3, Pxc3; (5) Ktxc3, after which Black cannot hope ever to free his game by P-d5.

(4) Ktxd4 Kt-f6

It would be bad to exchange Knights on d4 because White's Queen would be brought up into a dominating position from which she could not easily be driven away.

(5) Kt-c3 B-b4

This attacks again the Pawn e4. Relieving the pin by (6) B-d2 would be no protection as Black could exchange on c3 and then take the Pawn. Therefore, White must defend the Pawn with another piece. The Bishop f1, which has to be developed in any case, offers himself naturally for this purpose, but B-d3 is not possible as long as the Knight d4 has to be kept protected by the Queen. Hence, it is necessary first to exchange the Knight.

(6) Ktxc6 Pb7xc6 (7) B-d3 P-d5!

Again Black has succeeded in advancing his Queen's Pawn against the opposing center-Pawn, and White cannot avoid the exchange. To advance to e5 would be against the principle that no Pawn-move should be made in the opening which is not absolutely necessary. How easily (8) P-e5 could get White into trouble can be seen from the following variation: (8) ..., Kt-g4; (9) o-o, o-o; (10) Pf4 ??, B-c5+; (11) K-h1, Q-h4; (12) P-h3, Q-g3; (13) Pxg4, Q-h4 mate.

III. (3) P-c3

With this move White invites Black to lose time in winning a Pawn or two while the White pieces are rapidly developed. If Black accepts the Gambit [Footnote: A Gambit is an opening in which the sacrifice of a Pawn is offered for the sake of a speedy development of the pieces.] the continuation might be.

(3) ... Pxc3 (4) B-c4 Pxb2 (5) Bxb2

or

(4) ... Kt-c6 (5) Kt-f3 P-d6 (6) Ktxc3 or Q-b3 or o-o

In all of these cases White has by far the freer game and he remains in the possession of his center-Pawn. For this reason it is much more advisable for Black to decline the Gambit offered and to hasten his development by immediately advancing his Queen's Pawn, thus:

(3) P-c3 P-d5! (4) Pxd5

The advance of the King's Pawn would be quite out of place, as it would not add anything to White's development so that Black need not mind the loss of the move either which he sustains from the developing point of view in gaining a Pawn by Pxc3. The future development of Black is not any longer endangered as he has a Pawn in the center and an outlet for his Queen's Bishop.

(4) ... Qxd5 (5) Pxd4 Kt-c6 (6) Kt-f3 B-g4 (7) Kt-c3 Q-h5

and Black has, no doubt, the initiative.

If White, instead of playing (2) P-d4 as assumed in the above examples, advances his f-Pawn against Black's center, Black has ample time to make all preparations necessary to maintain his center-Pawn, for White does not threaten Pxe5 as long as he is not protected against Q-h4+, followed by Qxe4. Black's best move is apparently B-c5, so that he may be able to reply P-d6 to (3) Kt-f3 without blocking the way of the Bishop. On c5 Black's Bishop is very disagreeable for White as he prevents his castling. The natural development of this opening would be about this:

(2) P-f4 B-c5 (3) Kt-f3 P-d6 (4) B-c4 Kt-f6

Although this move blocks the diagonal for Black's Queen, making impossible a check on h4, it does not enable White to win a Pawn on e5, because (5) Pxe5, Pxe5; (6) Ktxe5 would be answered by Q- d4.

(5) P-d3 Kt-c6 (6) Kt-c3 B-g4

Black has one more piece developed than White on account of the Pawn move P-f4 which is a wasted move from the point of view of development, especially as White cannot very well castle on the King's side and make use of the open f-file for his Rooks.

The two principles mentioned—namely the development of the pieces without unnecessary Pawn moves or other loss of time and the maintenance of a Pawn in the center—are a perfectly sufficient guidance in all King's Pawn openings, as no particular difficulty exists for any piece to be developed to a favorable square. Even if Black tries to avoid the well-known openings which result from the reply (1) ..., P-e5 by playing (1) ..., P- e6 for instance, or (1) ..., P-c5;, or, in fact, any other of the twenty possible first moves, White will find the right way to mobilize his men if he strictly adheres to those two principles and resists the temptation to institute an early attack. A few examples will show how simple the application of the principle is.

I. (1) P-e4 P-d5

This attacks White's Pawn and White has to decide whether to protect, advance or exchange him. The advance P-e5 and the protection P-f3 are out of question because these moves are Pawn moves which do not contribute to the development and are, therefore, to be classed as mere loss of time. The protection (2) P-d3 is not sufficient either as Black, after exchanging on e4, would hamper White's development by exchanging Queens so that White would lose the right of castling. The protection (2) Kt-c3 cannot be recommended as Black could deprive White of his center- Pawn and obtain one for himself by Pxe4, (3) Ktxe4; P-e5. For all these reasons White cannot do better than exchanges on d5.

