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CHAPTER XIII. THE BASE-RUNNER.
Of the four departments of play, batting, base-running, fielding, and battery work, the most interesting is base-running. It is the most skillful, it calls into play the keenest perception and the soundest judgment, it demands agility and speed, and it requires more daring, courage, and enthusiasm than all the others combined.
Its importance as a factor in winning games cannot be estimated. We only know that a team of base-runners wins game after game in which it is out-batted and out-fielded by its opponents. No system of scoring has been or can be devised by which a full record of this kind of work can be kept. The system now in vogue, crediting the number of bases stolen, is all right so far as it goes, but it covers only a small part of the ground. Stealing bases is a part of base-running, but it is a very small part, and to say that the player who steals the most bases is therefore the best base-runner, is an altogether unwarranted statement. A quick starter, speedy runner, and clever slider might easily steal the most bases, and yet in general usefulness fall far behind some other player.
Beginning with the more mechanical features, the first qualification for a base-runner is the ability to start quickly. The distances on a ball field have been laid out with such marvelous nicety that every fraction of a second is valuable. Almost every play is close, and the loss of an instant of time is often the loss of the opportunity.
But to start quickly means more than a quick action of the muscles; it means also that the brain and body must act together. The base-runner who must wait to be told what to do will always be too late. By the time the coacher has seen the point and called to the runner and the latter has gotten himself into action, the chance has long passed. The player must be able to see the play himself and act upon it instantly, without waiting to be told.
Different runners adopt different methods for getting a long start from a base. Some take as much ground as possible before the pitch and then start the moment they see the first motion to deliver. Others stand near the base, and when they think it about time for the pitcher to pitch make a start. If they happen to guess aright they get a running start, which is, of course, a great advantage. And if they guess wrong, the pitcher is so taken by surprise that it is always possible to return to the base before he can throw. Of the two methods I prefer the latter. Remaining near the base disarms suspicion, and the runner is not tired out, by repeated feints to throw, on the part of the pitcher.
In either case the practice of standing with the feet wide apart is altogether wrong and in violation of every principle of quick starting. Unlike a sprinter, a base-runner must be in shape to start in either direction, and this can be done best and quickest by standing upright with the feet almost together. A second qualification is speed. While, as before said, mere speed will not make a base-runner, in the full sense of the term, yet, other things being equal, the faster runner will be the better base-runner. Straight away running is something to which ball players do not devote sufficient attention. While, to a certain extent, it is a natural gift, yet every man can improve himself greatly by practice, and if the spring training of players included more of this work, the result would certainly be an improvement in the base-running. Notwithstanding the importance of starting and running and sliding, there is absolutely no attention given these matters, and, consequently, the majority of players seem to be entirely ignorant of the proper "form." It would be a good investment for some clubs to employ a professional sprinter to teach their men how to stand, in order to start quickly, and how to put one foot in front of the other in the approved form.
An important aid also to successful base-running is the knack of sliding well. A player skillful in this respect will often save himself when he seems caught beyond escape. Every runner should know how to slide if he expects to accomplish anything at all, and every man will slide who has the proper interest in his work. Some players do not do so because they have never learned and are afraid to try, while others seem to care so little for the team's success that they are unwilling to take the chances of injury to themselves. As for the former class, a half hour's practice on sawdust or soft earth will show them how easily it is learned, and as for the latter, they should be made to slide, even if it be found necessary to persuade them through their pockets.
Sliding, as an art, is of recent growth, though it has long been the practice of base-runners to drop to avoid being touched. In view of its present importance it is amusing to read, in an article written on the subject some years ago, an argument against the practice indulged in by a few players of sliding to the base in order to avoid being touched by the ball.
The old style of sliding was with the feet foremost, but there are now various methods employed. Many runners now slide head foremost, throwing themselves flat on the breast and stomach. Some keep to the base-line and slide direct for the base, while others throw the body and legs out of the line and reach for the base with a hand or foot. Among those who always slide feet first and direct for the base, Hanlon is the most successful. He doesn't go down until quite close to the base, and then does not at all slacken his speed. Connor also slides feet foremost, but instead of throwing himself at full length, he maintains a sitting posture, and each of his slides is the signal for a laugh from the crowd. On account of his size and the weight behind his spikes, he is always given the entire base-line without dispute. Williamson is a very successful slider. He runs at full speed until near the base and then throws his body away from the baseman and his feet at the base. The successful runners who slide flat on the stomach are Fogarty, Tiernan, Miller, Andrews, Brown and others. Of those who go in head foremost but throw the body out of the line and away from the baseman, are Ewing, Glasscock, Pfeffer, Dalrymple and some others.