At first sight this might seem a violation of the principles, as Pxd5 is a Pawn move which does not further the development of the pieces while Black, in retaking the Pawn, develops his Queen. However, as was already pointed out on several other occasions, the early development of the Queen is not desirable as she is sure to be exposed to the attack of minor pieces. Indeed, White obtains the better game through (3) Kt-c3, Q-a5; (4) P-d4 or (4) Kt-f3, followed by P-d4. Black cannot get his King's Pawn up to the center [(4) P-d4, P-e5; (5) Q-h5] and in addition he is bound to lose some more moves with his Queen as soon as White has developed his Bishop to d2 threatening a discovered attack through a move with the Knight c3.

II. (1) P-e4 P-e6

With this move Black switches the center from the e-file to the d-file.

(2) P-d4 P-d5

Now White need not hesitate to protect his King's Pawn with Kt- c3, for Black cannot, as shown in example 1, gain control of the center by exchanging on e4 and playing P-e5.

The advance (3) P-e5 cannot be recommended for the reason explained in example I. Of course, White, being a move ahead anyhow, can afford to make a Pawn move which does not exactly advance his own development, if that Pawn move hampers the development of the opponent to some extent. This would be the case after (3) P-e5, as Black could not develop his King's Knight to the most natural square, namely, f6. However, the Pawns d4 and e5, though forming a strong center, as long as they are both in place, are liable to become subject to disagreeable attacks which Black can institute with P-c5 and P-f6, and if White cannot maintain his center, then the advance to e5 is mere waste of time.

(3) Kt-c3 Kt-f6

Again White's King's Pawn is attacked. The first continuation for White to think of would be (4) B-d3, developing another piece. However, Black can then simply exchange twice on e4 and play P- c5, so that White loses his Pawn center. P-e5 does not seem very good either. It does not lose any time, as Black too has to lose a move retreating with his Knight. But the latter is well posted on d7 from where he assists the contemplated advance P-c5 against White's center. The best continuation is apparently (4) B-g5, which develops a piece and protects the Pawn e4 through pinning the Knight f6. After

(4) B-g5 B-e7

White finally has to either advance the King's Pawn or exchange him. The latter seems preferable. The drawbacks to the advance have been discussed before. After the exchange White can develop his King's Bishop to d3 where he is considerably better posted than the corresponding Black Bishop.



QUEEN'S PAWN OPENINGS



The same two leading principles apply to Queen's Pawn openings which were discussed in connection with the King's Pawn openings; but there is one great difference between the two kinds of openings which is not obvious to the beginner. This is the fact that in Queen's Pawn openings, in most cases, neither player has a chance to open a file in the center of the board through the exchange of one of the center-Pawns, and that, therefore, an additional Pawn move is necessary in the opening stage to provide for an open file in which the Rooks later on may have an opportunity of entering the battle.

In addition, it is in most variations not easy to find a good place for the Queen's Bishop without further Pawn moves, and it is here where the beginner is bound to err in the plan of his mobilization unless he has adequate instruction.

In trying to open a file for the Rooks it will be advisable—just as in the King's Pawn openings—to aim at the same time at the clearing away of the opponent's center-Pawn, and this can only be done by the advance of the c-Pawn. Therefore, it would mean loss of time if the Queen's Knight were developed into the c-file before the c-Pawn has moved; the Knight would have to be moved away again in order to enable the opening of the c-file. This consideration furnishes the key for the understanding of the most popular Queen's Pawn opening, which is

(1) P-d4 P-d5 (2) Kt-f3 Kt-f6 (3) P-c4

White offers a Pawn to induce Black to give up his center-Pawn, hence the name "Queen's Gambit." If Black could actually hold the Pawn he would be justified in accepting the Gambit unless it can be demonstrated that White's advantage in development yields a winning attack. However, White can easily regain the Gambit-Pawn, and so there is absolutely no reason why Black should give up his Pawn-center.

The way in which White regains his Pawn in the accepted Gambit is this: (3) ..., Pxc4; (4) P-e3, P-b5; (5) P-a4, P-c6 (if Black takes the Pawn a4, White captures the Pawn c4 and then regains the a-Pawn. (5) ..., P-a6, cannot be played on account of Pxb5, opening the a-file for White's Rook so that Black cannot retake the Pawn). (6) P-b3, Pxb3; (7) Pxb5, Pxb5; (8) Bxb5+ and Qxb3.

Now White is far ahead in the development and in addition he has an open file for his Queen's Rook in which the black Pawn is bound to be lost in the long run. Moreover, Black has no compensation for White's strong Pawn-center.

For this reason the Queen's Gambit is hardly ever accepted and the following defense played instead:

(1) P-d4 P-d5 (2) Kt-f3 Kt-f6 (3) P-c4 P-e6 (4) Kt-c3

Black has now the choice between either advancing his c-Pawn right away or first developing the pieces of his Queen's wing. In the latter case he cannot place the Queen's Knight on c6 as this would block the way of the c-Pawn. He must develop him to d7. This appears to be a bad move as it blocks the way of the Queen's Bishop, but this Bishop will have to be developed in a different diagonal anyway as the Pawn e6 cannot advance opening the diagonal c8-h3.

I. (4) ... Ktb8-d7 (5) B-g5

The fact that White can develop his Queen's Bishop without difficulty while Black cannot do so has made the Queen's Gambit one of the most popular openings.

(5) ... B-e7 (6) P-e3 o-o (7) B-d3 P-b6 (8) o-o B-b7 (9) Pxd5 Pxd5 (10) R-c1

White is two moves ahead in the development, as Black has still to move his c-Pawn before he can get his Queen's Rook into play. In the meantime White can mobilize his King's Rook with Q-e2 and Rf1-d1, with a view to opening the Queen's file by Pd4xc5.

II. (4) ... P-c5

If White now Plays P-e3, holding his Pawn-center, a symmetrical development follows on both sides. If, however, White takes his opportunity to develop the Queen's Bishop, a game of entirely different character ensues. The following variations show typical examples of the way these two variations are liable to develop:

A. (5) P-e3 Kt-c6 (6) P-a3

If White played (6) P-b3 before castling he would get into trouble because Black could pin his Queen's Knight with Pxd4 and B-b4. For this reason the maneuver P-a3, Pxc5, P-b4 and B-b2 is usually adopted to develop the Queen's Bishop. It is true that this maneuver involves two Pawn moves, which mean a loss of time, instead of only one, as for instance when playing (6) B-d3, (7) o-o, (8) P-b3, (9) B-b2. But Black can hardly avoid a similar loss of time. For if he plays (6) ..., B-d6, he loses two moves with his Bishop through recapturing on c5 (after (7) Pxc5) and going back to d6; and if he first exchanges on d4 and then develops the Bishop to d6, White has an open diagonal for his Queen's Bishop and need not make any more Pawn moves to develop him while Black still must move his Queen's Knight's Pawn to get his Queen's Bishop into play.

(6) ... P-a6 (7) Pxc5 Bxc5 (8) P-b4 B-d6 (9) B-b2 Pxc4 (10) Bxc4 P-b5 (11) B-d3 B-b7

B. (5) Pxd5 Pxd5

The idea of this exchange is to create a weak Pawn on d5 against which later on an attack can be instituted. However, it is very doubtful whether the Pawn on d5 is really weak. Experience has shown that Black wins just as many games as White in this opening; the reason is probably that White, in order to open the Queen's file for attack on d5, has to give away his center-Pawn so that Black has more freedom for his pieces in the center.

(6) P-g3 Kt-c6 (7) B-g2 B-e6 (8) B-g5 B-e7 (9) o-o o-o (10) Pxc5 Bxc5 (11) R-c1 B-e7 (12) Kt-d4 or Q-a4 followed by R-f1-d1.

Instead of developing the King's Bishop to g2 White can just as well play (6) B-g5 or f4, (7) P-e3 and (8) B-d3. In either case the success depends rather on clever maneuvering in the middle- game than on an advantage inherent to the opening.

What has been said of irregular replies which Black may try in King's Pawn openings holds good in Queen's Pawn openings too. There is no series of opening moves which needs to be memorized. The principles of speedy development and of the maintenance of a Pawn center lead the right way in all novel openings which a player might try to avoid the well-known paths which have been studied out by the masters of many generations.

Following are again a few examples which show the application of the principles:

I. (1) P-d4 P-c5 (2) P-e3

With Pxc5 White would give away his center-Pawn, and Black would regain the Gambit-Pawn easily after (2) ..., P-e6. White could play (2) P-d5, thereby depriving Black's Queen's Knight of his best developing square. But in doing so he would lose time with a Pawn move which does not improve the mobility of his own pieces, and consequently (2) P-e3 is preferable.

II. (1) P-d4 Kt-f6 (2) Kt-f3

The advance P-c4, which, as explained, is customary in Queen's Pawn openings, serves its original purpose only if Black has a Pawn on d5 so that White can open the c-file. Therefore, it is better for White to wait until Black shows what intentions he has with his Queen's Pawn.

(2) ... P-d6 (3) Kt-c3

Black's last move clearly indicates that he intends playing P-e5 and not P-d5, and so White has no reason to expect that he will be able to open the c-file for his Rooks. Consequently there is no objection to his developing the Queen's Knight to c3, blocking the c-Pawn.