An expert base-runner will confine himself to no particular style, but, being familiar with all, will use, in each instance, the one best suited. Sometimes one style is best and sometimes another, depending upon where the ball is thrown and the position of the baseman. I consider Kelly the best all-round slider in the League, because he can, and does, use every style with equal freedom.
The American Association has some of the finest runners in Nicoll, Latham, Stovey, Purcell, and many others, but I have, unfortunately, not seen enough of their work to speak accurately of their methods.
Though stealing bases is only a part of base-running, yet even this requires considerable skill, and it is by no means always the fastest runner who succeeds the oftenest. Much depends on the start, and much, too, on the slide. I may be permitted to outline my own method: Having reached first, I signal to the next batter when I am going to steal. Then, standing near the base, well upright and with my feet together, I try to get a running start on the pitcher; that is, when I think he is about to pitch, though he has yet made no motion, I make my start. If he does pitch I get all the ground that I would have had by playing off the base in the first place, and I have, besides, the advantage of being on the move. Every one who knows anything of sprinting will appreciate the advantages of such a start. If the pitcher does not pitch I usually manage to return to the base in safety. Having secured my start, I expect that the batter will hit the ball, if it is a good one, into right-field, in which case I will keep right on to third base; or, if it is a bad ball, the batter will at east hit at it, in order, if possible, to blind the catcher and help me out. In any event I put down my head and run direct for the base, and in no case do I attempt to watch the ball. It is a foolish and often fatal mistake for a runner to keep his head turned toward the catcher while running in another direction. If the ball is hit I listen for the coacher's direction, but if it is not, I keep my eye on the baseman, and by watching his movements, the expression of his face, and the direction he is looking, I can tell as certainly just where the throw is going as though I saw the ball. If he stands in front of the line I run back of him, and if he is back of the line I slide in front. In every case, and whether I go in head or feet foremost, I throw my body away from the baseman so as to give him the least possible surface to touch with the ball.
There is an advantage in sliding head foremost, in that the runner, by falling forward, gains the length of his body and the reach of his arm, whereas in sliding feet foremost, he loses this. But if one always goes in head foremost, the baseman, knowing what to expect and standing in no fear of injury, will block the base-line. It seems necessary to occasionally throw the spikes in first in order to retain one's right to the line and command a proper respect from opposing basemen.
In order that the runner may not be continually cut and bruised by gravel or rough ground he should protect his hips and knees by pads. Some have the padding stitched to the inside of the pants, and for the knees this is the better plan, though it interferes somewhat with the washing of the uniform. But for the hips I prefer the separate pads, which may be bought at any store for the sale of base-ball goods. The best make is buttoned to a strap which hinds tightly the lower portion of the body, and this latter feature is itself of great advantage; not only as a matter of comfort and safety, but also for the sake of decency, every player should wear one of these straps, the same as athletes do in other branches of sport.
But, after all, the important factors in successful base-running are yet to be spoken of, and the foregoing points are merely mechanical aids. There is no other department of play in which intelligence plays so important a part, and no matter how clever the player as a starter, runner, or slider, these faculties will be of little value unless directed by a quick perception and sound judgment. Indeed, they will often serve only as traps to lead him into difficulty.
By its very nature a quick perception is an inborn faculty of the mind, and while it may be developed by constant use, no amount of coaching can create it. There are some players who are no more capable of becoming good base-runners than of living under water, so unfitted are they by nature. The power of grasping a situation and acting upon it at once is something which cannot be taught.
In order, however, to know when a fair opportunity presents itself, the runner must be familiar with the chances of play, and this comes only from experience and close observation. A runner who is thoroughly alive to all the possibilities of the game will see a chance and gain a point where another of less ready perception would find no opening. The former has learned to marshal at a glance all the attendant probabilities and possibilities and to estimate, in the same instant, the chances of success or failure.
It is not, however, always best to accept an opportunity when presented, even where the chances of success are largely in the runner's favor. The stages of the game must be taken into consideration, and what may be a perfectly commendable play in one situation may be altogether reckless and foolhardy in another. Therefore, the most important faculty of all, the pendulum which regulates, and the rudder which guides, is judgment. An illustration may make my meaning clear. In the ninth inning, with a runner on first base and the score a tie, it may be a good play for the runner to attempt to steal second, because from there a single hit may send him home. But suppose that, instead of the score being a tie, the side at bat is four or five runs behind, of what possible use will the steal be now, even if successful? One run will do no good, and the only chance of victory is in the following batters also getting around the bases. But the hits or errors by which this must be accomplished will also send the first runner home without a steal, so that in attempting to steal he takes a chance which is of no advantage if successful, and perhaps a fatal mistake if not.