(3) ... Ktb8-d7 (4) B-f4

This prevents P-e5 for the time being, and Black has to make rather complicated preparations, such as P-c6 and Q-c7 before he can advance the King's Pawn two squares. In other words, White completes his development more quickly than Black and he has consequently the better winning chances, provided, of course, he knows how to maintain his advantage in the middle game and in the end game.



THE MIDDLE GAME



It is not possible to draw a distinct dividing line between the two stages of the game which are called the OPENING and the MIDDLE GAME. Strictly speaking the opening comprises only such moves as are NECESSARY for the development of the pieces, and any move which a player—without being compelled—makes with a piece that is already developed, ought to be regarded as a Middle-game move. To give an example: If after (1) P-e4, P-e5; (2) Kt-f3, Kt- c6; (3) Kt-c3, Kt-f6; (4) B-b5 Black plays Kt-d4, he deviates from the Opening and embarks on a Middle-game maneuver; for the Queen's Knight was already developed.

This does not mean that it is bad under all circumstances to make a Middle-game move during the opening stage of a game. But only such moves should be considered in cases of this kind as a player is fairly sure to make at any rate within the further course of the game with a view to increasing the mobility of the piece in question.

This is the main point. A second move made with a piece must improve its position, otherwise, common sense tells us, it is surely bad. For instance: After (1) P-e4, P-e5; (2) Kt-f3, Kt-c6; (3) B-b5, Kt-f6; (4) o-o, B-e7 there is no objection to White's playing (5) R-e1 as the Rook will very likely want to get into action in the e-file in any case, as soon as the development has progressed with P-d4, Kt-c3, B-g5, etc.

But if in an opening like (1) P-e4, P-e5; (2) Kt-f3, Kt-c6; (3) B-c4, Kt-f6 White plays (4) Kt-g5 for instance, or (4) B-d5, it is evident that he merely wastes time, for in the first case he places the Knight on a square from which he is sure to be driven away again as soon as the direct attack involved in his move has been warded off, and in the second case he moves the Bishop to a square which does not afford him any more mobility than the one on which he stood before.

As a rule only Rooks or Knights are in a position, during the opening, to add to their mobility by a second move; the Rooks by occupying a file which is liable to be opened by an exchange of Pawns, and the Knights by occupying a square in the center of the board.

The Knights are really more often under the necessity of making several moves in succession than any other piece, because they can never pass over more than one line at a time, and they may be required to hasten from one wing of the board to the other just as often as the other pieces. This is the reason why the most favorable spot for a Knight is a square in the center of the board; there he is always ready for an excursion to either wing.

The establishment of a Knight in the center can more readily be effected in Queen's Pawn openings than in King's Pawn openings. This will be evident from the following consideration:

In Queen's Pawn openings the squares e5 and e4 are the ones which are aimed at by the respective Knights. If the opponent exchanges the Knight with either his Queen's Knight or his King's Bishop, the Pawn which takes the place of the Knight in recapturing, gains control of two squares in the heart of the hostile camp. To illustrate this by a case which often occurs: If after (1) P-d4, P-d5; (2) Kt-f3, Kt-f6; (3) P-e3, P-c5; (4) B-d3, Kt-c6; (5) o-o, P-e6; (6) P-b3, B-d6; (7) B-b2, o-o; (8) Ktb1-d2, P-b6; (9) Kt-e5 Black plays Bxe5, White in retaking drives Black's King's Knight away depriving the King's wing of an important protection and also creating a weakness on d6, where White might be able at some later stage of the game to establish his Knight.

- 8 #R #B #Q #R #K - 7 #P #P #P #P - 6 #P #Kt #B #P #Kt - 5 #P #P ^Kt - 4 ^P - 3 ^P ^B ^P - 2 ^P ^B ^P ^Kt ^P ^P ^P - 1 ^R ^Q ^R ^K - a b c d e f g h

DIAGRAM 45.

Another advantage of the position for White is that he can get his King's Rook into play by P-f4 and R-f3-h3, while Black's Rook cannot get to f6 as long as White has his Pawn on e5.

In King's Pawn openings the situation is different. Here the squares d5 and d4 respectively are the aim of the Knights which normally are posted on c3 and c6. However, as long as the opposing King's Knight can exchange himself for the advancing Queen's Knight there is no advantage in occupying the center. The position of Diagram 46 is a typical example. If White plays Kt-d5 he loses practically a move, as after Ktxd5, Pxd5 he has in no way improved the mobility of his men while it is Black's turn to move. In addition, White, by transferring his Pawn to d5, gives up his Pawn-center and blocks a diagonal which his Bishop could use, while Black, in retreating with his Knight to e7, gains a move towards the efficient use of the Knight on the King's wing.

All the same, the advance of the Queen's Knight in the center is one of the most important maneuvers in King's Pawn openings when it is properly prepared, and its consequences need thorough discussion.

The proper preparation consists in first fixing the object at which the Knight aims. This—from White's, the attacker's point of view—is the Knight f6. The developing move B-g5 serves this purpose in the most natural way, and a position arises similar to the one shown in Diagram 43 where Black prevented any further accumulation of white forces on f6 by B-e6. In the present case this move is of doubtful value as White, by P-d4, can force Black to give up his center-Pawn.

- 8 #R #B #Q #R #K - 7 #P #P #P #P #P #P - 6 #Kt #P #Kt - 5 ^B #P - 4 #B ^P - 3 ^Kt ^P ^Kt - 2 ^P ^P ^P ^P ^P ^P - 1 ^R ^B ^Q ^R ^K - a b c d e f g h

DIAGRAM 46.

If Black is ready to admit that Kt-d5 is a disagreeable threat he will either exchange the Knight for his Bishop b4 or he will play Kt-e7 in order to take White's Knight should he go to d5. Ordinarily Black plays first Bxc3 and then Kt-e7. The reason is that this maneuver enables Black to get his Queen's Knight over to the King's wing while White's Bishop b5 is rather out of action, so that Black has a good chance to enter the battle on the King's wing with one piece more than White. Of course, White can get his Bishop into play again by placing him on c4. But he has to spend a move in doing so, which does not add to the completion of the development.

In the position of Diagram 46 Black would not take any steps to prevent Kt-d5 unless a threat is involved in this move which cannot be counteracted by the most natural continuation, which is the development of the Bishop c8. Indeed, there seems to be no reason why Black should not answer (1) B-g5 with B-g4 and (2) Kt- d5 with Kt-d4; for the Knight f6, who after Kt-d5 is attacked twice, is defended twice, and there is no possibility for White to attack the Knight again. On the other hand, the attack on the Bishop b4 is balanced by the attack on the Bishop b5, and if White were to withdraw his Bishop to c4 Black could withdraw his to c5.

However, in the position resulting after these moves (Diagram 47) White gets the upper hand because he is one move ahead in the attack on the opposing King's Knight. The danger of the concentration of two pieces on this Knight lies in the fact that Black is obliged to retake with the g-Pawn in case White exchanges on f6 and that thereby the squares f6 and h6 lose their natural protection.

- 8 #R #Q #R #K - 7 #P #P #P #P #P #P - 6 #P #Kt - 5 #B ^Kt #P ^B - 4 ^B #Kt ^P #B - 3 ^P ^Kt - 2 ^P ^P ^P ^P ^P ^P - 1 ^R ^Q ^R ^K - a b c d e f g h

DIAGRAM 47.

Thus weak points are created of which White may find an opportunity to make use in a manner similar to the one illustrated by the discussion of Diagrams 26 and 29. On the other hand, Black gains an open file for his Rooks as soon as the g- Pawn is out of the way, and the exchange on f6 should therefore not be made until preparations for the occupation of the resulting weak spots are completed. The following variations will throw some light on this rather complex problem.

Supposing White wants to try the immediate exchange on f6, hoping that somehow or other he will be able to take advantage of the weakness resulting on f6 and h6. In exchanging he can give up either his Knight d5 or his Bishop g5. In both cases there are promising possibilities for attack, but Black, with correct play, can sufficiently defend himself and even get the better.

If White plays (1) Ktxf6 he has to lose a move before he can bring up other pieces to help in the attack, for after Pxf6 he must first move the Bishop g5. The only good square for the Bishop is h4 from where he maintains the pin on f6 which would become very dangerous for Black if he could not prevent White's Queen from entering on h6 or render the double threat on f6 ineffective in some other way. The logical continuation for Black is to answer (2) B-h4 with K-h8 in order to occupy the g-file with his Rook as soon as possible. Indeed, this is at the same time the best defense against White's threat, for if White now plays (3) Q-d2; Black replies Ktxf3+; (4) Pxf3, Bxf3; and he is the first to take advantage of the open g-file as his King has already made room for the Rook.

It would be dangerous for Black to play (3) ..., Bxf3 instead of Ktxf3. For White would continue (4) Q-h6 and the only way for Black to prevent the disaster threatened on f6 is to give back the piece he just won: (4) ..., Kt-e2+; (5) K-h1, Bxg2+; (6) Kxg2, R4-g8+; (7) K-h1, R-g6; or (6) ..., Kt-f4+; (7) K- h1, Kt- g6. In either case Black's defense is very difficult.

The play outlined in the last variation suggests a better method for White to institute the attack in the position of Diagram 47. This is the preparatory move (1) Q-d2. (1) Bxf6 is obviously not as good, as Black can soon drive away the Knight d5 by P-c6, relieving f6 of all pressure.