Again, suppose there is a runner on third and none out and the batter hits a short fly to the out-field, on the catch of which it is doubtful whether the runner can score. If the next batter is a good hitter, he will not make the attempt, trusting to the next hit for a better chance. But if the next batter is weak and not likely to offer as good a chance he may decide to try for the run on the small chance already presented. These are only given as examples and they might be multiplied, because the same problem will always present itself in a more or less imperative form every time the runner has a play to make. The question he must always decide is, "Is this the best play, everything considered?" It goes without saying that he must answer this for himself. In conclusion, I will describe some plays that may arise and venture some observations, running through which the reader may discern the general principles of base-running.
There is an element in base-ball which is neither skill nor chance, and yet it is a most important factor of success. It is the unseen influence that wins in the face of the greatest odds. It is the element, the presence of which in a team is often called "luck," and its absence a "lack of nerve." It is sometimes spoken of as "young blood," because the younger players, as a general rule, are more susceptible to its influence. Its real name is enthusiasm, and it is the factor, in the influence of which, is to be found the true explanation of the curious standing of some clubs. Between two teams of equal or unequal strength the more enthusiastic will generally win. The field work may be slow and steady, but at the bat and on the bases there must be dash and vim.
If, for example, it be found that a catcher is a poor thrower, or a pitcher slow in his movements, every fair runner reaching first should immediately attempt to steal second, and even third. This style of play will demoralize an opposing team quicker than anything else, and even if unsuccessful at first, and the first few runners be caught, it should still be kept up for a couple of innings, because it will, at least, affect the nerves of some of the opposing players, and if a break does come, the victory will be an easy one. Every batter should be ready to take his place quickly at the bat, and hit at the first good ball; every runner should be on the move; and with plenty of coaching, and everybody full of enthusiasm, it is only necessary to get the run-getting started in order to have it go right along. This is the game that is winning in base-ball to-day, as every observant spectator knows.
Base-running begins the moment the ball is hit. There are some players who don't know how to drop their bats and get away from the plate. Some stand until they see whether the hit is safe, and they run to first with the head twisted around to watch the ball. The instant the ball is hit, no matter where it goes, the batter should drop the bat and start for the base; leaving the ball to take care of itself, he should put down his head and run, looking neither to the right nor the left. Every foot gained may be of vital importance, for in most cases the runner is thrown out by the distance of only a few feet.
Some runners make a mistake in jumping for the base with the last step. It not only loses time but makes the decision so plain to the umpire that the runner fails to receive his fair share of benefit from close plays.
A runner to first on a base hit or fly to the outfield should always turn first base and lead well down toward second, so that if the ball is fumbled or handled slowly or missed, he may be able to reach second. And by hurrying the out-fielder he increases the probability of an error.
A runner should always run at the top of his speed, except in the single case where he feels himself to be clearly within reach of his base and then slackens up in order to draw the throw.
At no other time is there anything to be gained by slow running, and often there is much to be lost. In the game spoken of elsewhere in this book, between Providence and Chicago, which virtually decided the championship for 1882, Hines was on first when Joe Start hit what looked like a home-run over the centre-field fence. The wind caught the ball and held it back so that it struck the top of the netting and fell back into the field. Hines, thinking the hit perfectly safe, was jogging around the bases when the ball was returned to the in-field. Start had run fast and overtaken Hines, and the result was that instead of a run scored, a man on third and no one out, both runners were put out and we lost the game by one run, and the championship by that one game. A player has no right to "think this or that;" his sole duty is to run hard until the play is over.
When a runner is on first and a hit is made he should run fast to second, and if possible force the throw to third. Every such throw offers an opportunity for error, and the more of these the runner can force the more chances there will be in his favor. By getting quickly to second he is in a position to go on to third if the ball is fumbled or slowly handled, or returned to the wrong point on the in-field.
So, too, a runner on second, when a hit is made, should always force the throw to the home plate, even if he does not intend to try for the run. In order to do this he must run hard to third and turn the base as though he really meant to go home. Any hesitation or looking around will fail of the object. The throw home gives the player who hit the ball a chance to reach second base.