In answer to (1) Q-d2, which threatens (2) Bxf6, (3) Q-h6, (4) Ktxf6 and (5) Qxh7 mate, Black has three replies, namely: Bxf3 or Ktxf3 or P-c6.

That (1) ..., Bxf3 is not sufficient can easily be seen. White continues (2) Bxf6, Q-d7; (3) Kt-e7+/-, and Black must give up the Queen for the Knight as (3) ..., K-h8 would be followed by (4) Bxg7+, (5) Q-g5+ and (6) Q-f6 mate. It is interesting to note that it is just the one move which White is ahead in the development that gives him the win. If he tried to checkmate Black by (3) Q-g5, P-g6; (4) Q-h6 he would be checkmated himself by (4) ..., Kt-e2+ followed by Bxg2+ and Q-g4+, etc.

(2) ..., Pxf6 would not be of avail either. The consequence would be: (3) Q-h6, Kt-e2+; (4) K-h1, Bxg2+; (5) Kxg2, Kt-f4+; (6) Ktxf4, Pxf4; (7) K-h1, K-h8; (8) R-g1, R-g8; (9) Rxg8+, Qxg8; (10) R-g1 and the mate can only be averted by the sacrifice of the Queen for the Rook.

The second defense which Black could try is (1) ..., Ktxf3+; (2) Pxf3, Bxf3. Now (3) Bxf6, Pxf6; (4) Q-h6 would be fatal for White as Black plays K-h8 and there is no protection against the threat R-g8+. But White can again make a preparatory move which secures for him the victory. This is (3) P-h3, with the view to make room for the Rook by K-h2. The only way to counter White's threat is now P-c6. However, after (4) Ktxf6+, Pxf6; (5) B-h4, K-h8; (6) K- h2, R-g8; (7) R-g1, Q-e7; (8) R-g3 Black is unable to stave off defeat any longer. Whatever he plays, White succeeds in attacking f6 for the second time while Black has no second protection at his disposal. For instance, (8) ..., B-h5; (9) Q-h6, B-g6; (10) R-f3—or (8) ..., Rxg3; (9) Pxg3 and (10) Rf1.

The most interesting line of defense is the third one mentioned, that is (1) ..., P-c6. After (2) Ktxf6+, Pxf6; (3) B-h4 a situation arises similar to the one discussed in the line of play commencing with (1) Ktxf6+, but with the big difference that White is now one move ahead in the attack. This is the move Q-d2 in answer to which Black was forced to make the move P-c6 which does not improve the constellation of the Black pieces in any way.

This one move is sufficient to secure for White an easy victory. After (3) ..., Bxf3; (4) Q-h6, Kt-e2+; (5) K-h1, Bxg2+; (6) Kxg2, Kt-f4+; (7) K-h1, Kt-g6 the position of Diagram 48 is reached in which White can force the mate, or win Black's Queen in a most ingenious manner. If White tried to win by (8) R-g1, threatening mate in four moves through Rxg6, Qxg6, Q-h6 and R-g1 Black could sufficiently defend himself with (8) ..., P-d5, unpinning the Pawn f7 and enabling B-e7, which would supply the much needed protection for the square f6. However, White can frustrate Black's intention by playing (8) P-d4!! If Black takes with the Pawn, (9) P-e5 follows forcing Pd6xe5 after which Black cannot any more intercept the diagonal of the Bishop c4 so that there remains no defense against (10) R-g1.

- 8 #R #Q #R #K - 7 #P #P #P #P - 6 #P #P #P #Kt ^Q - 5 #B #P - 4 ^B ^P ^B - 3 ^P - 2 ^P ^P ^P ^P ^P - 1 ^R ^R ^K - a b c d e f g h

DIAGRAM 48.

If, on the other hand, Black takes the Pawn d4 with his Bishop, White continues with (9) P-c3, B-c5; (10) Ra1- d1, again preventing the interception of the Bishop c4 and threatening R- g1. The consequence could then be: (10) ..., K-h8; (11) R-g1, Q- e7; (12) R-d3, R-g8; (13) R-h3, Ktxh4; (14) Qxh7+ and (15) Rxh4 mate, or: (13) ..., R-g7; (14) R-f3, Ra8-g8; (15) Bxf6, Q-d7; (16) R-h3 and the mate on h7 can only be avoided by the sacrifice of the Queen for the Rook.

The foregoing variations show conclusively that the position of Diagram 47 is lost for Black. The attack which White obtains after creating a weakness on f6 by the removal of the Pawn g7 cannot be effectively countered. The question arises, whether Black was at fault when disregarding White's threat to place his Knight on d5 and developing his Queen's Bishop or whether he had a chance to improve on one of the two following moves which led to the position of Diagram 47. Indeed, it lies near to try the same attack which White threatens to initiate by Q-d2 one move earlier by playing Q-d7 instead of B-c5. The fact, however, that this Bishop is not cooperating with the pieces on the King's wing makes a big difference and the most Black can obtain is apparently a draw. The continuation could be: (1) Ktxf6+, Pxf6; (2) Bxf6, P-h6; (3) P-c3, Ktxf3+, (4) Pxf3, B-h5; (5) K-h1, K-h7; (6) R-g1, R-g8; (7) R-g3. If Black's Bishop were on c5 instead of b4, White could not play R-g3 on account of Bxf2. He would have to make the preparatory move Q-e2 and he would be lost after R- g6, just in the same manner which was demonstrated in one of the above variations with attack and defense reversed. As it is Black cannot enter on h3 with his Queen without exchanging Rooks and so he is unable to take advantage of the weakness on f3. After (7) ..., R-g6, (8) B-h4, B-a5 or c5, (9) P-d4 and Q-d3 the game probably ends in a draw as it is unlikely that White can realize an advantage from the doubled Pawn which he is ahead.

To the beginner the lines of play discussed in connection with Diagrams 47 and 48 will have appeared rather complicated. This they are, indeed, even for the experienced player; but it is by no means necessary to memorize any of the variations. The important thing to realize is the fact that in a position where both players have castled on the King's side, a dangerous weakness is created if the g-Pawn is forced to move, and if pressure can be brought to bear upon the two squares which through the move of the g-Pawn have lost their protection; moreover, that a method to create such a weakness is the pinning of the hostile King's Knight and the advance of the Queen's Knight in the center.

Another important point that the variations discussed will bring out to the observant reader is the order in which the different pieces take their turn in the battle. First come the minor pieces, then the Queen and then the Rooks. This, of course, is not a rule that has to be adhered to under all circumstances, but in most games it is a good rule to follow. The reason is obvious. The Rooks have no opportunity of making themselves useful until a file has been opened, while the Queen often finds an occasion to enter the battlefield on a diagonal. Only in such games can the Rooks be made to work at a comparatively early stage of the game, in which the players have not castled on the same sides of the board. For then the advance of the Pawns in front of the Rooks does not create weakness which endangers their own King.

The following middle game from a match of two masters furnishes an example. After White's seventh move the position of Diagram 49 was reached, in which Black continued with P-b5 with the view to playing B-g4 and Kt-d4. White replied (8) B-b3, B-g4; (9) Kt-e2. Better would surely have been B-e3, which develops a new piece. To allow the exchange of f3 which forces the g-Pawn out is dangerous because Black may castle on the Queen's side and storm with the Pawns of his King's wing.

- 8 #R #B #Q #K #R - 7 #P #P #P #P #P - 6 #P #Kt #P #Kt - 5 #B #P - 4 ^B ^P - 3 ^Kt ^P ^Kt - 2 ^P ^P ^P ^P ^P ^P - 1 ^R ^B ^Q ^R ^K - a b c d e f g h

DIAGRAM 49.

From Black's next move, Q-d7, it is indeed apparent that he has decided on a maneuver of this kind. The game continued: (10) P- c3, Bxf3; (11) Pxf3, Q-h3; (12) Kt-g3, P-h5; (13) B-e3. He cannot play R-e1 on account of Bxf2+ followed by Qxh2+ and Qxg3. (13) ..., P-h4; (14) Kt-h1, R-h6 and wins, for if White takes the Rook, Pxh6 opens the g-file and the other Rook occupies it with deadly effect.

In the last example it was easy for the Rooks to take an active part in the battle because a file was open which enabled them to bear down on the opposing King.

- 8 #R #B #Q #R #K - 7 #P #P #Kt #P #B #P - 6 #P #Kt #P #P - 5 #P ^B - 4 ^B ^P - 3 ^Kt ^P ^Kt - 2 ^P ^P ^P ^Q ^P ^P ^P - 1 ^K ^R ^R - a b c d e f g h

DIAGRAM 50.

In the majority of cases no open file is available on the wing and the attack with the Rooks is then much more difficult. There is little use in advancing the Pawns on the wing on which the hostile King has castled unless one of them can be exchanged so that a line is opened which the Rooks can occupy. As a rule such an exchange is only possible in case one of the Pawns in front of the King has moved. In the position of Diagram 50 for instance, White is able to open the h-file by advancing the h-Pawn and exchanging it against Black's g-Pawn, while Black, who would like to use his Rooks in an attack on the Queen's wing, has little hope to open a file on that side of the board. If Black's g-Pawn were still on his original square, the advance of White's h-Pawn would be of no avail. Black would simply wait until the Pawn has advanced to h6 and then he would play P-g6 so that White's own Pawn would block the h-file for the Rook. In the above position, which occurred in one of six simultaneous games played by the author in a blindfold-exhibition, the attack developed as follows:

(1) P-h4 P-b5 (2) B-b3 Kt-a5 (3) P-h5 Ktxb3 (4) Pa2xb3 Q-a5

Black has succeeded in opening a line also, but he cannot get his Rooks working in it. His last move threatens mate in two moves by Q-a1; Kt-b1, Bxb2; but White simply defends himself first against this threat and then proceeds with his attack on the King's wing which is irresistible.