In a game where there is plenty of hitting runners should obviously take fewer chances than where the hitting is light.
It is usually advisable for a good runner, who leas reached first with two men out, to attempt to steal second, because then one hit will likely bring him home; whereas if he stays on first it will require two hits, or two errors in succession, and these are not likely to come, with two men already out.
The only times to steal third are, first, when there is only one out, for then a hit, a sacrifice, or a long fly will score the run. If there is no one out, the chances are that a runner on second will eventually score anyhow, and if there are two out there is little advantage gained by stealing third. It still requires a hit or an error to score the run, and the same would probably score it from second as easily as from third. Second, it may sometimes be advisable for a runner on second base to steal third, even when there are two out, provided there is also a runner on first. Because, if successful, the runner on first also gets to second, and the result is two stolen bases front the one chance, and a hit will now likely score two runs instead of one.
When there is a runner on second or third with no more than one out, and the batter makes what is apparently a long, safe hit, the runner should hold the base until he has seen, beyond a doubt, that the hit is safe. If safe, he will still have ample time to reach home, while if, by any chance, it be caught, he will nevertheless get third or home, as the case may be. A couple of seasons back a New York runner was on third, with no one out, when the batter made what looked like a home-run hit. The runner on third, instead of waiting to make sure, started home; the ball was caught and, though he managed to return to third, he did not score, as he otherwise might easily have done. The next two batters went out, the score was left a tie, and we finally lost an important game.
Succeeding base-runners should have private signals so that they may communicate their intentions without apprising the opposing players. A runner on first who intends to steal second should inform the batter, so that the batter may hit the ball, or at least strike at it. A runner on second should notify a runner on first of his intention to steal third, so that the other may at the same time steal second. When there are runners on first and third each should understand perfectly what the other purposes doing so they can help one another with the play.
In such a situation the runner on first will generally attempt to steal second, and if the catcher throws down to catch him there are several things which the runner on third may do. First, as soon as he sees the throw to second he may start for home, and if he has previously decided to do this, he should take plenty of ground front third base. Second, he may not start for home on the throw, but if the runner from first gets caught between first and second, it will then be necessary for him to try to score. For this purpose he carefully takes as much ground from third as possible, while the other player is being chased backward and forward. Finally, when the ball is tossed by the second baseman to the first baseman, he makes a dash for home. The idea of waiting until the ball is thrown to the first baseman is because the latter has his back to the plate, and not only cannot see the play so well but must turn around to throw. Third, if the circumstances are such that he thinks best not to try to score on the throw, he should, at least, on seeing the throw to second, make a strong feint to run in order to draw the second baseman in and allow the runner from first to reach second.
There is a pretty play by which one run may be scored when there are runners on first and second. It is, however, a desperate chance and should only be resorted to in an extremity. The runner on first leads off the base so far as to draw the throw from the catcher, and, seeing the throw, the runner on second goes to third. Then, while the first runner is playing between first and second, the runner now on third scores as described in the preceding play, waiting until the ball is passed to the first baseman. If the second baseman is a poor thrower it may be best to make the dash for home when the ball is thrown to him.
A runner on second may receive a signal from the batsman that the latter intends to try a "bunt," in which case the runner will try to steal third. If the bunt is made the runner reaches third, but if the bunt does not succeed, the attempt draws the third baseman in close and leaves the base uncovered for the runner.
Without particularizing further, it will be seen that a base-runner must not only have some wits but he must have them always with him. Exactly the same combinations never conic up, new ones are continually being presented, and in every case he must decide for himself what is best. In view of all the circumstances, he makes a quick mental estimate of the chances and acts accordingly. Sometimes for-time will be against him, but if his judgment is sound he is sure to be successful in the majority of attempts.
CHAPTER XIV. CURVE PITCHING.
Curve pitching is a scientific fact, the practice of which preceded the discovery of its principle. For a long time after its existence was familiar to every ball-player and spectator of the game, there were wise men who proclaimed its impossibility, who declared it to be simply an "optical delusion," and its believers the victims of the pitcher's trickery. It was only after the curve had been practically demonstrated to them, in a way which left no room for doubt, that they consented to find for it a scientific explanation.
The discovery of the curve itself was purely an accident. During the years from 1866 to 1869 the theory was held by many pitchers that the more twist imparted to a pitched ball, the more difficult it would be to hit it straight out. It was thought that even if it were struck fairly, this twist would throw it off at an angle to the swing of the hat. One writer on the game declared strongly against this practice of the pitchers on the ground that, though this twist did do all that was claimed for it, it at the same time caused the ball, when hit, to bound badly, and thus interfered with good fielding. Of course, both of these theories become absurd in the light of the present, but it was doubtless the belief in the former that led to the introduction of the curve. In 1869 Arthur Cummings, pitching for the Star Club, noticed that by giving a certain twist to the ball it was made to describe a rising, outward curve, and his remarkable success with the new delivery soon led to its imitation by other pitchers, and finally to the general introduction of curve pitching.
The philosophy of the curve is, in itself, quite simple. A ball is thrown through the air and, at the same time, given a rotary motion upon its own axis, so that the resistance of the air, to its forward motion, is greater upon one point than upon another, and the result is a movement of the ball away from the retarded side. Suppose the ball in the accompanying cut to be moving in the direction of the arrow, B C, at the rate of 100 feet per second. Suppose, also, that it is rotating about its vertical axis, E, in the direction of I to H, so that any point on its circumference, I H D, is moving at the same rate of 100 feet per second. The point I is, therefore, moving forward at the same rate as the ball's centre of gravity, that is, 100 feet per second, plus the rate of its own revolution, which is 100 feet more, or 200 feet per second; but the point D, though moving forward with the ball at the rate of 100 feet per second, is moving backward the rate of rotation, which is 100 feet per second, so that the forward motion of the point D is practically zero. At the point I, therefore, the resistance is to a point moving 200 feet per second, while at D it is zero, and the tendency of the ball being to avoid the greatest resistance, it is deflected in the direction of F.
In the Scientific American of August 28th, 1886, a correspondent gave a very explicit demonstration of the theory of the curve, and, as it has the virtue of being more scientific than the one given above, I append it in full.
"Let Fig. 3 represent a ball moving through the air in the direction of the arrow, B K, and at the same time revolving about its vertical axis, U, in the direction of the curved arrow, C. Let A A A represent the retarding action of the air acting on different points of the forward half or face of the ball. The rotary motion, C, generates a current of air about the periphery of the ball, a current similar to that caused by the revolving flywheel of a steam engine.
"If, now, at a point on the face of the ball we let the arrow, R, represent the direction and intensity of this rotary current of air, and if at the same point we let the arrow, A, represent the direction and intensity of the retarding action of the air, then we will find by constructing a parallelogram of forces that the resultant or combined effect of these two currents acts in the direction indicated by the dotted arrow, T. In other words, we have a sort of compression, or force of air, acting on the face of the ball in the direction indicated by the arrow, T. This force, as we can readily see, tends, when combined with the original impetus given to the ball, to deflect or cause time ball to curve in the direction of the dotted line, B P, instead of maintaining its right line direction, B K. If the ball rotate about its vert axis in the opposite direction, the curve, B N, will be the result."
To the above demonstrations it is only necessary to add an explanation of one other feature. The question has arisen why it is that the ball apparently goes a part of its course in a straight line and then turns off abruptly. One might suppose at first thought that the greater speed at the beginning would create the greater resistance and consequently cause the greatest deflection. This, however, is not true. The difference between the resistance upon opposite points of the ball in the circumference of its rotation always remains the same, no matter how great the force of propulsion, and therefore the increased force of the latter at the beginning has no effect on the curve. But while the force of the twist itself is not affected by the rate of the forward movement, its effect upon the ball is greatly nullified. The force of propulsion being so great at first, drives the ball through the air and prevents it from being influenced by the unequal resistance. It is only when the two forces approach one another in strength that the latter begins to have a perceptible effect. As soon, however, as it does, and the course of the ball begins to change, the direction of the dotted arrow, T, begins to change likewise. It follows the course of the ball around, and the more it curves the more this resultant force tends to make it curve, and this continues until the ball has lost either its twist or its forward motion.
Having established the fact that a ball will curve in the direction of the least resistance, it is only necessary to alter the direction of the axis of rotation in order to change the direction of the curve. Thus, if in the cut first given the ball were rotating in the direction of D H I instead of I H D, the ball would curve, not toward F, but to the right. So, also, if the axis of rotation is horizontal instead of vertical, and the greatest resistance is made to come on top, the ball will curve downward, or "drop." And in the same way, by imparting such a twist that the resistance falls on some intermediate point the ball may be made to take any of the combination curves known as the "outward drop," the "rising out-curve," and so on through the entire category.
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