(5) K-b1 Kt-c6 (6) Pxg6 Pf7xg6 (7) B-h6 R-f7 (8) Bxg7 Rxg7

With this exchange White has weakened the defense around Black's King who has now only the Rook and himself to rely on for protection.

(9) Kt-g5 P-d5

Black opens the seventh rank in the hope that it will enable his Queen's Rook or his Queen to come to assistance. But so great is the advantage afforded White by the open h-file that he can sacrifice his Knight to break through Black's chain of defense and force the mate before Black has a chance to touch his Queen or his Rook.

(10) Ktxh7 Rxh7

If Q-c7 or Ra8-a7, White continues (11) Q-h6! Rxh7?; (12) Qxg6+, K-h8; (13) Q-e8+, K-g7; (14) Rxh7+, Kxh7; (15) R-h1+, etc.

(11) Rxh7 Kxh7 (12) R-h1+ K-g7 (13) Q-h6+ K-f7 (14) Q-h7+ K-f6 (15) Q-h8+ K-e7 (16) R-h7+ K-d6 (17) Q-f8+ K-e5 (18) P-f4+ K-d4 (19) Q-f6+ K-e3 (20) R-h3+ K-d2 (21) Q-h4

and Black resigns as there is no defense against Q-f2.

Diagram 51 shows a similar example, the only difference being that it is not the advance of the Black Knight's Pawn but that of the Rook's Pawn which gives White an opportunity of opening a file for his Rooks. He will accomplish this by advancing his Knight's Pawn to g5 and exchanging him against Black's Rook's Pawn. If he does not want to play P-g4 on the first move, because Black could take the Pawn with his Knight, he can prepare the advance by R-g1. But he need not really fear the loss of the Pawn, because in taking him Black would himself open the g-file for White's Rook and White is sure to obtain an overwhelming attack. It would, of course, be futile for Black to try and stop the advance of White's g-Pawn by P-g5, as White would then simply open the Rook's file by P-h4 and Pxg5, quite apart from the fact that he could sacrifice his Bishop e3 for two Pawns, thereby depriving Black's King of all protection.

- 8 #R #B #Q #R #K - 7 #P #P #Kt #B #P #P - 6 #P #Kt #P - 5 #P - 4 ^P - 3 ^Kt ^B ^B ^Kt - 2 ^P ^P ^P ^Q ^P ^P ^P - 1 ^K ^R ^R - a b c d e f g h

DIAGRAM 51.

The play might proceed like this: (1) P-g4, P-g5; (2) Bxg5, Pxg5; (3) Qxg5+, K-h8; (4) Q-h6+, K-g8; (5) P-g5, Kt-e4; (6) Ktxe4, Pxe4; (7) P-g6, Pxg6; (8) Qxg6+, K-h8; (9) R-g1, etc.

Ordinarily both players castle on the same side of the board so that neither of them can advance his Pawns in an attack against the opposing King without weakening his own King's position. Only if a player holds more territory and has a greater number of pieces on the King's wing than the opponent he can embark on an attack which involves an advance of the Pawns in front of his King. Diagram 52 offers a typical example.

- 8 #R #R #K - 7 #Q #B #B #P #P #P - 6 #P #P #Kt - 5 #Kt #P ^P #P - 4 #P ^P - 3 ^P ^B ^Kt ^P - 2 ^P ^P ^B ^P ^P - 1 ^R ^Q ^R ^Kt ^K - a b c d e f g h

DIAGRAM 52.

Black has a preponderance on the Queen's side, while White has more mobility for his pieces on the King's side. Considering that Black cannot easily throw his men over to the King's wing, White can risk to loosen his Pawns on this wing without fearing that Black will be able to obtain a foothold on the weak points which are necessarily created by the advance of the Pawns in White's camp.

White will start the attack with (1) P-g4 and (2) Kt-g3. Then he threatens to occupy the dominating square f5 with his Knight, and Black has hardly any other move than P-g6; for if he permits Kt- f5 with the view to exchanging the Knight with his Bishop, he opens the g-file for White's Rooks. P-g6 on the other hand enables White to open the h-file by advancing the h-Pawn after the necessary preparations such as K-g2, R-h1, P-g5, etc.

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